Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Ever wanted to make your circles smooth and not pixely?
Well here's how to do it!
First, we will start by drawing a simple circle in me paint (or whatever you use, just use max zoom to see the pixels).
Here, I have drawn a 221* circle :
Now add those grey bricks. Place them at the far edge of a platform. Stop once you reach the middle of the diagonals.
Now you can add the diagonal part. This one is a full length line. Just go about 3 diagonal bottom left, and 2 top right.
THE CROWNS! The crowns add sort of a shading effect. Place them at the ends of the bricks. Do this only on the white parts, not on the diagonals.
Keys:
Now you can fill in the diagonals. Use blue keys for most of the time because it is the darkest color of the keys.
And the final product should be this:
Have fun trying different circle sizes and smoothing! Btw, if you have a larger circle like a 432211*, then you should add keys to the sides of the crowns(outside), but not inside.
BTW, this circle is so small, it's hard to make an intricate smiley within it.
*One eight of the circle was taken for this number.
Reply with any questions.
Last edited by TrappedTime (Jan 14 2011 6:53:55 pm)
Very nice
The circles for smiley faces are slightly larger though, you can use this, (thanks to ravatroll for this link): http://img12.imageshack.us/img12/9899/1292807760611.png
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<snip>
Thanks for the tutorial!
EDIT: Holy crap I was an immature brat back then.
Last edited by Different55 (Jan 2 2013 10:33:56 am)
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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UPDATE! I just remembered I had a better picture to go off of:
(But still use the same techniques)
But this was for a bigger smiley and thinner outline. I copied the screenie I took of a normal smiley and tried my best to recreate it. *HINT*HINT*
Value scale for shading(outline)=
white metal => grey basic => crown => blue key
Value scale for shading(smiley)
yellow metal => fret face special => construction special => crown => blue key
There are value scale for shading for 6 colors as you can see in the palette here:
Last edited by TrappedTime (Jan 16 2011 12:02:49 am)
I have a question. Why is your ingame name trapepdtime?
I hate tall signatures.
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Because I typed it wrong and no one is willing to change it for me ):<
Bee you Are cool can you give your email and i will add you i will not hacked your account promisse
Bee you Are cool
can you give your email and i will add you i will not hacked your account promisse
Please do not gravedig with an off-topic reply. Consider this your warning.
Read the Rules if you do not want to be banned from here.
Yeah, well, you know that's just like, uh, your opinion, man.
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skullz is online in MrShoe void
:O
I like the tutorial, how you explained each bit. Very Good.
Could be done a bit better, this way makes the diagonals look darker than the sides. This is called anti-aliasing, I think.
Edit: Epic gravedig. Almost 2 years.
Last edited by AzurePudding (Jan 6 2013 4:20:30 am)
skullz is online in MrShoe void
:O
I'm famous xD!
ON TOPIC:
Although this topic is really old, I still want to post. I think it's better to have the dark bits because some blocks have to be more subtle than others.
thx for sig bobithan
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