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#51 2015-06-02 12:14:21

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Guide] [C#] Basic guide to bot creation

DarkDragon4900 wrote:

It's a useless feature added with the purpose of keeping the updates coming, were they useful or absurd.

Personally would beg to differ. It's great to filter people using the teams doors/gates, but also through a bot.
I like the team stuff.

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#52 2015-06-02 14:03:00, last edited by DarkDragon4900 (2015-06-02 14:04:09)

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: [Guide] [C#] Basic guide to bot creation

den3107 wrote:
DarkDragon4900 wrote:

It's a useless feature added with the purpose of keeping the updates coming, were they useful or absurd.

Personally would beg to differ. It's great to filter people using the teams doors/gates, but also through a bot.
I like the team stuff.

I'd prefer to store players in different lists client-side than keep a table updated accordingly with the player team changes.

[Edit] Meh, might be a bit useful if you're filtering players without a bot though.

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#53 2015-06-06 14:43:14

Joshua708
Member
From: everybodyedits.com
Joined: 2015-03-04
Posts: 153

Re: [Guide] [C#] Basic guide to bot creation

Lionhart wrote:

Hello. I've been lured into the world of bots and upon request I am making a guide to lure you in as well. Hopefully, after completing this guide you will be able to make whatever your little heart desires.

A...

So helpful dude! im now making bots (but my friends help me). But i have a suggestion, instead of if. why dont you try out case (with switches) and see how it works out!


Hey look a bunch of stats about me
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ram-16%20gb-green.svg Processor-Intel%20i5--5200U-green.svg Graphics-Intel%20HD%20Graphics%205500-green.svg



kyK5VkB.png

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Joshua7081433598194510119

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