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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Before February 2015

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

[Solved] Simultaneous connection limiting

Are simultaneous connections to Everybody Edits limited to maximum five (5) users, based on IP address?

Last edited by Hexagon (Jan 8 2015 10:16:43 am)

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#2 Before February 2015

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Solved] Simultaneous connection limiting

No, I've filled a room full of bots recently


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Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#3 Before February 2015

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

Re: [Solved] Simultaneous connection limiting

I have resolved this issue, and I'll post the solution in case anyone else has this issue.

The issue stemmed from an architecture problem. My application was sending n bots to connect all at the exact same time, which caused some to not connect (alas, as PlayerIO errors were silenced in a try block).

Solution: wait about 3 seconds before allowing another client to log on.

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Hexagon1423759256202176

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