Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Tried to turn on the bot right after update. It crashed cause m.getint(15) suddenly became a boolean value.
Well, anyway, can someone send me new data for bot making?
P.S. Sorry for my bad english
P.P.S. Capasha, update dat http://capasha.com/notafraud/index.php#top. Or this http://forums.everybodyedits.com/viewtopic.php?id=27469 if you're Processor:)
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I updated the add message. I will update Init later too.
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No more bombing accounts anymore so it is harder for players to bump their worlds to the top. The worlds that need bombs are doomed big time.
Sample Text.
Doritos/Mountain Dew eater.
420 No scoping 69 scrubs per day
Always smoke weed everyday.
Known for: #getrekt Bot (possible revive with new stuff?)
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I like that you only can be connected 5 times. So annoying with user bombs.
Then I don't like the lobby full with compaigns. They should be added to their own tab instead.
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Why do you use the m.GetInt(uint index) method?
Use m[uint index] to ignore which type of value the message is.
The point about object-oriented programming is that you always know what object you're dealing with.
Besides, typecasting is a ... bad word.
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alkazam1448 wrote:Why do you use the m.GetInt(uint index) method?
Use m[uint index] to ignore which type of value the message is.
The point about object-oriented programming is that you always know what object you're dealing with.
Besides, typecasting is a ... bad word.
1. Use GetType() method (I don't know what this does, but if I'm right it should do the trick)
2. What?
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den3107 wrote:alkazam1448 wrote:Why do you use the m.GetInt(uint index) method?
Use m[uint index] to ignore which type of value the message is.
The point about object-oriented programming is that you always know what object you're dealing with.
Besides, typecasting is a ... bad word.1. Use GetType() method (I don't know what this does, but if I'm right it should do the trick)
2. What?
You'd have to typecast the variable you get through m[id], example: int i = (int) m[9001];
Or you would have to use var, making it as follows: var x = m[9002];
The first would be a one-time typecast and the second you'd never have to, but with the second you'd never be certain what kinda of object you get (say when the game updates).
Which is why I personally prefer the getInt() method.
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[ Started around 1732677855.9631 - Generated in 0.210 seconds, 10 queries executed - Memory usage: 1.5 MiB (Peak: 1.64 MiB) ]