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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-02-27 00:55:04

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

"add" Mods/Guardians

This doesn't work:

                            if (m.GetBoolean(6) == true) //Mods
                            {
                                MessageBox.Show("Mod Entered");
                            }
//or
                            else if (m.GetBoolean(12) == true) //Guardians
                            {
                                MessageBox.Show("Guardian Entered");
                            }

zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#2 2015-02-27 01:21:12

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: "add" Mods/Guardians

Surprised? Why? Those are for guardian and moderator modes, if you join a room with a guardian IN GUARDIAN MODE you will have Boolean12 set to true... You need to have a hardcoded list of all mods and guardians and check the usernames, thats the only way you can know if someone is guardian / mod...


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#3 2015-02-27 01:23:39

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: "add" Mods/Guardians

Well that's stupid...


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#4 2015-02-27 04:47:00

lrussell
Member
From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: "add" Mods/Guardians

Not entirely, regardless you could check a user against my API when I release it. It will include those kinds of variables.

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lrussell1425008820477198

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