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#1 Re: Bug Reports » Where is my crew? » 2016-04-14 14:40:41

I don't want to name that crew yet as I don't know what I'm going to do with it. I've never seen the normal crew tab yet so I couldn't know if I can change the name later, choosing the wrong name might mean losing 1000 energy. Just make the crew appear as unnamed crew and ask for a name as soon as the player wants to access it, that should solve all problems.

#2 Re: Bug Reports » Where is my crew? » 2016-04-11 22:27:39

Whenever you buy a crew, a pop-up box shows up asking for a name, but it has a close button and I happily used that both times. Later I decided to name my first crew through the lobby (after having already bought a second one) and now I can't access it.

#3 Re: Bug Reports » Where is my crew? » 2016-04-11 14:50:10

The problem is that I'm in a crew, but this is what I see in the CREW tab:
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#4 Bug Reports » Where is my crew? » 2016-04-10 15:10:53

jensj
Replies: 9

Since I have tons of energy now I bought 2 crews just in case I'd ever need them. Now I've named one of those crews (the other one still has no name) just to see what I can do with a crew, but I can't find it anymore and the name is now taken (by me, I suppose). Some details: player name: jensj. Crew name: CoinMasters. Presumed cause of the bug: the second nameless crew forces the set crew name screen to show and therefore hides my first crew.

#5 Re: Game Business » [Update] 10th of February - Infinite items, Gold Membership! » 2016-02-16 19:51:32

12345678908642 wrote:

but i feel like i wasted so much

also I had...
200 switches = 15k
100 coin doors = 10k (I bought most of them when they costed 1k)
50 b coin doors = 3.7k
60? spikes = 4.5k
40? fire = 3k
60? portals = 7.5k
40? invis portals = 5k
50? timed doors = 3.7k
50? team doors = 3.7k
50? zombie doors = 5k (bought at 1k)

that makes like... 50k

Let's do the count (with some rounding):
2000 coin doors = 200k
1500 blue coin doors = 120k
500 switches = 37.5k
500 team = 37.5k
200+ spikes = 15k
100+ portals (combined) = 10k
all others about 100 each = 12k

That makes like... 400k
=1 million minutes
=700 days
=2 years

Anyways, will we have something new to buy now I can't spend my energy on useful items? I already have all the worlds I need, all smileys, all blocks and all aura's...

#6 Re: Game Discussion » The Future of Everybody Edits » 2015-11-18 17:35:10

Still those coindoors were my main reason to actually play the game sometimes (opening it daily defenitely helps playing the game more), playing the game gave you magic coins, which increased your max energy so you could spend a lot more energy on items every day. I played to raise my magic class to lvl12 (at first every few days to keep it at  at least 6) so I could buy more coindoors. I played campaigns to get free energy and higher max energy so I could spend more energy on coindoors. All gone with the decision of an admin. It's just as with currencies, adding more devalues it. Massive inflation.

Will there be another good way to spend energy to replace the stackable item system?

#7 Re: Game Discussion » The Future of Everybody Edits » 2015-11-11 23:38:40

To spend my energy on items every day (which I valued more than worlds or aura's) I set EE as my home page. Thanks for removing the need to do that. I've been loyal to this game for a long time without getting anything in return. What is better than people coming back every day to spend their energy? If you can get everything with a one-time purchase why would you open the game and have a chance to be attracted by something in the lobby? If you've never had a coindoor before you'd love to have one to check if people collected all coins in the end. Buy 10 more and you can make the doors 2 bricks wide for better visuals. Buy 50 more and you can check for a coin in every minigame. Buy 100 more and you can let an entire floor go away when a coin is collected. Buy 500 more and you can build a small level with only coindoors. Buy 2000 more and you can craft a massive coindoor world. See what I mean? It encourages people to get more and I'm one of those who is sensible for that. It felt like a tremendous achievement to finally build a massive coindoor world, because I saved for it for years. Quick calculation show that I've spent about half a million energy on stackable blocks.

#8 Re: Game Discussion » The Future of Everybody Edits » 2015-11-11 00:31:58

Will there be any compensation for people who spent a lot of energy and/or gems to get more special bricks? Setting people who bought 10 and 2000 of a brick to the same level isn't fair at all. For over five years I've logged into EE to spend my energy on bricks just to get thousands of them. If nothing changes all the effort will be made worthless in one update. It's good to think of the newer players, but please don't forget your veterans.

#9 Re: Game Business » [Update] 27th of September - Half blocks, low gravity effect, more! » 2015-10-01 15:55:17

@goodsmile @Era Completely agreed. Just wanted to add that if I'd want to play them, I'd play them from the campaign screen to make sure I'm playing the level I need to play to get my rewards. The campaign worlds get the most likes anyways so the exposure of non-campaign maps has been lowered with this change.

#10 Bug Reports » Puzzle pack progress bugged » 2015-09-27 10:14:32

jensj
Replies: 1

I completed the first level of the puzzle pack, which was the memory game at that time, but someone changed the order of the first two levels. Now the switch labyrinth shows up as completed and I have to redo the memory game. The rewards are also messed up now as I'll get the memory game rewards twice and miss the switch labyrinth rewards (I won't get the massive world now). Any way to fix it? (if not please reset my puzzle pack progress, jensj in-game)

#11 Re: Game Business » [Update] Shop Prices » 2015-02-23 23:04:25

Please bring back the +10 on the normal coin doors, that was perfect to waste your last bit of energy! (and save me from wasting another 40 energy, on top of the 140 on the last pricing update, think a bit longer before you increase the energy increment on items)
Btw I also don't like the low cost of smiley-changers, that high cost was perfect to prevent spamming. I hate it when my smiley changes because I'm forced to go through these blocks.

#12 Re: Off Topic Discussion » Feedback needed: Block Miner » 2015-02-20 10:27:19

I played block miner when the lightning axe could still be bought with credits. Due a bug I got 2 more for free and traded them for unlimited torches and 2 diamond axes. Now there's nothing left to get without paying. I think the game would be better if we didn't start with a level 6 axe (return the wood/stone/iron/... axes).

#13 Re: Game Business » Official Everybody Edits Loading Screen Contest! » 2015-02-18 12:03:24

Solo, in this world: Xhttp://everybodyedits.com/games/PWEnRzY5kjb0I (world is only open to mods and me)
(if you really need a team name, just use my username: jensj

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