Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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It just constantly keeps crashing INSIDE PhysicsWorld.cs when the "int rot;" starts, and also sometimes at the foreach (KeyValuePair<int, PhysicsPlayer> pair in Players)
Please fix this, this could really be useful if it were to be fixed.
JUST PLEASE D:
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Just waiting for you to post the code.
Lame!
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eephysics.dll is not mien
thoo...
ok
find right link and eephysics urs
github.com/cap9/EEPhysics
github.com/cap9/EEPhysics
github.com/cap9/EEPhysics
github.com/cap9/EEPhysics
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Are there effects in the world you are testing on?
Lame!
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I personally never had any problems with EEPhysics, but I indeed never used the newer blocks.
Maybe the world deserializer has to be updated?
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To what I know, it's outdated.
You might wanna talk it out with captain9.
Though, I doubt he goes on EE anymore, but he has a TV acc.
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If I need to change source, how could I do it?
I can't alter the EEPhysics.dll, so, yeah.
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The github page has the source :f
And I would recommend you to either make your own physics library or contact captain9 about it.
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Editing complex things made by others is a hell, trust me.
A different person, so he/she thinks different and might use things that are way above or below your league, making you completely confused.
Aside from that it's just a lot of work.
First read the entire code 50 times, then try to understand it, and then try to find what's outdated and what not.
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Just updated EEPhysics to 1.2.5.0 and fixed many crash bugs, probably including yours(had to do with world deserializion). Fly effect still doesn't work properly but all others should.
I try to keep it updated though I don't play EE so much anymore so progress is slower.
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Yay, thank you!
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[ Started around 1732478393.5964 - Generated in 0.045 seconds, 10 queries executed - Memory usage: 1.42 MiB (Peak: 1.55 MiB) ]