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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Before February 2015

KanibalFrost
Guest

Developing Picture: Medieval Town

This is the Starting picture:
Jctq2.png

In order to make a Medieval town, each user should draw a little bit of it using Paint in PNG format.
First save the picture from the post above you and open it in paint. Then draw whatever you want as long as it's related to medieval times, don't build anything inappropriate.

Take your time, don't hurry and try to make a drawing look as nice as it can be.
Save picture in PNG format to make the best quality and upload it with imgur.com or any other quality image uploader and post it right here using [img] tag. Please don't make any drastic changes, let's develop the town slowly and see how far we can come.

If you are interested in adventure with different quests and stuff, check out Mission mode.

Here's the map: http://i.imgur.com/kg2VA.png

I also made this sprite sheet for default characters.
It's purpose is just to help you, but you don't need to strictly use those sprites,
you can use some imagination and make some of your own if you want to.

KFl0J.png

See full progress: www.imgur.com/a/t1Qra

If you liked this forum game you should totally check out my Developing Picture: Stone Age Village!
http://eeforumify.com/viewtopic.php?pid=383604#p383604

Last edited by KanibalFrost (Jan 15 2013 1:26:57 am)

#2 Before February 2015

s1mple
Guest

Re: Developing Picture: Medieval Town

dvlte.png

IDK if this is ok to you...

[x] 2 population
[x] Added town wall for protection

Last edited by s1mple (Jan 29 2012 1:30:48 am)

#3 Before February 2015

KanibalFrost
Guest

Re: Developing Picture: Medieval Town

0q1xf.png
*BUMP*
Added 2 guard towers
Build a bridge
Fixed the castle doors
Added some extra shadings

#4 Before February 2015

s1mple
Guest

Re: Developing Picture: Medieval Town

NA7s8.png

[x] Added another house, which means 6 population.
[x] Added a farm.

#5 Before February 2015

The Smirking Mage
Guest

Re: Developing Picture: Medieval Town

23mr4tu.jpg

Added cannon and throne.

[Edit] 350th post

#6 Before February 2015

Goron88
Guest

Re: Developing Picture: Medieval Town

BiKS0.png
added a guy playing with an axe

#7 Before February 2015

KanibalFrost
Guest

Re: Developing Picture: Medieval Town

Smirking Mage and Goron88! What the hell is wrong with you people? I see you're trying to get high post count therefore you're making a lot of useless posts, but you have overdone yourself this time. What happened to resolution? Stickman figure and white-outlined cannon, seriously? If anyone continues to play this game please use s1mple's picture.

#8 Before February 2015

Goron88
Guest

Re: Developing Picture: Medieval Town

what a high post count? i like posting but dont need to rage i was in a rush jeez

#9 Before February 2015

KanibalFrost
Guest

Re: Developing Picture: Medieval Town

If you like posting doesn't mean you have to reply in every single topic! If you don't have enough time, don't do anything then!

#10 Before February 2015

Goron88
Guest

Re: Developing Picture: Medieval Town

jeez i mean seriously.. calm down....

#11 Before February 2015

Tachyonic
Guest

Re: Developing Picture: Medieval Town

foot.png
R.I.P. Medieval Town

#12 Before February 2015

scienceguyz
Guest

Re: Developing Picture: Medieval Town

GadgetGeek wrote:

I loled so badly.
I'm going to work on this, might be done in a week (i'm bad at graphics)

Last edited by scienceguyz (Feb 5 2012 8:06:11 pm)

#13 Before February 2015

s1mple
Guest

Re: Developing Picture: Medieval Town

The Smirking Mage saved in .jpg so it's blurry.

xIpSj.png

I used my own picture. Made changes.
[x] Expanded farm.
[x] Added another house. (Every post of me, 1 house 1xd1 )
[x] Added a tree.

Yeah, the tree sucks. Never mind it....

#14 Before February 2015

scienceguyz
Guest

Re: Developing Picture: Medieval Town

scaled.php?server=706&filename=stuffe.png&res=medium
[x] added a telescope

#15 Before February 2015

KanibalFrost
Guest

Re: Developing Picture: Medieval Town

REEzt.png
Added a cannon
Planted some rice fields
Added Clouds
Improved shadings around houses, tree and the castle

#16 Before February 2015

scienceguyz
Guest

Re: Developing Picture: Medieval Town

scaled.php?server=12&filename=stuffmw.png&res=medium
[X] flock of birds coming in!

Last edited by scienceguyz (Feb 7 2012 1:07:51 pm)

#17 Before February 2015

ILoveBacon
Guest

Re: Developing Picture: Medieval Town

FGrZZ.png

Added a water wheel. I know it's bad but it's the best I could do. Take it off if you want.

I also added special effects to the water.

Last edited by ILoveBacon (Feb 7 2012 1:21:12 pm)

#18 Before February 2015

SWL
Guest

Re: Developing Picture: Medieval Town

gzhhU.png
Added knights and a king

#19 Before February 2015

s1mple
Guest

Re: Developing Picture: Medieval Town

gp638.png

Transferred the knights and the king to KF's pic.

#20 Before February 2015

KanibalFrost
Guest

Re: Developing Picture: Medieval Town

BnSjn.png
Erased the birds, but it looks like s1mple posted before me.
I also rebuild the Mill and prepared king's arrival.
There are some extra archers on the wall.

#21 Before February 2015

s1mple
Guest

Re: Developing Picture: Medieval Town

xAkR6.png

Ok, forget about it and here, the corn was now harvested and those two houses near the river, are storage houses.

After 1 month (2 posts) the corn will grow again.

#22 Before February 2015

ILoveBacon
Guest

Re: Developing Picture: Medieval Town

iKCt8.png

Added a barracks and Target practice.

Last edited by ILoveBacon (Feb 8 2012 1:56:15 am)

#23 Before February 2015

SWL
Guest

Re: Developing Picture: Medieval Town

70hJS.png
Red knights attacking the town. One house in fire,one knight dead. No vilagers dead.
(black=vilagers and king/grey=knights/other colors=enimies)

Last edited by SWL (Feb 8 2012 2:45:00 pm)

#24 Before February 2015

s1mple
Guest

Re: Developing Picture: Medieval Town

sLE0P.png

Ok, forget about the corn at the fields...

Oh no. The storage house has affected the supply of food since it was burned by the red knights.

Let's wait until the corn grows again...

Last edited by s1mple (Feb 8 2012 5:30:53 pm)

#25 Before February 2015

Darkbot/EddsWRld
Guest

Re: Developing Picture: Medieval Town

BxuQ3.png

I added some more units:
Holy Knights (Blue Because they're elite knights)
Musketeers (Grey with Brown guns and blue caps, Elite Archers with dead aim)
Horse men (Fast and strong but have the same basic health as a normal knight)

and a Library which someone is going to have to edit.
i also added a flag. (If the color of the flag is wrong please edit it)
and the house was repaired (Thanks to the towns people!)

Last edited by Darkbot/EddsWRld (Feb 8 2012 6:16:10 pm)

KanibalFrost 1423530388431044

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