Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So I was looking to create some campaign level compilations, but I don't know enough levels in the game to be able to group them well. So this thread is for you to post levels that you think should have been made campaign levels or should become part of a campaign, then others can draw ideas from this thread to help them compile campaigns:
To post a level to this thread, use the following format:
Title: Title
Creator(s): Usernames
Difficulty: (Basic, Easy, Medium, Hard, Extreme)
Theme: (List as many themes separated by commas as you see the world could possibly fit under)
Link: http://everybodyedits.com/games/PW########
Minimap: (optional screenshot of minimap, to make looking through the levels easier
Copypasta to your post:
[b]Title:[/b] Title
[b]Creator(s):[/b] Usernames
[b]Difficulty:[/b] (Basic, Easy, Medium, Hard, Extreme)
[b]Theme:[/b] (List as many themes separated by commas as you see the world could possibly fit under)
[b]Link:[/b] http://everybodyedits.com/games/PW########
[b]Minimap:[/b](optional but preferred)
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Title: Rainbow Escape
Creator(s): Benwanted
Difficulty: Medium - Hard
Theme: Colorful
Link: http://everybodyedits.com/games/PWj7yBGJNsbEI
Minimap:
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Title: Forgotten temple
Creator(s): ArkonaGames and Casulinha
Difficulty: Hard
Theme: ancient ruins
Link: http://everybodyedits.com/games/PWWSRTAjlib0I
Minimap:
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Title: Ocean Palace
Creator(s): Pikmindude
Difficulty: Medium
Theme: Ocean, Temple, Treasure Hunt, Adventure
Link: http://everybodyedits.com/games/PWVtq4plzYa0I
Minimap:
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Title: Level 2: Tomb Raider
Creator(s): Aoitenshi
Difficulty: Basic
Theme: Ruins
Link: http://everybodyedits.com/games/PWAyGJueDabEI
Minimap:
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There are 3 threads that list worlds:
http://forums.everybodyedits.com/viewtopic.php?id=5670
http://forums.everybodyedits.com/viewtopic.php?id=5705
http://forums.everybodyedits.com/viewtopic.php?id=526
Plus there's the room section. Isn't that enough
No u.
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AHAHAHA EVERYONE IS POSTING THEIR OWN LEVELS
WE ARE ALL CONCEITED LITTLE BISCUITS AHAHAHA
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AHAHAHA EVERYONE IS POSTING THEIR OWN LEVELS
WE ARE ALL CONCEITED LITTLE BISCUITS AHAHAHA
You got a problem with that? :3
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Title: PC RPG
Username: Drstereos
Difficulty: Hard
Theme: Blocks, Parkour and Digital
Link: http://everybodyedits.com/games/PWMBQquqMGbkI
This is a false statement.
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@Nou and Pingo:
Honestly those are not enough. I know that I personally have several worlds that I released but never posted about on the forums, and even more worlds that were not posted on those threads.
And Pingo, it's good that people are sharing their own worlds, sharing an old world of an inactive member can just create more problems.
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Title: False Awakening
Username: REDL3EAST
Difficulty: Easy
Theme: Scary, Story
Link: http://everybodyedits.com/games/PWt1u2blfVbkI
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Title: A place (Coin hunt)
Creator(s): Terrasher, sandman89 (clan: one man army)
Difficulty: Medium (hard?)
Theme: long, coin hunt, secrets
Link: http://everybodyedits.com/games/PWvNNvZ0sYb0I
Minimap:
suddenly random sig change
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Sticky'd to make this topic more visible.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Title: Thank You EE Staff
Creator(s): AIDENYBAI, 100warning
Difficulty: Basic
Theme: Thanking EE Staff
Link: http://everybodyedits.com/games/PWJMHLiUmOb0I
Minimap:http://prntscr.com/8fdsu7
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This is probably a bit off topic here but I guess it will do since it's more of advice I guess, to others posting. It would be nice to see a lot more levels in the campaigns being suggested based not on the generic EE background art difficult mini game format. Levels that are different are always so nice to play because you don't know what you are getting, which would make perfect sense to have in a campaign pack because of the whole consecutive levels thing. Idk the reason I'm posting here instead of a topic alone is because I am trying to say with the whole suggesting thing going on here that there are lots of original imaginative styles of play people have made over the years and I haven't seen a single person suggesting one on this whole sub forum which is kinda sad. A lot of MIHB's megaman stuff had new fun play styles, as well as a lot of the levels made for the Invisible Portals thing a few years ago, Boh's one especially. (Also sorry I wasn't going to mention anything I've made because quite frankly I strongly dislike my own levels but I'm out of touch with EE and it's pretty hard to think of 3 examples, but also if someone did them better stuff like Slender that used that whole simple idea maze thing if there are any levels like that out there, as well as KOLM using no minigames as such just a complex series of rooms to narrative yourself through around obstacles if there is one, I am sure there are)
If that made a whole lot of sense, I'm not sure if it did :/
This is hella gay
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This is probably a bit off topic here but I guess it will do since it's more of advice I guess, to others posting. It would be nice to see a lot more levels in the campaigns being suggested based not on the generic EE background art difficult mini game format. Levels that are different are always so nice to play because you don't know what you are getting, which would make perfect sense to have in a campaign pack because of the whole consecutive levels thing. Idk the reason I'm posting here instead of a topic alone is because I am trying to say with the whole suggesting thing going on here that there are lots of original imaginative styles of play people have made over the years and I haven't seen a single person suggesting one on this whole sub forum which is kinda sad. A lot of MIHB's megaman stuff had new fun play styles, as well as a lot of the levels made for the Invisible Portals thing a few years ago, Boh's one especially. (Also sorry I wasn't going to mention anything I've made because quite frankly I strongly dislike my own levels but I'm out of touch with EE and it's pretty hard to think of 3 examples, but also if someone did them better stuff like Slender that used that whole simple idea maze thing if there are any levels like that out there, as well as KOLM using no minigames as such just a complex series of rooms to narrative yourself through around obstacles if there is one, I am sure there are)
If that made a whole lot of sense, I'm not sure if it did :/
It did, and I get your point. Surprised nobody mentioned Megaman Dash yet.
MIHB's dream.
Owner: MIHB
Difficulty: Easy
Theme: Dream, [Catchy Invisible portal name]
http://everybodyedits.com/games/PW87xHNGimbEI
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Title: Rainbow Tubes
Creator(s): Goodsmile
Difficulty: Easy
Theme: Rainbow
Link: http://everybodyedits.com/games/PWAGh6gfGTa0I
Minimap:
discord: sciallasemper
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Title: Switch it
Creator(s): Azert, Whatter
Difficulty: Medium
Theme: Puzzles
Link: http://everybodyedits.com/games/PW09_qMUymb0I
Minimap:
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Title: -INVASION-
Creator(s): Ipwner (probably more people)
Difficulty: Medium
Theme: Space, unique, reflexes
Link: http://everybodyedits.com/games/PWZD60ChO2bkI
Its great, original, and oh so fun.
F
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Title: Weird Perfection
Creator(s): Well
Difficulty: Medium
Theme: Perfect Play
Link: http://everybodyedits.com/games/PWZy1ITyisbEI
For worlds where Perfect Play is a thing.
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Title: Weird Perfection
Creator(s): Well
Difficulty: Medium
Theme: Perfect Play
Link: http://everybodyedits.com/games/PWZy1ITyisbEIFor worlds where Perfect Play is a thing.
it would not quite well fix on the campaings, because you don`t need to complete any minigame to get the trophy
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Aoitenshi wrote:Title: Weird Perfection
Creator(s): Well
Difficulty: Medium
Theme: Perfect Play
Link: http://everybodyedits.com/games/PWZy1ITyisbEIFor worlds where Perfect Play is a thing.
it would not quite well fix on the campaings, because you don`t need to complete any minigame to get the trophy
Admins can easily patch that up and make minimal requirement to win.
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Title: Eparture
Creator(s): Kikikan, kekeda15
Difficulty: Hard
Theme: parkour, invisible arrows, puzzle, long playtime, story, not focusing on art and minimap
Link: http://everybodyedits.com/games/PWG-7WsWcYbkI
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Title: Eparture
Creator(s): Kikikan, kekeda15
Difficulty: Hard
Theme: parkour, invisible arrows, puzzle, long playtime, story, not focusing on art and minimap
Link: http://everybodyedits.com/games/PWG-7WsWcYbkI
i'm sure the mods are professional enough to not accept worlds with hookjumps in them
10 years and still awkward. Keep it up, baby!
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