Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I have a few minutes, so I'm going to go through and give my feedback on the minis. My responses are not an official acceptance or rejection, but Nou and I typically agree about what we like/don't like about minis. So, if I recommend changing your submission in some way, its probably a good idea to work on it before Nou gets to them.
Feedback:
SamuelG2468
Theres nothing fundamentally wrong with the premise, but its also too simple. Generally, in level 1 minis (which yours would be), most of the space is used in some way, and often there are different types of actions happening. Your upper left and bottom right don't have any "activity", so you could put in more coins to collect in an interesting way in those areas.
Also, color scheme is hard on the eyes, and it could really use some sort of art (not necessarily anything fancy, but something other than 2 colors for the whole mini).
Rudik3000
As far as art goes, I find it rather appealing, even if it could use a bit more. I like the color combination.
Unfortunately, this is a non-starter as far as gameplay goes. Very few players enjoy "arrow on block" type jumps, and other than that, its simply a sequence of simple jumps and one annoying jump at the top. Thats way too simple for even a level 1 mini; I'd suggest trying something else for the gameplay.
Ipwner
Love the art concept, art itself needs work, gameplay not unique/interesting enough. Keep polishing.
Pingohits
I like the first one; it seems to have some interesting ideas, although its been so long since I've played shift regularly that I'm not sure if they're new or if they've been covered before.
Second one: art is generic, gameplay is very annoying. Probably a no go.
Third one: i really like the look of it, and based on the structure I think theres a good shift level in here, but there needs to be a lot of work done in polishing, getting rid of annoying elements, and so forth.
Fifth one: This one is a mess but with the basis of something interesting: namely, the wooden squares design. As is, it doesn't work for twol reasons: the gameplay is totally independent of the interesting art, and the background art is more visible than the foreground blocks and minis, making it a huge pain to navigate. I'd scrap the gameplay entirely, make the squares design central to the actual gameplay, and work from there.
Kaminesh
This one would only be included to screw with players, but I imagine you know that. I'd reject it, cause the joke would grow stale pretty quick, but Nou may differ in his opinion.
IloveBaconYUM
MFL tells me shift already has one like this, so its probably a no-go.
As for what the decision would be if there weren't one: the art is pleasing, but maybe not unique enough. Thats not your fault, as there are simply a ton of shift levels at this point and a ton of art concepts have been covered. Just something to think about for future designs. The gameplay concept is also good; the implementation needs a lot of work. Neither I nor MFL could effectively control our upward movement and go the places we expected to go. The moon gives this concept of a smooth curving motion, but that isn't what happens at all. Like I say, its a good concept, and shows the right kind of thinking for shift design work, there just needs to be more focus on making movement feel intuitive and natural.
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BWVT7uR0OjbEI
or
http://everybodyedits.com/games/BWVT7uR0OjbEI
It is a 3/4 hardness and was made for the second round
The only problem that is people dont know that they have to jump from up top to get down below and also should I make you jump on the clouds?
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I hate april fools font >:((
i built an EX-Crew shift level of my own this is the ID PWFM_kxYGFbkI, i hope you like it, it is jungle and jungle ruins:):P
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Pingohits
I like teh first one; teh thingzikle seems to have some interesting ideas, although its beenickle so long since I've played shift regularlynating that I'm not sure if theh're new or if theh've beenickle covered before.
Second one: art iz generic, gameplay iz very annoying. Probablynating a no go.
Third one: i reallynating like teh lookzy of teh thingzikle, andziez based on teh structure I thinkzy theres a good shift level in here, but there needs to be a lot of workzy done in polishing, getting rid of annoying elements, andziez so forth.
Fifth one: Thiz one iz a mess but with teh basiz of something interesting: namelynating, teh woodenickle squares designickle! Mrrrprp. As iz, teh thingzikle doesnickle't workzy for twol reasonickles >=3: teh gameplay iz totallynating independent of teh interesting art, andziez teh background art iz more visizles thanickle teh foreground blocks andziez miniz, making teh thingzikle a huge pain to navigate! Mrrrprp. I'd scrap teh gameplay entirelynating, make teh squares designickle central to teh actual gameplay, andziez workzy from there.
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mihb wrote:Pingohits
I like teh first one; teh thingzikle seems to have some interesting ideas, although its beenickle so long since I've played shift regularlynating that I'm not sure if theh're new or if theh've beenickle covered before.
Second one: art iz generic, gameplay iz very annoying. Probablynating a no go.
Third one: i reallynating like teh lookzy of teh thingzikle, andziez based on teh structure I thinkzy theres a good shift level in here, but there needs to be a lot of workzy done in polishing, getting rid of annoying elements, andziez so forth.
Fifth one: Thiz one iz a mess but with teh basiz of something interesting: namelynating, teh woodenickle squares designickle! Mrrrprp. As iz, teh thingzikle doesnickle't workzy for twol reasonickles >=3: teh gameplay iz totallynating independent of teh interesting art, andziez teh background art iz more visizles thanickle teh foreground blocks andziez miniz, making teh thingzikle a huge pain to navigate! Mrrrprp. I'd scrap teh gameplay entirelynating, make teh squares designickle central to teh actual gameplay, andziez workzy from there.er...the 5th one doesn't match your description, i think you meant the 4th one?
and what about the actual 5th one?
thx for sig bobithan
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PWFM_kxYGFbkI
First one is nice. Second one isn't. I'll copy it in later.
PWFM_kxYGFbkI
I'm pretty sure I've denied this one before.
No u.
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Here's an updated image of all Shift levels!
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Diffiuclty: 2
That was the most stupidest thing I have seen -prodigy5996
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Last edited by Everybody_Edits (Jan 33 3333 3:33:37 pm)
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PWAOiL8_Vxa0I
The first one is based on SNES Donut Plains 3, and it's quite easy, so I'd rate it a 1
The second one is based on Flat Zone from SSBM, and especially the second mini (right half of the stage) is a little tricky, so I'd say something like 3 or 4. (redoing both the 1st and 2nd mini after getting all coins ftw)
ERMAHGERD I AM THERE
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here is my EX Shift level:
>Nitroblast Zillamax Crazzytjx ZNSXCrew<<
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http://everybodyedits.com/games/PWAFjCgcRya0I
Difficulty: 4 :3
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Diffiuclty: 2
Decent idea at the start, but it feels like there should be a lot more gameplay in the blank spaces.
PWAOiL8_Vxa0I
The first one is based on SNES Donut Plains 3, and it's quite easy, so I'd rate it a 1
The second one is based on Flat Zone from SSBM, and especially the second mini (right half of the stage) is a little tricky, so I'd say something like 3 or 4. (redoing both the 1st and 2nd mini after getting all coins ftw)
Love the first one - Accepted as a 2 with minor edits.
Second one I feel is too crippling to anyone who makes it all the way around and shoots back to the start. Gameplay itself isn't too bad, but the feel of the level as a whole makes it seem a bit more like gameplay you'd find in a permanent level rather than something to race through in a Shift level.
here is my EX Shift level:
Doesn't seem like there's enough in this level to play.
http://everybodyedits.com/games/PWAFjCgcRya0I
Difficulty: 4 :3
Excellent - Accepted as a 5 with minor edits.
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Second one I feel is too crippling to anyone who makes it all the way around and shoots back to the start. Gameplay itself isn't too bad, but the feel of the level as a whole makes it seem a bit more like gameplay you'd find in a permanent level rather than something to race through in a Shift level.
Explain 3-42 to me then.
ERMAHGERD I AM THERE
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Explain 3-42 to me then.
4D? The concept is to strategically choose which mini to play to affect the other players, and is a race through each section. Not sure how that pertains to your submission, sorry
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PWF1KQoyPYbUI
Idk. 4?
Decent concept, but somewhat similar to 3-36, although much harder. I'd recommend putting in a little variety, because right now, the way to get both pairs of coins are identical.
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Okay NOU and EX Crew members, I have made a level!
http://everybodyedits.com/games/PWXCDJpJKDbkI
I think it could go under maybe a 4 or 5
Tell me what you think about it!
For those who keep wondering, I am not Duck on forums.
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My level is at PW5tj5CyS3bkI. idk its the first Shift level i made...so might not be as good
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http://everybodyedits.com/games/PW5tj5CyS3bkI there is the link
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hi im fishbole, im curious does "no portals" count worlde portals
hi im fishboleand its raining
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no gold/blue coin on the top-left corner?
That was the most stupidest thing I have seen -prodigy5996
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Last edited by Everybody_Edits (Jan 33 3333 3:33:37 pm)
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Really dexorative (get it Dexter and Decorative?) map ( The Rainbow ) made by Dexter21.
• Borders are decorated
• 1/7 Hard line. Being about 5/7.
• Nice Decoration
• Backgrounds
• No use of invisible arrows.
• 100% Possible!
• Link and LINKID
-• Link : http://everybodyedits.com/games/PWvWQmkH6ObkI
--• LINKID : PWvWQmkH6ObkI
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My level is at PW5tj5CyS3bkI. idk its the first Shift level i made...so might not be as good
It's a bit dull, needs some more exciting stuff. There's not much alternative pathing to do, right now it's just collecting coins. Show your creativity!
No u.
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http://everybodyedits.com/games/BWVT7uR0OjbEI Nou the third one gold I say its about a 7 or 8 difficulty last round quality
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