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#1 Re: Questions and Answers » will ee! be coming to steam? » 2021-11-15 02:50:57

HydraK90 wrote:

Well given the title I'm fairly certain they're asking if, when the game's in a state to be released, would it be on Steam

I think that our answer to this is that we would like to eventually, but it won't be on steam at launch. That plan is subject to change of course, both in a positive and negative direction. So I guess at the very least it is something that we have thought of and is on our mind.

#2 Re: Questions and Answers » eeu offline when » 2021-10-24 12:06:39

I'm gonna preface this post by saying it's just my current understanding and that our plans may change. I'll also be including my opinion and I'll do my best to signify that, but basically what I'm about to say may not be a true reflection of what actually ends up happening.

As far as I know, there are no plans to create an archive of EEU worlds. My understanding is that there will be a period of time in which you'll be able to import EEU worlds into EE!, but after that anything from EEU not saved will be lost.

EEU worlds would definitely be broken in EE! and require adjustments - especially if the world requires precise jumps based on the EEU physics. We have confirmed that edit and vision zones will be returning, but the physics will be much closer to EE's physics than EEU's. Naturally, the different textures of blocks used between versions will also cause some issues, but I don't see that being too problematic for EEU since it only had very basic blocks.

I believe strongly that whatever is made to transfer worlds into EE! will be made with little or no faults as the team that would be working on it are paid professionals. So I'm confident that metadata will be fine, subject to the fact that not all EE action blocks will be in EE! at launch. I'm also not certain whether the tool will receive updates as and when those blocks do get added.

In honesty, I think there will be a far greater focus on EE and EEO worlds, especially as their physics will be compatible with EE!. There just isn't the same amount of passion for EEU. Time isn't really much of a factor but the financial aspect is. Even as someone who has no real stake in what money is spent I'd probably not consider it worth it to preserve EEU. Sure there were some nice worlds made, but they were all very basic and can easily be remade in EE!. I think a simple copy-paste of the layout of the blocks and then an adjustment of the art would fix most worlds. And considering how hated the EEU physics were, I don't think the physics and the graphics of the game are anything worth preserving in their own right.

If you want a physical preservation of EEU in the form of EEUO I'd recommend it be community-made. Alternatively, if you rallied together those who are passionate about EEU to show us how loved that version of the game actually is, I'm sure we'd consider creating an EEUO if it is something the community really wants. But right now I personally do not see that passion for it and I never really have - and I don't think anyone else on the EE! staff team sees a passion for EEU either.

#3 Re: Questions and Answers » eeu offline when » 2021-10-23 12:50:07

N1KF wrote:

Seriously though, what are the plans with EEU's worlds? Are they going to be saved like EE's were? The new staff team have owned EEU for nearly a year so why is there so little info about this?

We've said from the start that there will be a way to transfer EEU, EE and EEO worlds into EE!. Though we do not yet know in what form that will take. We have no plans to create EEUO.

#4 Re: Game Discussion » What is that one level you'll never forget » 2021-10-20 12:20:32

Lictor's Gloomy Castle. The only world I've ever had a sense of determination to get better at and beat (which I eventually did). It inspired me to build a little more before the end of EE and I aspire to build fun and unique high-quality worlds like that in EE!.

#5 Re: Forum Games » Kill The Monster » 2021-10-04 15:43:51

KyYay wrote:

minecraft diamond pickaxe

Your hit did 1.5 hearts of damage, aka 3 damage.

AllenCaspe9510 wrote:

Who wants to volunteer in stopping the krax from moving. If no one, then I will I guess.

You successfully paralysed the monster.

Minimania wrote:

I cast Plant Growth on the plants surrounding EE town, and then I cast Spike Growth on them so they have thorns.

The monster is paralysed so it does not approach your defences.

2B55B5G TNG wrote:


You run wildly in panic, until eventually you run face-first into Mini's spike growth taking 1 damage in the process.

HydraK90 wrote:

Ballista + super shotgun combo this fricker with mastery upgrades and a fully upgraded praetor suit

Your ballista shot is a direct hit but bounces off the Krax's armour, not without leaving a dent though. 12 damage. Your shotgun pellets are a good follow up, but are more ineffective. 2 damage.

Krax Health: 46/60

#6 Re: Forum Games » Kill The Monster » 2021-10-02 20:04:31

Minimania wrote:

I cast Fireball, make a Dex save

The fireball was a direct hit, but the slime's bouncy gooey body is a little resistant to fire. You did 16 damage.

HydraK90 wrote:

I always wanted to be in this situation..
I cast fireball in Minimania's lungs, preventing their attack from registering

You didn't stop anything. All you did was needlessly hurt mini by dealing 7 damage to him.

Sticksam wrote:

Use the power of science to melt the slime from existence.
(Giant Light Beam Cannon?)

You are successful, you melt away the slime's 4 remaining HP. All that's left now is a little puddle.

Minimania wrote:


Unsuccessful, you remain hurt.

Edilights wrote:

I use the knife to stab the slime .

You swing your knife into the pitch black of night and hit nothing.

KyYay wrote:

terraria flare gun

Your flare shoots off into the darkness. You don't hit anything, but shortly after you hear a low growling. It seems you've caught something's attention.

A Krax approaches

It has 60 hp.

2B55B5G TNG wrote:

silly, just kill mutantdevle so he can’t create any monsters

I don't create these monsters, I'm just the messenger.

AllenCaspe9510 wrote:

Slime is dead


#7 Forum Games » Kill The Monster » 2021-10-02 07:07:05

Replies: 26

Every now and then I get bored and want to host a forum game. But I'm a busy guy and my busyness fluctuates so I can't commit to anything proper. So I'm gonna host this one casually. Long term. I might not update it for months at a time if I'm that busy/burnt out from it. But considering I'm most likely here to stay I'll just fall back on this game every time I get that craving to do something fun on the forums, provided people are always interested in playing it of course.

Game is that simple kill the monster type game. I come up with a monster and designate how much health it has, you guys come up with creative ways to attack/kill it, and then I tell you how much damage you did. I reserve the right to come up with a stupid reason why your attack didn't work if it's too powerful. This game is not going to be fair.

2 leaderboards:

Damage Dealt

No prizes for anybody.

First monster:

A slime approaches. 20/20 health.

#8 Re: Forum Discussion » Official Intro/Outro Thread » 2021-09-27 13:40:53

Zombie_Striker wrote:


I just came across this site/game. It looks like this game is dead tho, but the forum seems active. Has everyone moved onto a new game, or is this game still active somewhere?

We're also making a new game! You can read more about it in the 'Game Business' section of the forums as well as the official discord server:

#9 Re: World Creation » Need setting idea for level » 2021-09-24 11:36:27

Rocky fields with an unusual sky colour

#10 Re: Game Suggestions » Tracker Block & Hazard » 2021-09-20 12:24:13

Tomahawk wrote:

Blocks moving in sub-tile increments?

Straight to jail.

I think it's time to revive the EE political parties. You can be leader of the conservatives you progress hater.

#13 Re: Bug Reports » Saves don't work » 2021-09-10 00:24:22

If you use discord, this server: will give you a more immediate and live response to any issues you may have with EEO.

#14 Re: Forum Discussion » Is the two-weeks gravedigging warning still relevant? » 2021-08-24 13:23:10

I don't think there's any pressing need to remove the scary warning. Those of us with experience on the forums just ignore it and new users probably are better off being discouraged from gravedigging.

#15 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-17 23:12:22

It's really nice to see just how many people have gotten excited about EE again due to one simple thread. I enjoy being reminded that there are a lot more people who are passionate about this game than just those active on the forums and discords.

#16 Re: Game Discussion » Why do I want Everybody Edits to come back, unchanged. » 2021-08-09 19:22:22

Tomahawk wrote:

so imo the people still missing it now are just daydreaming about the distant past.

If someone were to play EE now, even if it were entirely the same as it was with a high player count and everything, you're not going to get the same experience as you did from the days that you miss. I don't think I've ever returned to a game that I played years ago and had the same experience. Because the games might not have changed, but I have. Nostalgia is a powerful thing but it builds expectations that can never be lived up to.

#17 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-06 17:59:03

MartenM wrote:

I never really realised I missed the shop with all the neat images.

Was definitely my favourite era of the shop. I think the thing I liked the most was that the size of the images wasn't consistent but all the boxes still fit together nicely.

#18 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-07-26 00:02:51

How old are we talking? I think I have some stuff from 3-5 years ago but nothing from the earlier days.

Edit: Finally got to my PC that has my EE stuff on. Nothing there is very interesting tbh. It's mostly just stuff from 2017/18 about my own worlds. If you REALLY want it then just ask but I feel that everyone else has shared much better stuff.

#19 Re: Game Business » Everybody Edits! Interview with PR Guys ☆ » 2021-07-23 11:52:29

SirJosh wrote:
mutantdevle wrote:

it's just a fancy tile.

he is just a fance tile //

Can confirm that I will be added as a block to the game.

#20 Re: Questions and Answers » How to get in contact with current Owner/s? » 2021-07-20 00:32:54

NorwegianboyEE wrote:

How’s the progress in whatever is progressing progressin’?

Progress is good. This most detailed progress update is given in the interview with Fixel.

We are due another forum post from Satanya, but as I say:

mutantdevle wrote:

Musearys is currently a little busy irl

It's not necessarily an update post but it is an informative one. Though, due to its delay, it may end up including more than was originally planned.

#21 Re: Questions and Answers » How to get in contact with current Owner/s? » 2021-07-19 12:33:18

Discord is your best option: Musearys#6666

However, Musearys is currently a little busy irl so she might not be able to get back to you for a while. In the meantime, it is likely that I will be able to answer most of your questions/concerns, so feel free to PM me on these forums or message me on Discord: mutantdevle#0726

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