Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Can player lag in any way break switch mechanics? As in the game won't realise a seitch has been hit?
I've been wondering this for a while as in a switch themed world of mine players may occasionaly get stuck in dead ends with no apparent fault in the contraption system!
Why do players get stuck you may ask, well, instead of using switches on a if-else if-else if-else if- else basis, I avoided the "else" cause, as I want to know if even the last "else if" condition was not met.
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