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#1 Re: Off Topic Discussion » Intro » 2021-09-14 14:08:18

Tomahawk wrote:

reply to this post

i dare you

i double dare you

ok i tried but tdhd9Mc.png

#3 Re: Game Suggestions » To all you veterans out there. #GivePeopleBlocks » 2021-09-05 20:04:42

you sense that the world is in despair, voilence is thrithing, rasicsm and it's in a sorry state in general?
there is only one reason for that: you didn't give people blocks //forums.everybodyedits.com/img/smilies/sad

#4 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2021-08-20 13:35:33

Let's be honest. This is the perfect ee remake that we all should've just stuck to and continue developing. This was amazing in 2017, it's 2021 and we still don't have a good reboot.

#5 Re: Game Discussion » ⚠️ATTENTION EVERYBODY EDITS VETERANS ⚠️ » 2021-08-15 21:10:48

I am an admin of a dead russian ee group on vk.com that dates back to 2011
here are some photos from that group

https://imgur.com/a/Yn5Ignw
https://imgur.com/a/z9uGejn

#7 Re: Creative » Smileys sliding into boxes v1: » 2021-08-12 09:54:36

can we get boxes sliding into smileys

#9 Re: Game Business » Everybody Edits! Interview with Lead Dev ☆ » 2021-06-09 19:17:04

will new site be called everybody-edits-exclamation-mark.com?

#10 Re: Questions and Answers » How can I register to play EEU? » 2021-06-09 18:14:49

good luck explaining to old people what EE! is without confusion

#12 Re: Game Discussion » New game » 2021-06-01 19:11:12

IRXOSM wrote:

Hello, this is me. IRXOSM. I want others to enjoy the fun childhood memories we all had of the original ee game, so me and my friend are planning on remaking the game in its entirety, in javascript.

I myself attempted like 3-4 ee remakes (3 of which were in javascript and 1 in c++)
I saw a lot of people attempting to remake ee in javascript and losing interest and failing

the only instance of successful ee in javascript i would actually play was Nobody edits, but it was very unfrotunally unpopular

so good luck to you

#14 Re: Forum Discussion » Official Intro/Outro Thread » 2021-03-25 13:11:52

sapizza wrote:

Hi guys, it has been years and I doubt anyone here remembers me at all.

zK2imcA4ylI.jpg?size=287x337&quality=96&sign=061f50857c3e2b66e80df3cb49e7a7e1&type=album
jf7w_4be_Ds.jpg?size=304x193&quality=96&sign=5eb7bdd0c24d06940c91d25e888ecddf&type=album

i do

#15 Re: Game Discussion » I just wish that we got an EE remaster for HTML5 without changes. » 2021-03-17 06:33:33

some woman wrote:

not even decision paralysis necessarily, it's just really obvious which tiles were added purely because ":O every single color in basic/beta/brick/checkered doesn't have a matching equivalent in the other packs!! how quirky and un-modern"

the absolute worst is the bg of a blue brick. When playing a map you can't be sure whether or not it's bg or fg

#16 Re: Game Discussion » Everybody Edits Offline: Project M (1.0.5) [THE LOST CITY!] » 2021-03-04 09:16:41

it's so sad to see so much awesome effort on a dead game

#17 Re: Bug Reports » eeo wehdgcdsfuyjh » 2021-03-04 09:14:48

it all has to do with the fact that "the collected coin" block has a separate ID from the "uncollected coin" (the only item that is implemented in such a weird way)

By manually placing 110 111 IDS you can **** up the coin counter

#18 Re: Game Discussion » Obstacle concepts: » 2021-03-03 21:42:29

KyYay wrote:
TowerOfDustAndDecay wrote:
Minimania wrote:
TowerOfDustAndDecay wrote:

Basically you jump over 4 blocks, it's impossible without effects

Nope, you can do it with ice

gif?

https://cdn.discordapp.com/attachments/ … IyigYI.gif
also not to nitpick but "gap walks" are traditionally called hovers (and how would you force them to not let go (assuming unmodded eeo)? a timer?)

if you are curious how it works:

ice physics are a bit wonky, i am not going to explain how exactly it works but
the game checks for the block below you to dictate your physics
so when your smiley is in this block (the center of the smiley is within bounds of this block), your physics are different.
Hj1LFRo.png

So when you jump on a normal block and move to the block with ice physics, you can jump over 4 blocks
With this knowledge of what exactly you need to do, you can do this pretty consistently

#20 Re: Off Topic Discussion » does anyone know how to port forward? PLEASE HELP! » 2021-02-27 07:56:36

do to your router settings (usually http://192.168.0.1/)

find something that says "virtual server"

now. Press win+R, write "cmd" in there. It will open a command line. write "ipconfig" there.
You are looking for this value

Hidden text

now, in virtual servers you have to fill a form something like this
DCwnWtt.png

IF your router asks for "service type", write FTP
keep external and internal ports the same - the port you want to forward.
internal IP is your computer ip, you got that from the command line there ^
protocol - TCP.

Congratulations, you just port forwarded a port!

However, you might need to allow people to connect to that port in the firewall.
Personally, i couldn't understand why i couldn't port forward even though i was doing everything alright. It was because of firewall.

#22 Re: Forum Discussion » New forums? » 2021-02-21 20:01:35

add dark theme and i am pleased

#23 Re: Game Discussion » Discussion - Is the new owner trolling us? » 2021-02-18 08:06:34

you realize that this is very very early in development? You can tell people release dates when you have the "basic" infrastructure done and you can estimate how long will it take to do the rest.
If you haven't finished the basics, you can't know how long it will take. That's why there is no release date.

This is no Xenonetix y'all, he promised you "Early 2019" in Spring of 2018 and hasn't started developing it by late 2018. Then he realized that "wow, i thought this can be done in like 1 month with unpaid labor, i guess i was wrong".

Promising a release date when you don't even know yourself how long will project take to make is silly

#24 Re: Creative » EEU with dynamic lighting » 2021-02-10 09:03:41

Dynamic 2d light is a must-need for a 2d platformer game. It improves the experience a lot.
But baking normal maps for each texture is a lot of work that could be done much later in the development.
Right now a simple cut-out method would be cool. It would take a couple of days to implement and debug
Here is a cool article from Celeste development: https://medium.com/@NoelFB/remaking-cel … 478d6f10bf
sneak peek: cutout on the left and simple lighting on the right:
1*EzapJgvWY8uM3LviqRUmDA.png

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