Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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There should be a way to custom buy a world of any dimensions (within limits: maybe max of 600 * 400 so the world will definitely fit in the minimap.) The point is, to be a able to create custom dimensions in the shop, and have the shop price it per square brick (or per 10 square brick, however the admins priced the worlds.) EDIT: Have the shop price it (width * height) / 10
The reason I'm asking this is that I need a world of 600 * 300 for a project of mine, and this seems like a way that I could gain a world of those dimensions. Of course, this might be difficult to implement, so adding a world of said dimensions to the shop for twice the price of a 300 * 300 would be personally useful.
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The max world size is 300x300 (and that won't save sometimes) and the secure world size is 400x200 (always saves), anything higher than that will barely save.
It's not as simple as the "number of blocks". The morphable and many action blocks take up more filespace in the level than other blocks. Apparently, the server only allows saving worlds up to 200kb. Things like Admin Text and Signs take up far more filespace than static blocks.
A 300x300 world with only static blocks and bg blocks does save, which is just under 180,000 blocks (because the border doesn't include backgrounds), but putting musical notes and signs in will completely screw up the saving.
I was told this is something that cannot be fixed by the devs, because it's a Player.IO hosting issue, and it's also the reason there are no worlds larger than 300x300.
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Ok... if the worlds can only be a certain size before they can't save, then make the limit however many bricks that can always be saved securely.
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Or, have the dev's think outside the box. If the limit for 1 entry is X mb
then the limit for 2 entries is 2X mb
and 3Xmb
wow see where I'm going
Those who can't do, teach.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
It is a well-known fact that those people who must want to rule people are, ipso facto, those least suited to do it... anyone who is capable of getting themselves made President should on no account be allowed to do the job.
I think fish is nice, but then I think that rain is wet, so who am I to judge?
For a moment, nothing happened. Then, after a second or so, nothing continued to happen.
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Yeah, if we had more intuitive world portals that saved coin count, etc. that could be done.
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sorry. I guess that was a lead for developers
see, the EE database gives every world an entry. apparently there's a limit on the size.
but if you make each world get a list of entries, then you're limited on the amount of entries you can fit in an entry! (obviously you would hit some other limit before then)
Those who can't do, teach.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
It is a well-known fact that those people who must want to rule people are, ipso facto, those least suited to do it... anyone who is capable of getting themselves made President should on no account be allowed to do the job.
I think fish is nice, but then I think that rain is wet, so who am I to judge?
For a moment, nothing happened. Then, after a second or so, nothing continued to happen.
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You should be looking on the other side of this.Smaller worlds.
why
You can make smaller worlds by adding fully black blocks.
thx for sig bobithan
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You can make smaller worlds by adding fully black blocks.
Unless you mean 2 projects in 1 world, IMO this would mean a waste of the precious space in the world. Some people use 30x30 stuff in 400x200 worlds. I've seen that multiple times. I don't know why if its 30x30 they should just buy a 50x50 world rather than wasting all that free space.
edit: it seems i was typing with my elbow
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skullz17 wrote:You can make smaller worlds by adding fully black blocks.
Unless you mean 2 projects in 1 world, IMO this would mean a waste of the precious space in the world. Some people use 30x30 stuff in 400x200 worlds. I've seen that multiple times. I don't know why if its 30x30 they should just buy a 50x50 world rather than wasting all that free space.
edit: it seems i was typing with my elbow
Well since we want worlds even smaller than 25x25, you would use a small world. And considering the amount of energy they cost, they're not precious and it's not much of a waste.
thx for sig bobithan
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Br0k3n wrote:skullz17 wrote:You can make smaller worlds by adding fully black blocks.
Unless you mean 2 projects in 1 world, IMO this would mean a waste of the precious space in the world. Some people use 30x30 stuff in 400x200 worlds. I've seen that multiple times. I don't know why if its 30x30 they should just buy a 50x50 world rather than wasting all that free space.
edit: it seems i was typing with my elbow
Well since we want worlds even smaller than 25x25, you would use a small world. And considering the amount of energy they cost, they're not precious and it's not much of a waste.
but what if the project is too big for a small world and too small for a big world? f.x. 101x101 (or anything smaller than 125x125 and bigger than 100x100)
and then you would have to use the 200x200 world. Although this rarely happens.
The idea of custom sized worlds is not good, even though it can be seems useful.
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You can always expand your project or add extra things.
This is a false statement.
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