Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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holy **** dude nice
You mean 3 years, not 4. Plus a few weeks.
But it's clearly not dead if people have to keep making topics insisting that it's true.
everyone else has moved on and already forgotten about it. You think kira is a troll, but he is one of the most persistent players that truly enjoys the game and would love to see it prosper. He genuinely cares about it and the fact that the game is dead saddens him. Can't say the same about 99.9% players who wouldn't even care if ee! came out at this point
i was mafia sorry i overslept
Goodbye.
2:36:05 - Gosha
excuse me
<snip> don't
(in game)
(Off Topic)
simping for this
Двадцать семь
hardest part of remaking ee is finding time and motivation to do unpaid labor
Aight here's what we'll do. I'm torn between doing my job and meming around in a quiet forum, so I'm opening the floor to community suggestions.
What does this criminal deserve?
2 pints of beer
been saying it for years (and that is a point even in itself), anyone who thinks ee! will come out is delusional. Even if miracle happens and it does come out, there is no community left to play it.
Many devs have underestimated how much time would it take to recreate ee. EE seems so simple, but it's a disguise. EE is a really big game for one programmer, more or less ok for small dev team.
I would say small team that consists of competent developers working like 4-8 hours a day can create html5 canvas / webgl frontend and their own backend in a matter of 6 to 12 months
Current ee team is not competent, does not work 4-8 hours daily on ee, completely shut off communication with community during times where there is no other way to contact them, pulled the plug on ee itself with no alternative to give (ee would still be alive if you just instructed people to download flash and .swf, like EERewritten and EBE does).
We are passed the point of speculation and doubts. The game is not being developed
Congrats, you’re part of the problem.
Im glad to be "part of a problem" if that means calling **** a ****
nice
You might not know this, but i got hired to a gamedev company like a year ago. I manage 2 games, constantly adding updates, publishing the game on different platforms and sites
Few months ago we decided to experiment and publish the game to a japanese site.
We were provided with a sandbox so we could test our game on their site. After some time, we decided to publish it.
It all went well and the game is doing quite good. But there is a problem: non-sandbox prod version requires JAPAN ID to play.
So we literally can't play or see our game in production, also can't view other games on the platform as well to understand what games we are competing against.
I asked in many discord servers, but I didn't find any japanese people to chat about this.
So. If anyone here is japanese and is willing to help by registering on the games site with their JAPAN ID and giving me login/pass, i would greatly appreciate that.
I would be the only one from my company with login credentials (so nothing would go out of hand) and of course promise to do no harm, my goal is only to view my game in prod and view other games
pls contact goshanoobn2 @ gmail com, because i don't visit forums much ad might miss a PM
i'm gosha
you're welcome
Out of the many sandbox games there is out there, EE is one of the few that rewards player experience, effort, time investment and persistence into elements that improves creativity and are not purely numerical.
Think about Minecraft and Mario Maker, everything comes unlocked right on or are extremely easy to unlock.
The same occurs on other map-making games like Terraria and GTA V.On EE otherwise, most stuff (including legacy content) was rewardable by the player effort, such as energy, magic, campaigns and contests.
Being and old player or a player that passes a lot of in game time actually rewards you for that, allowing you to add more mechanics or better visuals to your maps.Wasnt it good to feel like you are one of 1% of playerbase that had the opal magic block?
Or the 5% of players that had the postman smile?
Or you could build an incredible map because you bought 500 placeable portals while most players had about 10?
Or how that little grass detail of the 2011 spring pack made your map visuals feel much better?For me, thats why i kept logging to EE until its last day, to spend energy believing that the most content I had, the better maps I could make.
Other sandbox games pretty much kill that sensation right on the start.
i think you are somehow describing addiction to power and status
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