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#3 Re: Bots and Programming » Teleport glitch not fixxed? » 2017-03-15 23:18:00

XxAtillaxX wrote:

It's not an issue, this is a sandbox game not an MMORPG. If you want to prevent cheating, you're free to do and as you say you were attempting to do beforehand. Perhaps consider harnessing EEPhysics as a starting point.

I just think that it should be a build in thing.

#4 Re: Bots and Programming » Teleport glitch not fixxed? » 2017-03-15 22:08:16

Oh, i hope this gets repaired as fast as possible.

#5 Bots and Programming » Teleport glitch not fixxed? » 2017-03-15 21:50:29

Stimons
Replies: 4

So, i was messing around with my bot, trying to make it detect when players move faster than they should do,
but on accident i discovered that even if you don't give your bot access to edit or god mode, they still can fly / teleport.
Is this supposed to happen or is this a glitch?

The good thing they did is that the second it gets outside of the world, the bot gets kicked.

Link: https: //youtu.be / hgNoLAeYHvM << Got no permissions for links atm :S

#7 Re: Bots and Programming » How to detect movement with Messages? » 2017-03-15 20:33:10

XxAtillaxX wrote:

You should be able to find a reasonable amount of documentation.

Could you give me an example on how to "teleport" using the Move message?

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