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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Before February 2015

Xpo20
Guest

Dark Castle PREVIEW

Reg|Beta
uZiuj.png
1/2 done.

By VTeam.

#2 Before February 2015

ilyas3d
Guest

Re: Dark Castle PREVIEW

Good news, 90% done. We would love to hear some feedback.

#3 Before February 2015

Kaosslasher
Guest

Re: Dark Castle PREVIEW

fee? ffed ba feedback back feed?

lol joking

sorry i didint help much //forums.everybodyedits.com/img/smilies/tongue

#4 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Dark Castle PREVIEW

I don't like to play in worlds there it's keys you are going around or open locks.
It's just annoying for the eyes, and it will just let me to left the world.

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#5 Before February 2015

ilyas3d
Guest

Re: Dark Castle PREVIEW

doh wrote:

I don't like to play in worlds there it's keys you are going around or open locks.
It's just annoying for the eyes, and it will just let me to left the world.

I understand, it's just the keys make up almost all of the scenery. We will limit the amount of keys in our next maps. Thanks.

#6 Before February 2015

PhillipAC
Guest

Re: Dark Castle PREVIEW

The problem with this style of level is it is slightly difficult on the eyes to see what is going on, the wide verity of colors. Also this style forces you to do several pixel perfect maneuvers which can become tedious and boring after a while, you don?t want to feel like you are just inching forward though the level. However there were some creative puzzles and looked cool on the mini map.

Xpo20 1423759889201543

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