Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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If you do NOT want a layer-axis (aka z-axis) then please, do not reply rudely.
Okay, so I was thinking, EE could have a world layering system, to where you could go to a "World Shop" and buy 3 layers for x energy (depending on the size of the world) and you would get Layer Portals, that could switch layers (ex entering a building could switch a layer instead of tele to another place in the world) This would be useful for story/RPG games, so that's the base idea, I hope you guys like it, If I get constructive feedback with ideas, i'll add it to this post and put the main idea and who said it, Thanks in advance! ~Joshua708
(you can choose layer IDs with any layer portal)
None yet! Post constructive feedback with an idea and i'll be sure to try and add it if its good!
I finished them! Sorry about the beef/low quality, I was trying to be as fast as possible, I know TOOP is much better at graphics than me, xD
- Layer portal that goes down
- Layer portal that goes up
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EE isn't really a 3D game.
good
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EE isn't really a 3D game.
It wont be 3D, It'll still view 2D, but you can switch layers, so please.
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Anak wrote:EE isn't really a 3D game.
It wont be 3D, It'll still view 2D, but you can switch layers, so please.
So you want more than 1 world in 1 world.
Joshua708 wrote:Anak wrote:EE isn't really a 3D game.
It wont be 3D, It'll still view 2D, but you can switch layers, so please.
So you want more than 1 world in 1 world.
Not exactly, if you are above a layer, it generates basically background blocks that are not deleteable from the last layer UNLESS specified in layer settings.
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TIP: Divide your world in 2 or how much you want. Now you can make layers and put portal leading to other layers.
This is a false statement.
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oh i think i get it, any blocks in the FG turn into BG if you switch layers?
yeah i guess thats cool but thats essentially giving you an entire extra world, so these layer things would cost a looootttttt
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oh i think i get it, any blocks in the FG turn into BG if you switch layers?
yeah i guess thats cool but thats essentially giving you an entire extra world, so these layer things would cost a looootttttt
make it cost 1.5x=y
with x being the world price you bought, and y being whatever layer you're adding
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what your saying is... "say you have a house. and on a different layer you have the interior. or you have a wall but on a another layer the wall is gone."
wile its a nice thought this can be done with portals.
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Well, one possible advantage over a single split world with portals that I can think of is that the game could display a faded-ghost-overlay of other layer, which might make it easier to place blocks on top of similar locations on the other layer.
Hey, I have an idea. Why not add to world portals:
- "Allow players to bring coins: yes/no".
- "ID of this portal" and "ID of the target portal".
Man, now that I'm thinking about this, is could be very interesting.
Because then you could also seal off sections of levels that could only be reached via world portals in other levels.
I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.
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This would be useful for RPG games
no. just.. no.
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While I really doubt it'll happen, it's a very interesting idea. My first thought was TIME FCUK and all those other layered games. It has a lot of potential, that's for sure.
mod edit in a modly capacity: i stand by my own usage of 'TIME FCUK' because that's literally the name of the game.
proc's discorb stylish themes for forums/the game
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?
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If these are implemented, we might also be able to get invisible layer portals.
But would campaigns be allowed to use these?
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idk about this
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