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#1 2015-02-12 21:14:17

Koya
Fabulous Design Team
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,287

~ Colour Theory 101 [w/ squadfs] ~

Welcome to Colour Theory 101

This 'Lesson' Should help you choose the right colours throughout your levels.
I created a world alongside writing this the numbers corresponds to the chapter in this lesson.
xnVuc.png
[]http://everybodyedits.com/games/PWJMipaosbbUI] [The bit.ly link leads to this page, you don't need it]

If you have studied/studying art then you may already know about colour theory.

How to use, the linear colour wheel at the top is split into 12 squares [all together 2x12+7 squares] and from each of these squares there is a line, dropping down that line to each of the colour schemes that is the main colour; It will appear under other colours but as a supporting colour.

01 - The Colour Wheel
GKgqI.png
The most basic of all colour schemes it consists of a repeating 12 colours, which includes primary colours [white marker], secondary colours [grey marker] and tertiary colours [unmarked].
Primary colours-In the RYB colour wheel they are Red, Yellow and Blue.
Secondary Colours-Created by mixing primary colours, Green, Orange and Purple
Tertiary Colours-Created by mixing primary and secondary colours.

02 - Warm and Cool Colours
lR8ow.png
Basically Some colours like Redgive the feel of warmth while colours like Blue give the feel of coolness.
In the world warm is indicated by Red markers and cool by Blue markers.

03 - Complementary Colours
4XL9e.png
Colors that are opposite each other on the color wheel are considered to be complementary colors.
But this can be tricky to use as it stands out.
Not suggested to build a world based off this.

04 - Triadic Colours
wF4Ro.png
Colours that are spaced evenly from each other.
let one of them 'dominate' all 3 to gain the right balance.
This will create a varied feel to the world, take into consideration warmth [02].

05 - Split-Complementary Colors
J8GLc.png
Like complementary colour scheme but one colour is split into the two colours either side of it.
This is one which I would suggest for a quick build, as you can't go too far wrong with any selection.

06 - Analogous Colours
XEfeP.png
These three colours that are next to each other in the colour wheel.
Very basic and hard to get wrong.

07 - Rectangle/Tetradic Colours
HNPoW.png
This consists of two pairs of complementary colours, to create this scheme use the split-complementary colour scheme and split the dominant colour.
Take note of the ballance of warm and cool colours.

08 - Square Colour Scheme
ap7NK.png
Like the Tetradic Colours it includes two pairs of complementary colours evenly spaced around the colour wheel.
Take note of the balance of warm and cool colours.

09 - Tints
iZknX.png
Adding White to a colour.

10 - Shades
AP7eA.png
Adding Black to a colour.

11 - Tones
sJB9r.png
Adding Grey to a colour.

Use the colour schemes with tints, shades and tones to obtain the perfect colours.

Hope this helps!

If you created a world using this please add a link below with which colour scheme(s)

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Last edited by Metatron (Dec 5 2012 11:48:33 am)


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Thank you eleizibeth ^

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#2 2015-02-12 21:14:16

Undead04
Guest

Re: ~ Colour Theory 101 [w/ squadfs] ~

Holy crap. This is a blue guide! (ifuseewhatididthere)

Good job!

#3 2015-02-12 21:14:15

Koya
Fabulous Design Team
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,287

Re: ~ Colour Theory 101 [w/ squadfs] ~

Undead04 wrote:

Holy crap. t! (ifuseewhatididthere)

Good job!

err... What?


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#4 2015-02-12 21:14:14

Undead04
Guest

Re: ~ Colour Theory 101 [w/ squadfs] ~

Squad wrote:
Undead04 wrote:

Holy crap. t! (ifuseewhatididthere)

Good job!

err... What?

Uh, your guide says blue gives the feeling of 'coolness'. I said your guide was a blue guide. In a nutshell, I said your guide was cool.
Y u no get joke. It is a good guide though.

#5 2015-02-12 21:14:13

Koya
Fabulous Design Team
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,287

Re: ~ Colour Theory 101 [w/ squadfs] ~

Undead04 wrote:
Squad wrote:
Undead04 wrote:

Holy crap. t! (ifuseewhatididthere)

Good job!

err... What?

Uh, your guide says blue gives the feeling of 'coolness'. I said your guide was a blue guide. In a nutshell, I said your guide was cool.
Y u no get joke. It is a good guide though.

Right, I got you now.
Thanks.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#6 2015-02-12 21:14:12

Legoking2000
Member
Joined: 2015-04-19
Posts: 649

Re: ~ Colour Theory 101 [w/ squadfs] ~

This stuff is helpful sort of.   Using only twelve colors isn't really helpful but it gives us a basic idea of what to do, so good job.

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#7 2015-02-12 21:14:11

Koya
Fabulous Design Team
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,287

Re: ~ Colour Theory 101 [w/ squadfs] ~

legoking2000 wrote:

This stuff is helpful sort of.   Using only twelve colors isn't really helpful but it gives us a basic idea of what to do, so good job.

steming off from those 12 colours are more colours, using tint, shading and tone [#9, #10 & #11].
There are more than 12.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#8 2015-02-12 21:14:10

AzurePudding
Guest

Re: ~ Colour Theory 101 [w/ squadfs] ~

I think the color wheel is a bit off.   The primary colors aren't spaced out evenly so some have more or less secondary and tertiary colors between.   It doesn't really matter, but I see you're trying to work out some patterns between them, so it might.

#9 2015-02-12 21:14:09

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,143

Re: ~ Colour Theory 101 [w/ squadfs] ~

There's a lot of change between each step on the left side, and when you move over to the warm colors the changes are a lot smaller between each step. Why?


"Sometimes failing a leap of faith is better than inching forward"
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#10 2015-02-12 21:14:08

AzurePudding
Guest

Re: ~ Colour Theory 101 [w/ squadfs] ~

I think this is a more accurate version colorwheelw.png

The one in the original post had different shades as well with some colors closer to each other.   The blue and green used were darker shades whereas the red was a normal red.   Its luminosity was off.

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