Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Before February 2015

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

[Solved][Question] World# world sizes

To buy worlds the ids are

world0 world1 world2 world3 world4 world5 world6 world7 world8

But what size are those worlds? (I can't remember what order they were added)

Last edited by Metatron (Aug 1 2014 5:01:42 pm)


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

Offline

#2 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Solved][Question] World# world sizes

To quote EE source code:
                 addWorlds(_arg1, "0", _arg2.payVault.count("world0"), "Small Saved World");
                 addWorlds(_arg1, "1", _arg2.payVault.count("world1"), "Medium Saved World");
                 addWorlds(_arg1, "2", _arg2.payVault.count("world2"), "Large Saved World");
                 addWorlds(_arg1, "3", _arg2.payVault.count("world3"), "Massive Saved World");
                 addWorlds(_arg1, "4", _arg2.payVault.count("world4"), "Wide Saved World");
                 addWorlds(_arg1, "5", _arg2.payVault.count("world5"), "Great Saved World");
                 addWorlds(_arg1, "6", _arg2.payVault.count("world6"), "Tall Saved World");
                 addWorlds(_arg1, "7", _arg2.payVault.count("world7"), "Ultra Wide Saved World");
                 addWorlds(_arg1, "8", _arg2.payVault.count("world8"), "Low Gravity World");

Offline

#3 Before February 2015

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Solved][Question] World# world sizes

hummerz5 wrote:

To quote EE source code:
                 addWorlds(_arg1, "0", _arg2.payVault.count("world0"), "Small Saved World");
                 addWorlds(_arg1, "1", _arg2.payVault.count("world1"), "Medium Saved World");
                 addWorlds(_arg1, "2", _arg2.payVault.count("world2"), "Large Saved World");
                 addWorlds(_arg1, "3", _arg2.payVault.count("world3"), "Massive Saved World");
                 addWorlds(_arg1, "4", _arg2.payVault.count("world4"), "Wide Saved World");
                 addWorlds(_arg1, "5", _arg2.payVault.count("world5"), "Great Saved World");
                 addWorlds(_arg1, "6", _arg2.payVault.count("world6"), "Tall Saved World");
                 addWorlds(_arg1, "7", _arg2.payVault.count("world7"), "Ultra Wide Saved World");
                 addWorlds(_arg1, "8", _arg2.payVault.count("world8"), "Low Gravity World");

Thank you very much for that,


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

Offline

#4 Before February 2015

Fdoou
Banned

Re: [Solved][Question] World# world sizes

basically the exact order you'd expect, oldest to newest

#5 Before February 2015

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Solved][Question] World# world sizes

Fdoou wrote:

basically the exact order you'd expect, oldest to newest

Squad wrote:

... (I can't remember what order they were added)


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

Offline

Koya1423758099203333

Board footer

Powered by FluxBB

[ Started around 1713609326.1174 - Generated in 0.068 seconds, 11 queries executed - Memory usage: 1.43 MiB (Peak: 1.55 MiB) ]