Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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we dont really get a perspective like this on the forums so thanks, very insightful on ee's design flaws
Sure thing. Obviously, that could be only one of many things keeping EE from growing. Here are some ideas of my own after a little bit of research.
First off, nevermind the owners evading taxes, owners not updating the game and inactive moderation. It's completely irrelevant to any new user who just found out about the game (hell, when this game was at it's highest popularity, moderators didn't even exist).
EE needs to be advertised more. Not just by word of mouth, but actual Google Adsense advertising. People underestimate the impact of advertising, whether it be for their small business or online flash game. EE hasn't been on any "top trending" lists on any website for a long time, so how can anybody even know about the game to try it out? Doesn't help that EE is hosted on sites like Newgrounds and Kongregate that are in the same state of "almost dead, but not quite" that EE itself is in. I propose the spread EE on Boredbutton, Pointlesssites, and other popular "random site generators", and there should be a spike in traffic. It's okay to leech off the popularity of other sites/games to make this one known. I also don't see any ads on the EE website itself, which helps a lot with their own revenue (whether we like ads or not).
Speaking of popularity, the owners should look into the data for traffic. If they want to revive EE, they should research answers to questions like "When was EE at peak popularity? Was there a sudden drop in traffic at a specific point in time? If so, what caused that (a new released update)? What about new users? Was there a sudden slow down in new users? Again, what could have caused that (getting bumped off 'top trending games' lists)?"
As far as the game's physics and styles go, I already mentioned that briefly in my first post so I won't go to far into it. I think the physics themselves are fine. It held its popularity of 1000+ people on at any given time, so there must be something right with it. Like I said, it feels overwhelming to learn what is an actual block vs a background decoration (Destroyer's idea of making foreground/background blocks more noticeably separate would be a start). There's also the 10s of gravity changing effects, jumping effects, invisible arrows, doors, keys, etc. Which, don't get me wrong, is awesome to have, but not something a new player can easily grasp. Every world is so wildly different from the one they just played.
Excuse the novel, but this is how I'd start to bring the game back to where it once was. After being popular again, I figure there'd be way more motivation to continue progress of UnitEE, much more owner/admin/mod support of updates, and a happier community in general.
I have no idea if any of this stuff has been done. I have no idea of the owner's finances, who exactly pays the bills, and how much is in the budget (to start advertising for example). I hardly even have the slightest knowledge of how this game's been managed for the past 5 years. So this post is basically me babbling without knowing what's going on behind the scenes.
I'm not sure whether or not you noticed, but I actually wasn't being sarcastic. Many blocks are redundant (we have like five or six grey brick blocks), and if we really examined each block we could probably cut out most of them. I've been a semi-active player for almost six years and I agree with what you wrote.
I know, wasn't arguing it -- just adding my 2 cents. While we're at it, lets take out a lot of the background blocks with it.
few screenshots from an abandoned folder.
skullz17 wrote:The concept of EE is nice but if it's gonna be a popular game we need to clean this stuff up. No more facebook smileys, no more mario graphics, better physics. Get rid of all the crap basically.
We also need to get rid of 90% of the blocks
When I first joined ee, I think it was the smilies (which at the time, I didn't know were facebook emoticons) and "mario" graphics that were part of what drew me into the game. That, and it being a simplistic sandbox game. I haven't touched this game for ~5 years, so it's kinda cool to see the massive design changes. Hell of a lot of new features to play around with.
From the couple days I've been back, it really isn't a simplistic game anymore. I have a hell of a time figuring out if the block I'm about to jump on is an actual block or, yet again, more background decoration. The invisible arrows and dots kill me, too. I've been reading forums the past few days on the endless "ee is dead/no new players" rants, and it's probably because the game just isn't rewarding and also overwhelming to new players. This, being an open world game, where any new player can click on whatever greatly or poorly designed level they want to start off with, can be either a great experience, or just frustrating for them.
Anyway, that's my take on it. Me not being here forever probably renders this post useless, anyway.
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