Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So, with apparently more worlds coming to this campaign stuff soon, I don't know how exactly the devs would fit them. Replacing, adding..
Well, I thought about turning the campaigns system into a sort of tree diagram. There could be multiple world "trees" with multiple levels in each. You'd have to beat a few (maybe not all) of a tree level to unlock the next, sort of like we have now but not just 1 world only.
Here's a horribly drawn image I made in like 5 mins of what I had in mind.
I wouldn't actually be surprised if you devs already had something like this in mind for the future, and hell someone might already have mentioned this type of campaign system somewhere, but I just wanted to leave this here.
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This was the original idea, as can be seen this image that was leaked a long time ago (note my awesome paint skills, 100% made in mspaint!).
The issue I ran into was that making campaigns hard. Finding quality stuff to put together based on a theme of similar difficulty with a variety of creators takes a lot of searching and so finding even more maps to provide several options within that campaign was even harder. We therefore decided not to go that route.
No u.
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