Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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We are almost finished with it. You are able to play it already. We are just taking minor changes in background and decoration.
http://everybodyedits.com/games/PWVwx6sXzsa0I
Dont get confused cuz this level is Joe1's level and I am the team leader. (I had no level in that size when we started )
Tell what you think.
!Warning! The Ghost part is easy, but you have to climb up there at least 3 times.
AND COLLECT ALL COINS. WE DONT HAVE ANY WAY BACK IF YOU MISS ONE! !Warning end!
Last edited by KoopaKing (Oct 25 2011 2:14:38 am)
Ok. I have played perhaps 1/2 of this level - up to the ghost part mentioned; taking ~5-8 minutes.
Here is my review:
Art:
The ghost at the bottom seems relatively original; and is executed quite well. However; the other ghost suffers from having no shading and the shading on the moon doesn't seem to work. Also; while the clouds may have another colour around the edges; this can't really be seen as shading - I would have liked more thought put into how they were shaded and where the light was coming from. Again; the base/ground in the level have had some thought put into them regarding the use of two colours; but again more thought could have been put into how one colour graduates into another. Unfortuanetely; what should be the main focal point -the tower- seems to have had all aspects of art ignored as it has been used only as an outline to create room for the minigames; which further spoil the look on the map - perhaps focusing more about the art than the minigames at this point would have resulted better.
Minigames:
The first 50% of the minigames (as far as I got up to) were mostly simple trails invloving no challenge and relatively unoriginal arrow minigames which required minimum skill and effort; requiring only 1 or two keys to be pressed for immediate success. Also; the look of random bricks scattered around the minimap is not great. I stopped at the mid-point after reading your post as it says you have to repeat a stage several times; this stage involves little challenge and simply jumping upwards onto blocks 2/3 above many times in a row can prove boring. Finally; as I know from personal experience; an overuse of secret blocks is normally met with negativity and criticism.
To Improve:
1) Try to rely a lot less on secret bricks.
2) Think more about the artwork.
3) Try to be more original with minigames; making sure they will keep people interested.
I hope that this will help in the future.
Thanks for your feedback. Joe and me are updating it and Halloween you might see the final version (if not later lol).
We are starting now
That's ok; thanks for not berating me :3.
This update post come too late i know. The level was already finished sunday,6th. That was not too late. This is just the post for the fixes:
-Shortcut at ghost part when you collected one of the three coins at the ghost part.
-roof part is more creative now
-background added. I guess that fixes some art problems, too.
-Moon shading changed
-Ghost shading changed
Hints for that level:
-at the first tree: Try to hold up&left while try to jump.
-house, room 2, 1 block jump: Hold space and move veery slow
-house, room 2b, dot path: Hold up while walking on the dot path if you were not able to get a safe height.
-ghost part a: Jump down from the 2nd ghost and hold right when you missed the entrance. When you got the coin, jump again down there and if you get in the gravity field, hold right again. Thats how you get 2 needed coins.
-house, top: First get the coins to the left. Try to avoid falling. If you want to get all blue coins, you have to re-do the way from the ghost to the top.
-rain: Stay left. Nuff said.
Thats all. Remember: This is the first advanture level joe and me made.
I hope the hints helped at some parts.
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