Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Re: Game Discussion » Discussion - Is the new owner trolling us? » 2021-02-15 18:03:28


It doesn't really matter anyway, the plugin api the flash player is based on is beeing heavily phased out by browser vendors already, and those that still have it likely won't in the future either.
Perhaps if they haden't you could still play flash in the browser with some old firefox forks or something, but the mainstream "just download this plugin" case would have died sooner or later either way.

Safari already killed the plugin api some years ago, they now re-introduced a plugin api, basically the same javascript based one chromium and firefox now have. (In addition to webkit2's own content blocking api they added beforehand (note that that is /only/ for content blocking, and is like 5000 times faster than the js addons..)

Chromium already removed npapi in 2015, and they will remove papi in 2022: … eline.html

Webkit2 technically still has npapi in tree, but i highly doubt most people would be able to compile it themselves, specially with the windows support mostly broken.

Firefox removed npapi completely in january 2021

#2 Re: Game Discussion » Discussion - Is the new owner trolling us? » 2021-02-15 17:44:23

Minimania wrote:

Going by this logic, then it's the fault of the teams that came before Xenonetix who promised such projects would come to fruition and didn't deliver.

Okay, I don't recall blaming anyone, but if you want to do that go ahead... I'm sure there is plenty of blame for everyone

#3 Re: Game Discussion » Discussion - Is the new owner trolling us? » 2021-02-15 17:35:19


>This is nobody's fault but Adobe for shutting Flash down. We're lucky we even have EEO, on top of a bunch of capable and willing modders who add content to it after the fact.

I'll have to disagree with you there, heavily. EE should have switched away from flash in 2013~4 already. It's not adobes "fault" that they refuse to support their technology for another decade in an enviroment (e.g browser vendors) that really doesn't want it.

EE could have gone further than 2020 with flash, if they wanted, there is a rust-wasm implemenation available for instance. (Not that it runs EE as is, but there was plenty of time to put engineering effort forward, EE just didn't)

#4 Re: Game Discussion » Discussion - Is the new owner trolling us? » 2021-02-15 17:17:55


History already showed that scrapping everything to redo all instead of doing iterative improvements can basically kill any project, the best example of this was netscape navigator.
Sure, "it's a mess" maybe, i don't know, nobody bothered to actually show the code, but scrapping it entirely certainly won't help.
Neither will telling people <<Its fine you can still play eeu>> and <<no you cant play eeu we arent letting anyone in>> at the same time. There really ought to just be a normal way to use EEU right now, with a normal account.

We will see what happens though, in any case.

I am a bit stumped why you think that liking a game means one has to wait patiently for people who one doesn't even know to maybe somehow put something forward to "fix everything", also with impossible design constraints (Like, people wanting it to be /exactly/ like EE, (by which they probably mean the physics system of the last 3 years) and at the same time wanting inoooovation)

EE was never about the physics, EE was about the social aspect, you beeing a part of a bigger world, playing levels all together, stairs weren't fun because the concept was so inovative, stairs were fun because you could try to beat kentiya (:p) climbing the stairs together, and seeing who gets there first.

Sadly the whole "my saved world" "my crew" "my code" "my bot" stuff distracted more and more from that core gameplay, to the point were worlds got more exclusionary than anything else. But hey, EE had a good run, who knows what comes next // (For my part i'll just continue working on my game... perhaps it will be good, perhaps it won't, that too only time will tell)

Anyway, my 2 cents.

#5 Re: Graphics Suggestions » Minimania's Graphics 2018-20 » 2021-02-10 19:22:28


>I got a Creative Commons license, specifically the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. You can read it here:

Hey, that license is neat, but it would prevent me from distributing the graphics in the game in e.g the app store on iOS (because of the No additional restrictions thing, same reason the gpl doesn't fly there), and i am not sure how my game would even enforce the atribution, seeing as i send textures over the wire, would you want to have the attribution stored in a world or something? It seems a bit impractical to me // (I would add attributions to my source code, in any case, but if they are required everywhere that is a bit harder)

Best Regards,

#6 Re: Game Business » Everybody Edits: Satanya's Next Sacrifice ☆ » 2021-02-07 21:41:20


If you think 1x1 hootjumps were what made EE special then you might be in for a disapointment no matter what will be released next

#7 Re: Graphics Suggestions » Minimania's Graphics 2018-20 » 2021-02-07 11:45:51


Hi, Minimania, the forum tells me that "Gravedigging with a simple reply will result in a warning. "
So i will refrain from using the s word.

Did you think about the CC license? Would be cool if i could include those textures. // (Not that it is neccesary, i can ship with just the textures from krock, but yours are pretty cool.)

Best Regards,

#8 Re: Game Business » Everybody Edits: Satanya's Next Sacrifice ☆ » 2021-02-07 11:37:44


The physics in EE changed severall times, if you lock in any sequel to have the same physics you will pretty much have killed and possibility to fix issues the original had.

>There is also another thought that crossed my mind: why does nobody just start from scratch under a different name? Assemble their own team and create EE as they envision it. Why does one need to own EE in order to make a game?

Sorry, i already did that, but i'm not mad enough to call it EE or copy it's concepts 1:1, so it's just "inspired" if anything. //

Edit: also, i don't see why you need a "team" or "assemble a team" to do anything, if you want to build a 2d game, you can just do that, if you don't do it it won't happen, telling people they /could/ work on something won't work.

#10 Re: Graphics Suggestions » Minimania's Graphics 2018-20 » 2020-12-31 14:00:24


Hello Minimania,
I would like to import the Ceramic Tile pack and chocolate pack into my game client (love2d, not directly EE related).

I was wondering if it was possible that you pick an explicit creative commons license for this, so i can point one out?
(Personally i would prefer CC0, but any is probably fine)

Best wishes,

#11 Off Topic Discussion » Underapreciated youtube videos » 2017-01-15 20:28:16

Replies: 6

post youtube videos which didnt get enough attention, i'll start.

edit: for some reason doesn't seem to work for embedding :/

#15 Re: Bots and Programming » [SDK] BotBits! » 2017-01-08 19:31:55

Zumza wrote:

in the same matter PlayerIO is?

PlayerIO is not an SDK, PlayerIO is a service, if you meen the playerio dll that is clearly a library and not a SDK.

#16 Re: Forum Discussion » less moderation » 2017-01-08 19:17:36

Dear Era

You have received a warning from the Official Everybody Edits Forums staff for Spam.

Era wrote:


The forums were overmoderated, i don't know how much this is still the case, however i do note that alot of times i see people posting something and having the [banned] tag below their name, and i do find it kinda wierd that i see that tag everywhere.

#19 Re: Game Suggestions » Progress bar in loadscreen » 2016-12-28 15:00:03


a progress bar would be mainingless there

#21 Re: Forum Games » What's under ctrl+v? » 2016-12-27 23:53:49



Board footer

Powered by FluxBB

[ Started around 1634587105.4595 - Generated in 0.070 seconds, 9 queries executed - Memory usage: 1.43 MiB (Peak: 1.66 MiB) ]