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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Re: Game Discussion » Turewjyg's Progress Post » 2024-10-09 18:21:44

wjyg wrote:

fk u pixelwalker, always auto disconnect me when i try to join large world
game-CsDDLPab.js:147 WebSocket connection to 'wss://game.pixelwalker.net/room/eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJleHAiOjE3Mjg0Nzk5MTksImlhdCI6MTcyODQ3OTc5OSwicm9vbUlkIjoiYXN6Zng3anF3N2h4MDF3Iiwicm9vbVR5cGUiOiJwaXhlbHdhbGtlcl8yMDI0XzA5XzAzIiwic3ViIjoicXVqM3RvcHpyeXBiZHFuIn0.PubdNzXo5ADgndCqygAjVoY7US1uzlGOVCCQOIY7vm4' failed: Pong received after close

You know, you could use the PW topic to show them this.

#2 Re: Game Discussion » [PixelWalker] Realms » 2024-06-25 09:42:13

wjyg wrote:

Failed to join world! Reason: undefined
F12 say Failed to load resource: net::ERR_CONNECTION_TIMED_OUT api.js:1
how to fix
if its fixed for me, i will upload my spike map and give the difficulty very easy https://wiki.everybodyedits.com/images/c/c0/069_LOL

What is the world ID?

#3 Re: Game Discussion » [PixelWalker] Realms » 2024-06-23 14:26:45

Realms has undergone quite some changes in the meantime.
I will post updates here periodically.

Changes since last update:
Website

  • High scores for builders

  • Better icons for difficulty

  • More robust layout

  • Checkmarks on world completions

  • Improved world preview

  • Player profiles

Realms bot:

  • World portals are now spawned in the lobby world

  • Replays are now being saved.

  • Builders are credited on joining the world.

And probably some more changes I forgot to list.
Image on the forum post has also been updated.

#4 Game Discussion » [PixelWalker] Realms » 2024-06-10 22:57:22

MartenM
Replies: 10

It has been no secret that I think world discovery in EE should be done differently. Example 1 Example 2
So instead of just making another suggestion, I decided to make one bot to rule them all.

Realms

Start discovering a list of curated, and rated levels by difficulty. Or browse (completable) community entries that have been submitted!
Upload your own and compete for the top 1 rank in trophies!

Visit: https://realms.martenm.nl
Pick a world, start playing and compete for that number 1 spot!
Or for the builders: Start building, publish your world and get builder points!

vLuiWfb.png


Publishing a world
Use the command following command in the lobby:

.publish <world_id> <difficulty>

Follow the instructions to finish the publishing process.

Planned features:

  • Better Web UI

  • Player Profiles

  • Builder highscores

  • Different levels of features

  • Duration of a world in UI (Based on previous completions)

  • Ability to update a level

Rules:
All PixelWalker rules apply by default.
Cheating is not allowed and will result in a ban in Realms. It's that easy!

World copyrights
Want you world removed? Contact me, I used some initial worlds to test the system with.
Other members cannot upload your worlds!

#5 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2024-05-31 11:06:04

Is this a multiplayer client or single player?
Looks impressive anyway.

#6 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2024-05-06 11:41:44

BuzzerBee wrote:
Kirby wrote:

plz make a setting where if you go fullscreen it doesn't change the amount of blocks you can see/makes it 200% zoom or something because the game is way too zoomed out and fullscreen used to be a good way to fix that

This / an option for world owners to disable zooming out entirely in case they want to limit the players field of view

I think implementing vision blocks might be a better way to go.
Seems more future proof.

#7 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2024-05-02 10:46:33

N1KF wrote:

EE's limited selection makes minimap art more unique to EE. Generic RGB values can be used in any image.

Minimap art is all nice and all, but I doubt it's the core mechanic that the game should evolve around.

N1KF wrote:

It would likely be heavier on the game on performance, bandwidth, and world download size. If there are hundreds or thousands of unique colored blocks on-screen, that could easily multiply the amount of work to draw the screen after joining a world or entering a portal. Not sure about EE since I can't check it easily, but in EBE open worlds do not have blocks with customizable text or numbers, I suspect to reduce load time and resources.

We have full open world 3D games with a bazillion objects. Heck even Geometry dash has objects that can be different colours and I would consider it a pretty lightweight game. I don't think resources should be an issue here.

N1KF wrote:

Some world owners prefer to work with more limited tools. I make simple levels, and I find it easier to work with a more limited block selection. At a glance, nearly every block in EE can be told apart by an experienced player, and this would be ruined with hex blocks. It's much harder to faithfully recreate a colouring technique by memory, a throwback to old EE, a screenshot or a video, and it's harder to communicate with other players what colours they like in a world.

Nobody is forcing the use of new things. One can just simply use the default blocks that were always available. I don't think every block will or should be become a hex block (or be forced to). But I do think most of the blocks it could be neat for.The comment about bg/fg blocks is valid. However, world builders are aware of this as well. I am pretty sure, that given the right tools, they should be able to make a good distinction between the two in their levels.

Personally, I rather see this game evolve past the nostalgia of EE. Give us something new and exciting instead of the same old formula 15+ years long. As an example, geometry dash could have stayed the same since it's release, but it evolved past its limitations due to new blocks, colours, etc. It's now a much better and unique game due to it.

#8 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2024-04-30 21:07:37

In order to get maximum creativity all worlds be limited to 25x25!

#9 Re: Game Discussion » PixelWalker.net: An active Everybody Edits Multiplayer experience! » 2024-04-23 08:19:57

Any plans to publish the protocols used to make it easy to develop bots?
I understand that it's probably very subject to change, but that's to be expected.

#10 Re: Game Discussion » EE C++ Remake » 2024-04-14 21:07:53

Dadyum that looks quite amazing.

Any plans to make the open source it? I'm very curious to how everything works.

#12 Re: Forum Business » New and Improved Forums! » 2024-04-01 19:38:43

It took me a good minute to find the woot button.
I love this improvement.

Edit I pressed the preview button instead of submit. Darn it.

Edit 2
: I clicked the logout button

#14 Re: Game Discussion » so... what's up? » 2024-03-18 22:13:35

Edilights wrote:
MartenM wrote:

heh?

You don't know that for whole 5 years the third party server of EE is literally locked . Could somebody unlock the server ? I doubt about it for ages.

I mean, I know the official one is locked. But I don't know about any other servers that are locked.

#15 Re: Game Discussion » so... what's up? » 2024-03-17 14:52:20

Edilights wrote:

If a server is locked why is there such a necessity to put a bot to lock up the EE 3rd Party server ?

heh?

#16 Re: Forum Games » c○unt to 55 if diff posts the game is over round 7 » 2024-03-05 12:11:34

Different55 wrote:

Lol I haven't been gone that long. But last I checked in the dev team was going dark for a while when it comes to community interaction. I imagine it's still moving along behind the scenes unless there's been any big developments I've missed.

You missed 6 games of epic counting. Truly the best stuff I have ever seen on these forums!

#19 Re: Forum Discussion » L Buzzerbee » 2024-02-28 22:36:17

Schlog wrote:

hopefully thats good enough

Come on man. You need to seem least like you are really trying.

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