Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
SmittyW wrote:Well how far did you get? The obvious first step would be to set u = x^n and dv = e^-x
You can prove this by setting n=1, n=2, n=3... until you recognize a pattern of solutions that equal n!. That's the way I was taught. I never liked it because I thought this was a single integration problem. Maybe there was another way I dunno. The answers to the first three would be 1, 2, and 6, which makes sense because 3! = (3 * 2 * 1) = 6
▼Hidden texthere's what i ended up submitting. the integral cancelled itself out so i made up some bs instead
I'm late, but here's what i'd do:
and this ? http://prntscr.com/enxc8i
This was already answered in this thread.
Since ee lagged a lot for me on facebook, I used to copy the object, paste it in notepad and save it as ee.html
I also used a bit of code to make the background black:
I know it's probably not the easiest solution, but it helped me to stop the lag...
▼Hidden text
4-9/2+9/2 =
root{(4-9/2) ^ 2} + 9/2 =
(4 - 9/2) is a negative number. When you bring it to the power of 2, it becomes positive. A root has always a positive and a negative solution, so when you erase the root in the end, you need to take the negative one. I wrote your last steps in a word file to make it easier to read:
I am stucked in the tutorial 2 to grab the firsts blue coins
lol
i dunno how to jump of out of water:mad:
You actually don't need to collect the coins to complete this world, but here are the blue coins:
Thx but another error pup ups..
http://prntscr.com/acrhdo
I think the error is cause because you add the player two times to the dictionary, which causes the dictionary to have two items with the same key, so just delete one of the two.
Hexagon wrote:The new EE protocol has introduced a breaking change: there isn't a worldkey anymore. For more info, see here.
[5] <String> RoomRot13
According to this String(5) is a String, how come it shows up as an Integer?
You were probably looking at capasha's site, which isn't up to date...
http://everybodyedits.com/games/PWSHOWPATH1EI
Probably been posted before but I'm too lazy to find it. Also how does this work? Is this allowed? Hmm
NVD also said that he might reset all of these big worlds
zioxei wrote:AnatolyEE wrote:Thats bug happens because of the portal rotation. The left is into down but the pwer from the right pushes it right to one block, if you rotate the portal the smiley wont get stuck
What? How? The rotation of portals and boosts which he showed should make you go down but they don't.
Yes because the pwoer of the right boost into left was also existing so he moved to one block. If the pwoer was into left and not down he wouldnt get stuck. If you want to go down, just place an invisible block left to the left portal!
But when you place the target portal to up, you don't go to the left...
When you get launched into a portal with boosts, you get stuck on the block (red) next to the target portal if the portals are orientated like in the GIF (green path is the path you should normally follow). This doesn't work if you orientate the portals differently:
It's also kinda weird that you immediately stop on the block and don't fall off... It also works with arrows, but then you get stuck like halfway on the red block.
You can use the following code to know if someone pressed space:
private void onMessage(object sender, PlayerIOClient.Message m)
{
if (m.Type == "m")
{
if (m.GetInt(4) == -52) //Player pressed space
{
//Do Something
}
}
}
The userID is a number you get when someone joins the world and you can use it to get there name. You can store these values in a dictionary:
public Dictionary<int, string> players = new Dictionary<int, string>();
You can add the ID and name of the player in the "add" message in onMessage:
private void onMessage(object sender, PlayerIOClient.Message m)
{
if (m.Type == "add")
{
players.add(m.GetInt(0), m.GetString(1)); //This will add the ID and name of the player to the dictionary
}
if (m.Type == "m")
{
string playerName = players[m.GetInt(0)]; //Use this to get the name of the player by his ID
if (m.GetInt(4) == -52) //When the player pressed space
{
con.Send("say", "Hello, " + playerName);
}
}
EDIT: You can watch this video if you want more information on how to get the username of a player. In this topic there are also some other great tutorials.
When you write a world description that contains a "F", it will open the search bar, so you have to click the world description again to keep writing.
The world desription also doesn't seem to save, even when I click the "Save" button.
Team: 912468
Members: 912468
Team Capitain: 912468
I guess the problem is that your seconde switch checks the whole message instead of only the command, I think you should use this code:
Instead of the switch, you could also use an if-statement:
November 19th
912468
male
http://ktnmiintivtnetmt.tumblr.com/ There's nothing in this tumblr page
Try inspect element:
<!--EMAIL: [email protected] PASSWORD: coinhunt2341-->
912468 wrote:I found it I got 12 gems
What? Where did you get the link to THAT?
On the tumblr page was a hidden email and pass, I logged in to EE with those, and found the link to the pastebin in the worlddescription of the world owned by that account.
I found it I got 12 gems
Team: 912468
Member: 912468
[ Started around 1725837816.9226 - Generated in 0.249 seconds, 9 queries executed - Memory usage: 1.66 MiB (Peak: 1.92 MiB) ]