Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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912468 Ty !! <3
Tomahawk - That's i know but i don't knew how using UserID and ... But Thx !
How to do it that when someone will press SPACE my bot will _____ *HIM* ?! ( - When bool == false -> my bot will ____ *HIM* ... )
So... how to do that my bot will know who have pressed space ?! >.<
I don't know to use int UserID :/ - pls explain this me :C
** Sorry for my English **
I change to : " int PlayerX = (int)(m.GetDouble(1)) / 16;
int PlayerY = (int)(m.GetDouble(2)) / 16;
int Horizontal = m.GetInt(7);
int Vertical = m.GetInt(8); " ... , make this Digbot and Digbot too don't work :/
I wrote " int PlayerX = Convert.ToInt32(Math.Round(m.GetDouble(1)) / 16);
int PlayerY = Convert.ToInt32(Math.Round(m.GetDouble(2)) / 16);" ... but blocks still don't want to be moved.
I wrote too : " say("X : " + PlayerX);
say("Y : " + PlayerY); " ... and bot don't want say my Y cords .
Thx Srna !
And next problem ... [Pushing blocks] but blocks don't want to be moved...
:/ :S
In the sense that i must make 1 line to 1 block ?!
We can't redo it?
https://www.youtube.com/watch?v=2bK5bcG … e=youtu.be
Now my bot working perfect
But have someone tutorial how to get a save section of the map ?! I don't want write after the 1 line for every block
If no ... i will need to combine
When i change code and i put arrows(id:1) then bot delete this arrow, when i put arrows on x = 4 then arrows moving to -x.
So... This is not this code
But when i change code to :
if (blocks[0, x - 1, y] == 0)
{
con.Send(bldatam, 0, x -1, y, 1);
if(x == 4)
{
con.Send(bldatam, 0, x, y, 0);
}
}
... almost was well. When i put arrows then they moving to - x and when they are in x = 4 bot delete this arrows, but only in this cords. I want make that arrows disappear in X cords and not destroy my map .
I want make something like this :
Block "fly" in the left page, and then when the "fly" 10 blocks he disappear.(not "fly" next, because he destroy map).
Hi !
*I'm form Poland so sorry for my English !*
I make bot to my brother (filiposs) and i need to do to blocks disappear at certain cords.
Now I have that the blocks are "flying" all the time.
I change "public" to "Everybodyedits191" and that WORK !
THANKS ALL FOR HELP !!
Can you more specifically write where i must this write ?!
I have similar in button :
private void connect_Button_Click(object sender, EventArgs e)
{
CheckForIllegalCrossThreadCalls = false;
if (isConnected)
{
try
{
client = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", email_TextBox.Text, password_TextBox.Text, null);
con = client.Multiplayer.CreateJoinRoom(worldId_TextBox.Text, "public", true, new Dictionary<string, string>(), new Dictionary<string, string>());
con.Send("init");
con.OnMessage += new MessageReceivedEventHandler(handlemsg);
isConnected = true;
connect_Button.Text = "Disconnect";
}
catch (PlayerIOError oops)
{
MessageBox.Show(Convert.ToString(oops), "PlayerIO Error!", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
catch (Exception oops2)
{
MessageBox.Show(Convert.ToString(oops2), "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
else
{
isConnected = false;
say("Goodbye");
con.Disconnect();
connect_Button.Text = "Connect";
}
}
thanks all !
Now i have next problem... :/
When my bot connected to my map he should say "Connected", but display this error :
Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. -> Object reference not set to an instance of an object.
Hi !
*I'm from Poland so sorry for my English !*
This is my problem :
TY for help !
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