Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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cwutididthar?
NONBETA - http://everybodyedits.com/games/PWS5JK8fFba0I
BETA - http://beta.everybodyedits.com/games/PWS5JK8fFba0I
OKay so sinc I got Portal recently and Portal 2 is released.... I though "Why not use one of my massives to make an EE version?" And here it is!
*My thoughts*
These first five tests are easy. Test chamber 5 is just a little bit harder, though. I plan on adding a button in #6 or #7. I will do this by adding gates right under keys and above and right arrows under that so players can repeatedly stomp on it -.- And some art all around. Bigger rooms provide for harder challenges.
And hmm.... I think the cake might not be a lie after all... you'll have to find out As for those minis over there, those are just some examples of portal combos you'll face when entering the labs.
I might add some breaks...
I'm trying as hard as possible to impliment all the factors from Portal 1 and 2 into this map. So far I have
-Portals
-Momentum tricks
-Portal through gate idea(checkerboard)
-Any ideas on how to do other things?
Give me your thoughts! Boring, fun, weird, hard?
[kaos i know ur gonna be the first to play this through the forums]
Last edited by TrappedTime (Apr 19 2011 6:29:28 pm)
Hmm, it doesn't really feel like portal. The way you've used the red and blue blocks (the portals, I'm guessing) makes the room feel more like a collection of mirrored, symmetric challenges; not a bad thing, but it didn't make me think of portal. I'd rather see portals along the walls that take you to another area of the room where I can gain some sort of speed advantage. Also, you can 'somewhat' emulate speed conservation through portals by putting arrow walls just inside them. If the player is moving fast enough to break through it you can take them on an alternative path that ejects them from the 2nd portal faster.
Hmm.... I see what you're saying. I think... But the only error is going in the other direction..
Plus those are only, as you should've noticed, 'tests'. They're not the actual chambers. Once I figure out a better method I'll start making real chambers, but for now it'll stay as is.
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