Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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hello
i personally have never stepped foot here, but today i think i must
today, september 21, 2015, i have decided to start programming, but i do not know what language to start with
so i'm asking you guys to help me make a decision
i am looking for:
-easy, but not necessarily quick, to learn
-based on game programming
-something along the lines of super meat boy or VVVVVV. I don't know how to explain it...I do not prefer to make something browser based, but if i had to start there, then I will. I'm looking for something that most steam games are made of...you know...it is its own program. I hope you understand
-free to start using (no payment needed to start learning)
thanks for your help duds
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c# (.cs, visual studio community is a good place to download, except it takes a few hours to download, but its extremely useful), or batch (DOS) (.bat).
codecademy.com - javascript ruby python
youtube is love youtube is life.
and also,
Welcome to the dark side of the moon, where aliens live.
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python is pretty easy (i'm learning in it right now) but it's probably not what any steam games are made out of
except for super hipster lumberjack most likely
10 years and still awkward. Keep it up, baby!
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-easy, but not necessarily quick, to learn
-based on game programming
I don't think this actually exists
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-easy, but not necessarily quick, to learn -based on game programming
I don't think this actually exists
well, this could be "disproven", but in a very broken way.
@echo off
title game
color 0a
:main
set /p answer=hack ip^>
if EXIST "%answer%.ip" goto :alreadyhacked
echo hacking %answer%...
@echo.hacked>%answer%.ip
ping localhost -n 3 >nul
echo hacked
pause
goto :main
:alreadyhacked
echo you already hacked this dude
pause
goto :main
but at the same time
you are right.
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ONTOPIC
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If you happen to want to program in batch, first learn, then if you use BFDOS Studio (a thingy i made) it should be real easy to make batch files, especially with all the extra tools, such as clicking, printing colored text, making message boxes, e.t.c. Or you can just use BFDOS Studio to help you learn, idk.
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I'm starting to mess around with C#. I started out with .lua "Garry's Mod. Source engine or something like that) Once I got good with lua I moved to .bat (batch) which is really freaking easy. Now I'm on to C# working on private bots for EE.
I think you should learn C#. There are many useful videos on youtube.
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I'm starting to mess around with C#. I started out with .lua "Garry's Mod. Source engine or something like that) Once I got good with lua I moved to .bat (batch) which is really freaking easy. Now I'm on to C# working on private bots for EE.
I think you should learn C#. There are many useful videos on youtube.
but for starting off, for sure batch. It contains basic syntax, which is related to all other languages.
I made a language which is almost-broken, meaning some of it won't work at certain times, called easy-lang. dumb language name, i don't use it for anything at all. i recommend not downloading it, http://josh0n.weebly.com/ or direct download: http://www.mediafire.com/download/dfxx3 … ease_2.zip
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hello
i personally have never stepped foot here, but today i think i must
today, september 21, 2015, i have decided to start programming, but i do not know what language to start with
so i'm asking you guys to help me make a decision
i am looking for:
-easy, but not necessarily quick, to learn
-based on game programming
-something along the lines of super meat boy or VVVVVV. I don't know how to explain it...I do not prefer to make something browser based, but if i had to start there, then I will. I'm looking for something that most steam games are made of...you know...it is its own program. I hope you understand
-free to start using (no payment needed to start learning)thanks for your help duds
Python is great for beginners and has every kind of library you can imagine (including ones for games) that should also be easy to use once you get a hold of python in general. I think it's the best choice for you right now. You can't program bots in it, but it's a good place to start learning the fundamentals of programming which will help you later if you ever do want to make a bot. Go to codecademy and start working through the python tutorial.
EDIT: Nub get out of here with your batch crap nobody likes batch.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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thank you all for your comprehensive responses
i've decided to leave the c stuff for later and start on python
more importantly, python 2 or 3?
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thank you all for your comprehensive responses
i've decided to leave the c stuff for later and start on python
more importantly, python 2 or 3?
2.7 or 3, you choose. the newest is most likely best, 3.x (x is the latest number)
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Also, I've never gone down the road of python. The closest I got was setting up a proof-of-concept way for me to websocket into my mac. Just consider me the guy saying "dunno... dynamic typing? whitespace?" So I can't recommend it. I neverh ad an IDE or anything... just textedit
And I think batch is a terrible place to go. Perhaps because, again, I only had Notepad to work with. But it seemsl ike a dark place in the world if you're working with DOS.
If you're thinking games, I can't see python or batch being great starting points. EE is AS3, a lot of Unity games are C#... but that's your call.
seriously no batch
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- I personally experience Java or C# to be one of the easier to learn languages (and personally just don't like Python... Even though I have to use it for work).
- (continueing on the previously mentioned languages) Java is great to use since you practically write your code once and it's available over all OS's, while in C# you'd either have to do some pain programming, or leave the trouble to your customers and let them use .net thingies.
- In the case of 2D games Unity/unreal engine aren't very good choices (but possible). If you'd like to make something 3D, you could go with C# and Unity (donno what language unreal engine uses).
- Practically every language is free to learn, through Youtube, some websites (if you prefer text) and if you want to go illegal it's rather easy to torrent popular books.
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just dont listen to ninja ;p
if you can read this....good for you
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Dear Pingohits,
I recommend you the simplest and used programming language.
This is even simpler than Python so check it out. But if you are already an expert this can be a challenge. Its called LOLCODE. Heres a tutorial: http://lolcode.codeschool.com/levels/1/challenges/1
Everybody edits, but some edit more than others
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i think it should be moved to off-topic, since it's not about EE programming
That's what bots are. This section also allows anything programming (correct me if I'm wrong.)
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i think it should be moved to off-topic, since it's not about EE programming
Then you should probably report it instead of posting it. Report anything that needs a mods attention, whether that's rule breaking or a topic that needs to be moved or closed or something.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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super meat boy or VVVVVV
the flash versions, at least, that would be actionscript, not free since you need adobe flash. also, since flash is on its way out... browser games would be html5 i guess? idk, not every steam game uses the same engine.
in general, c++ would be useful b/c it's pretty versatile.
also, (visual) basic is p cool but VS isn't free either so
i went to a vocational school for two years for game design and all i got were these lousy microsoft office certifications
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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Pingohits wrote:super meat boy or VVVVVV
the flash versions, at least, that would be actionscript, not free since you need adobe flash. also, since flash is on its way out... browser games would be html5 i guess? idk, not every steam game uses the same engine.
in general, c++ would be useful b/c it's pretty versatile.
also, (visual) basic is p cool but VS isn't free either so
i went to a vocational school for two years for game design and all i got were these lousy microsoft office certifications
If you use Adobe Flex, you don't need to pay anything. It's free.
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Which is more interesting to make?
This is a false statement.
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▼Don't join the dark boring side of programming▼Join the bright happy side of art and creativityWhich is more interesting to make?
both
if you know how to program but not make pixel art then you'll need to beg for an artist (or use crappy doodles) if you want to make an actual game
if you know how to make pixel art but not program then you'll need to beg for a programmer if you want to make an actual game
10 years and still awkward. Keep it up, baby!
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Start with any language you want, just promise to not choose PHP.
For teaching programming to people, I've had best results when I started teaching in Java. Since Java isn't usually a good language choice for real world programs, you will later have to learn another language. (Remember: Programming techniques take years to master, but you can learn a programming language in a few days)
I personally love C# and JavaScript (and its variations).
For bots, you should be using C# because that's what everyone else uses. That way you can get a lot of help from the community.
Summary:
- Java is the easiest to learn if you are patient enough
- Java, C# and JS are all general purpose programming languages and can be used to write your own games
- All three can all run independently on the desktop
- They all have free open-source compilers and IDEs available
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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I did python before, it's pretty easy. I also tried C# ages ago, which didn't take too long to learn but that might be because all I did with it was some simple example programs while I was learning, and eventually made a couple of simple bots. But I think with these kinds of things, they are easy to learn but hard to master. I'm currently learning javascript, it's not too bad but I find it a bit confusing since I'm more used to C#. I think it's usually a matter of practice and experience though.
I don't really know much about the usage of any of these languages, but I know that C# can be used with Unity, so there's the game programming aspect. And you can make games with javascript too. But if you're not too desperate to get into game programming straight away, python is quite easy for beginners if you want to start with that, then maybe start learning something different eventually. You could probably make games with python too, but in terms of the actual industry, I don't think it's used that much for making games.
thx for sig bobithan
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Here's a suggestion, don't be a programmer.
Be a designer
ya i already am
i'm going to be everything
Creature wrote:▼Don't join the dark boring side of programming▼Join the bright happy side of art and creativityWhich is more interesting to make?
both
if you know how to program but not make pixel art then you'll need to beg for an artist (or use crappy doodles) if you want to make an actual game
if you know how to make pixel art but not program then you'll need to beg for a programmer if you want to make an actual game
that is exactly my point! i don't want to hire some lazy programming that does a half-wit job and still get paid for it...
and plus it's easier, since you can work in your own time
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