Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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im accepting friend requests now
You look nice :>
thanku mini! c:
The last picture I took (wearing makeup) before beginning HRT and probably getting some minor cosmetic surgeries. My next appointment is scheduled for August, so cheers and I take a shot of estrogen.
You would need to override the API endpoint in the JavaScript Player.IO client to localhost (or where-ever it is) - '1.swf' also known as flash bridge, was altered to always connect to localhost.
The DevelopmentServer functionality would still ping official Player.IO API servers (api.playerio.com, api[1..99].playerio.com) so you will need to alter the JavaScript Player.IO client and change all references of api.playerio.com to localhost or wherever it is hosted.
(The ActionScript counterpart used in EE, connect seems to be missing here for some reason, though I doubt this will make much of a difference until I can actually connect to the game.)
Player.IO deprecated the other login methods in favour of a more generic Authenticate function, presumably so that they wouldn't need to update each client library with for every new authentication provider.
gregbot is the only sane one left
this is the april-may dump? can't wait for the next time musearys makes a dump!!!
war
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war
god this reminded me how much i used to hate you lmaooooo
well unfortunately i have only become prettier
In all likelihood, that figure would be the daily active user count.
ur mom lol jk... ur dad
Could the WebAssembly-based stuff do it someday?
Ruffle, a Flash Player emulator project (which currently only supports AS2) does use WebAssembly. So yes, eventually it may be possible to run the existing Flash client in the browser safely.
XxAtillaxX wrote:The intellectual property rights belong to GGRID and it cost around $85/m to run the servers on Player.IO, which was at a heavily discounted rate. You might be surprised to find that the community has, for the most part, moved on. When the game was months away from shutting down, there were barely any active players either.
Hell even if it wasn't discounted I would love to pay for it anyways.
By all means, go right ahead.
I know there's already "revivals" of it, but I have yet to see someone remake the game to be playable in a browser. Would it be hard? I'm sure it would be, yes. Would it be impossible? No, not at all.
If there are people who are desperate to play an old flash game, you think they'd be willing to download it. With that point aside, as of yet, there are no Flash Player emulators that support AS3 to the required degree. You could theoretically stream an instance of Flash Player to browsers and forward mouse and keyboard events, but that would be fairly expensive.
It would be an utter waste of time to rewrite the Flash client from scratch when the game hardly reached 100 players while it was still up and running.
The intellectual property rights belong to GGRID and it cost around $85/m to run the servers on Player.IO, which was at a heavily discounted rate. You might be surprised to find that the community has, for the most part, moved on. When the game was months away from shutting down, there were barely any active players either.
I don't see an immediate copy in the archives I have, although if you have a world id it might help.
I personally believe that, and with this being said I also want to make it perfectly clear to anyone reading that this is not meant to be taken offensively nor as a crude remark or in bad taste, that my opinion on the subject is
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