Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2015-09-21 22:41:18, last edited by Joshua708 (2015-09-21 23:13:46)

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

EE World Layering System

--DISCLAIMER--

If you do NOT want a layer-axis (aka z-axis) then please, do not reply rudely.

--The Idea--

Okay, so I was thinking, EE could have a world layering system, to where you could go to a "World Shop" and buy 3 layers for x energy (depending on the size of the world) and you would get Layer Portals, that could switch layers (ex entering a building could switch a layer instead of tele to another place in the world) This would be useful for story/RPG games, so that's the base idea, I hope you guys like it, If I get constructive feedback with ideas, i'll add it to this post and put the main idea and who said it, Thanks in advance! ~Joshua708
(you can choose layer IDs with any layer portal)

--Normal Ideas--
Joshua708's 1st idea
--Constructive Ideas--

None yet! Post constructive feedback with an idea and i'll be sure to try and add it if its good!

--Graphics--

I finished them! Sorry about the beef/low quality, I was trying to be as fast as possible, I know TOOP is much better at graphics than me, xD
LayerPortal_Down_zpsmj1rg7lm.png - Layer portal that goes down
LayerPortal_Up_zpsfn97xt9z.png - Layer portal that goes up


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#2 2015-09-21 22:47:24

Anak
Guest

Re: EE World Layering System

EE isn't really a 3D game.

#3 2015-09-21 22:47:48

Aetherii
Member
Joined: 2015-02-25
Posts: 4

Re: EE World Layering System

good

Offline

#4 2015-09-21 22:49:44

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: EE World Layering System

Anak wrote:

EE isn't really a 3D game.

It wont be 3D, It'll still view 2D, but you can switch layers, so please.


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#5 2015-09-21 22:52:45

Anak
Guest

Re: EE World Layering System

Joshua708 wrote:
Anak wrote:

EE isn't really a 3D game.

It wont be 3D, It'll still view 2D, but you can switch layers, so please.

So you want more than 1 world in 1 world.

Wooted by:

#6 2015-09-21 22:54:04

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: EE World Layering System

Anak wrote:
Joshua708 wrote:
Anak wrote:

EE isn't really a 3D game.

It wont be 3D, It'll still view 2D, but you can switch layers, so please.

So you want more than 1 world in 1 world.

Not exactly, if you are above a layer, it generates basically background blocks that are not deleteable from the last layer UNLESS specified in layer settings.


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

#7 2015-09-21 22:54:05

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: EE World Layering System

TIP: Divide your world in 2 or how much you want. Now you can make layers and put portal leading to other layers.


This is a false statement.

Offline

Wooted by:

#8 2015-09-21 23:18:38

Kirby
Member
Joined: 2015-04-04
Posts: 4,305

Re: EE World Layering System

oh i think i get it, any blocks in the FG turn into BG if you switch layers?

yeah i guess thats cool but thats essentially giving you an entire extra world, so these layer things would cost a looootttttt

Offline

Wooted by:

#9 2015-09-21 23:29:25

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: EE World Layering System

Kirby wrote:

oh i think i get it, any blocks in the FG turn into BG if you switch layers?

yeah i guess thats cool but thats essentially giving you an entire extra world, so these layer things would cost a looootttttt

make it cost 1.5x=y

with x being the world price you bought, and y being whatever layer you're adding


791mAP8.png

Offline

#10 2015-09-22 00:06:21

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: EE World Layering System

what your saying is... "say you have a house. and on a different layer you have the interior. or you have a wall but on a another layer the wall is gone."
wile its a nice thought this can be done with portals.


color = #1E1E1E       

latest?cb=20150604065609

Offline

Wooted by: (2)

#11 2015-09-22 10:17:02

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: EE World Layering System

Well, one possible advantage over a single split world with portals that I can think of is that the game could display a faded-ghost-overlay of other layer, which might make it easier to place blocks on top of similar locations on the other layer.

Hey, I have an idea. Why not add to world portals:
- "Allow players to bring coins: yes/no".
- "ID of this portal" and "ID of the target portal".

Man, now that I'm thinking about this, is could be very interesting.
Because then you could also seal off sections of levels that could only be reached via world portals in other levels.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

Offline

Wooted by: (2)

#12 2015-09-22 10:37:46

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,209

Re: EE World Layering System

Joshua708 wrote:

This would be useful for RPG games

no. just.. no.

Offline

#13 2015-09-22 15:45:18, last edited by Zoey2070 (2015-09-23 02:42:44)

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: EE World Layering System

While I really doubt it'll happen, it's a very interesting idea. My first thought was TIME FCUK and all those other layered games. It has a lot of potential, that's for sure.

mod edit in a modly capacity: i stand by my own usage of 'TIME FCUK' because that's literally the name of the game.


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
? Hc0cu9u.gif         6yG4Efc.gif

Offline

#14 2015-09-26 04:49:37

KingFudge
Member
From: In a land not so far away.
Joined: 2015-03-28
Posts: 177

Re: EE World Layering System

If these are implemented, we might also be able to get invisible layer portals.

But would campaigns be allowed to use these?

Offline

#15 2015-09-26 16:22:17

oranj
EE Homegirl
From: Hell
Joined: 2015-03-14
Posts: 438
Website

Re: EE World Layering System

this is why i sketch my worlds with background blocks //forums.everybodyedits.com/img/smilies/wink


f0872edc17bb4a21a24c813c41c4f8b8.png
An orange made of Oranjes

Offline

#16 2015-09-26 21:15:13

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: EE World Layering System

idk about this


Hey look a bunch of stats about me
browser-chrome-blue.svg visual%20studio-community%202017-7D3BC4.svg windows-10-brightgreen.svg download-70%20mbps-blue.svg upload-10%20mbps-blue.svg

ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

Offline

Joshua7081443298513544238

Board footer

Powered by FluxBB

[ Started around 1716089792.2992 - Generated in 0.045 seconds, 10 queries executed - Memory usage: 1.61 MiB (Peak: 1.81 MiB) ]