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#3 Re: Game Suggestions » account deleter block » 2018-04-18 21:58:43

what i wanted to say and couldnt say because of the 1200 second rule is

Hidden text

#4 Game Suggestions » account deleter block » 2018-04-18 21:38:43

Heavpoot
Replies: 5

an invisible block that deletes ur account when touched because you deserve it for being such a **** player
yes you person thats reading this

#5 Re: Game Suggestions » "Multiple" (blue) coin/death doors/gates (from Nobody Edits) » 2018-04-18 19:26:04

sorry i cant exactly understand what you are trying to say there, "who is goign to do maths?!" anyone who wants to use this? i agree about increasing limit tho

#6 Re: Forum Games » Cownt. to 1000 & 2! » 2018-04-18 18:58:11

hi, idk whats going on fully but this isnt me attacking anyone

#8 Re: Game Suggestions » Find and replace » 2018-04-18 17:57:02

i approve of this, and if a "tools" section gets added also add a rect and filled rect tool to fill in rectangles or draw the outlines of them. could be useful

#10 Game Suggestions » "Multiple" (blue) coin/death doors/gates (from Nobody Edits) » 2018-04-18 14:10:13

Heavpoot
Replies: 7

Nobody edits has a coin door/gate that only opens if the current coin count is a multiple of a specified number (not counting 0 as a multiple of anything).
It would be awesome to see this in EE and could lead to some interesting coin maze levels.
Also maybe add an option to count 0 as a multiple of everything, and maybe an option to just toggle the state of it every multiple of x.

#11 Re: Creative » Nobody Edits: an alternative for mid-2012 EE (not the meme) » 2018-04-18 10:19:59

omg i love this
the block placing is so smooth, unlike EE
physics feel good
no lag so far
only complaints are that the world saved thing gets kinda spammed in chat and no online list or announcement a certain player joined or left
also invis portals would be amazing
EDIT: also how about an option for like the multiple required gates where 0 counts as a multiple of anything, and also an option where the state gets toggled at every multiple of x? that would be cool and stuff even if most people wouldn’t need it

#12 Re: Game Discussion » Let Me make this Opaque » 2018-04-16 09:20:50

Enurp wrote:

In short, I only share what the The Cookbook teaches, and the Cookbook teaches to love your Vegetables (Citrus himself teaches it). That is exactly what I've been doing; I do not hate Vegetables, I love them. And nowhere has anyone proven otherwise.

"The Cookbook teaches to love your Vegetables" "That's what I've been doing." "I do not hate Vegetables, I love them"
translation: vegetables are vegetables, and I'm told to "love" them

very loving of you
now enough with the topics

#13 Game Discussion » REMOVE VISIBLE PORTALS REMOVE VIISLBE GRAVITY » 2018-04-16 08:52:12

Heavpoot
Replies: 4

BEST ADDITIONS TO THE GAME PLEASE REVERT THEM FORWARD IN MY NIGHT LEVELS MADE BY PROS WERE UNPLAYABLE NOW THEY ARE NOT

EVERYONE WANTS TO PLAY A GOOD WORLD WITH VIS PORTALS BUT NOBODY WANTS TO MAKE ONE


AA

#14 Re: Graphics Suggestions » Full Screen & Vision Blocker » 2018-03-27 15:21:12

well gosha did do something


they told me i didnt understand how the implementation of a vision blocker works
which i do

and they also thought that it would be really fps intensive

#15 Re: Graphics Suggestions » Full Screen & Vision Blocker » 2018-03-27 14:38:36

and also on block place and delete (BUT NOT IN GODMODE OFCOURSE SO BUILDING WORLDS WOULD BE EASY)

Edit: oh and only for vision blockers

#16 Re: Graphics Suggestions » Full Screen & Vision Blocker » 2018-03-27 14:16:49

LukeM wrote:

The 'don't do it every frame' method would also cause problems, as it would mean that every 5 frames or so

cringes

no, it would mean every spawn, ungod, portal, checkpoint respawn, /teleport, etc
you will never need to do it every n frames or when the player moves, as every spawn, ungod, portal, checkpoint respawn, /teleport, etc are the only times when you will be entering/exiting an enclosed space

#17 Re: Graphics Suggestions » Full Screen & Vision Blocker » 2018-03-27 12:52:45

please add vision blockers plsplspls
if youre concerned about lag dont calculate them every frame? xd
just use a space filling alog

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