Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#101 Before February 2015

Deetz
Guest

Re: Brushfire's Graphics

wuv it

#102 Before February 2015

Brushfire
Guest

Re: Brushfire's Graphics

Another small update:

Acid now bubbles at the surface.

dSAhF.gif

#103 Before February 2015

Echo!
Guest

Re: Brushfire's Graphics

I love your cafe back //forums.everybodyedits.com/img/smilies/big_smile

#104 Before February 2015

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: Brushfire's Graphics

your grahics ROCK. Also, could you tell me how you made them?

Offline

#105 Before February 2015

Brushfire
Guest

Re: Brushfire's Graphics

anch159 wrote:

your grahics ROCK. Also, could you tell me how you made them?

I use Paint.NET for my graphcs, to make them, I start out with an idea.
ex: A smooth sand green brick would be cool.

I then make a basic outline on Paint.NET, using a 16X16 pixel grid. Starting simple.
ex:pxQ5F.png

After that, I do the shading/ texture, which is long and sometimes difficult.
ex:99pC6.png

I go back and touch it up, adding highlights, and exagerating texture.
ex:z0abb.png

I also make sure it looks good when put together.
ex:mQsQF.png

If I want to make it animated, then I make multiple slides and link them togther using Beneton Movie GIF.
ex:tGOao.gif

Overall a moderatly complicated process, If you have any more questions PM me. //forums.everybodyedits.com/img/smilies/smile
EDIT: Very soon I'm publishing my revamped package! It's worth anticipating.

Last edited by Brushfire (Dec 14 2012 10:28:21 pm)

#106 Before February 2015

Brushfire
Guest

Re: Brushfire's Graphics

Here is my improved Ancient Ruin, with better graphics, a flaming torch to light the halls, and a smiley perfect for exploring this dilapidated ruin.
XRXwV.gif
Feel free to discuss.

#107 Before February 2015

Deetz
Guest

Re: Brushfire's Graphics

Nice stuff, you're very very good at this.

#108 Before February 2015

oir323
Guest

Re: Brushfire's Graphics

I Like them, Nice Graphics.

#109 Before February 2015

ktostam450
Guest

Re: Brushfire's Graphics

What if torch will give some light? And I want acid ingame! It'd be cool hazardous block! Keep making new packs, I love them!

#110 Before February 2015

Brushfire
Guest

Re: Brushfire's Graphics

No time like the present to release a new themed package! Yn8I7.png

My detailed Arabian package is complete, ready for reception.

yz7Tu.png

Please discuss.

#111 Before February 2015

Deetz
Guest

Re: Brushfire's Graphics

sometimes I wonder... Why haven't any of these been added yet!?!?!?

#112 Before February 2015

Echo!
Guest

Re: Brushfire's Graphics

Brushfire wrote:

No time like the present to release a new themed package! Yn8I7.png

My detailed Arabian package is complete, ready for reception.

http://i.imgur.com/yz7Tu.png

Please discuss.

Everything in that package is amazing! You're so good!

#113 Before February 2015

JackXtrm
Guest

Re: Brushfire's Graphics

good job.

#114 Before February 2015

Brushfire
Guest

Re: Brushfire's Graphics

Today I decided to make the laboratory lasers a hazard...

7HWoQ.gif

They vaporize you. //forums.everybodyedits.com/img/smilies/tongue

#115 Before February 2015

Arceus64
Guest

Re: Brushfire's Graphics

Those lasers look great! They remind me of an old sci-fi platform game...

#116 Before February 2015

Brushfire
Guest

Re: Brushfire's Graphics

Anyways, I made a desert package with an assortment of cacti, some dusty sand, and quicksand that serves as a hazard, so watch your step!
jSQxe.gif

As always, feel free to discuss.

#117 Before February 2015

ktostam450
Guest

Re: Brushfire's Graphics

Nice!
But, put dying-animation for this quicksand.

#118 Before February 2015

JackXtrm
Guest

Re: Brushfire's Graphics

Well, we actually already have sand. Although the quicksand is good, has been suggested in Ideas for Hazards, the Cacti and other was suggested some time ago on Kong. No dying animation. If you touch quicksand, you don't die. You sink, and die when you suffocate.

#119 Before February 2015

Michal
Member
Joined: 2017-07-04
Posts: 283

Re: Brushfire's Graphics

Kwl i'd give it a 8/10. //forums.everybodyedits.com/img/smilies/wink

Offline

#120 Before February 2015

Brushfire
Guest

Re: Brushfire's Graphics

Ay3r8.png
I touched up the texture on carpet package, and decided to take a vote for whether or not I should replace my older carpet. It will be 1st to three.

Here are some images so you can compare:

Old:
45kGN.png

New:
ZxjKN.png

Current votes:
New Carpet- 2
Old carpet- 3

I'm keeping the old carpet, thank you for your opinions! //forums.everybodyedits.com/img/smilies/smile

Last edited by Brushfire (Dec 30 2012 7:06:02 pm)

#121 Before February 2015

Boywhoflies
Guest

Re: Brushfire's Graphics

IMO old is better.

#122 Before February 2015

ktostam450
Guest

Re: Brushfire's Graphics

Hmm, new are good, and old are good.

#123 Before February 2015

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Brushfire's Graphics

New is good.


10 years and still awkward. Keep it up, baby!

Offline

#124 Before February 2015

Arceus64
Guest

Re: Brushfire's Graphics

Old seemed more natural IMO. I like it a little more.

#125 Before February 2015

Brushfire
Guest

Re: Brushfire's Graphics

Old wins then, Tomorrow or the day after I will post my next (and small) package.

Gosha1448297976560894

Board footer

Powered by FluxBB

[ Started around 1714725887.1424 - Generated in 0.249 seconds, 10 queries executed - Memory usage: 1.55 MiB (Peak: 1.73 MiB) ]