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#1 Re: Game Discussion » Is it true that EE is being sold to a game company? » 2020-11-12 22:44:51

N1KF wrote:
Cyral wrote:

What company would want to buy the legal mess that has been created by passing the intellectual property through various owners, a couple companies, etc, with no clear agreements I imagine? Not to mention the liabilities with the data breaches

We need a lawyer. Oh and we need original graphics for the Grass and Metal blocks so we don't give the lawyer a heart attack.

Don't get me started on the Facebook smilies

#2 Re: Game Discussion » THE ONE AND ONLY EVERYBODY EDITS PURITY TEST » 2020-11-12 22:43:13

lmao this is great

I totally forgot about things like Coldstorm and WPE, good times

#3 Re: Game Discussion » Is it true that EE is being sold to a game company? » 2020-11-05 23:44:52

What company would want to buy the legal mess that has been created by passing the intellectual property through various owners, a couple companies, etc, with no clear agreements I imagine? Not to mention the liabilities with the data breaches

#4 Re: Game Discussion » Proposing a new Ownership system » 2020-05-12 17:07:14

@peace did you have a stroke while writing that?

#5 Re: Game Business » John's Departure » 2020-05-11 19:21:38

Please see my Long-Term Plan post for what the future holds for Everybody Edits!

Now that the dysfunctional team consists of like three members does the long term plan from 2018 still hold any relevance?

#6 Re: Game Discussion » Proposing a new Ownership system » 2020-05-11 19:20:30

People with no experience being a project manager or running any sort of business should stop proposing dumb staff structures

Also, keep in mind that most business don't have convoluted staff structures like this. They are successful because of good leadership and smart decision making by the founders (which include operating agreements, vesting schedules, etc - things that legally set a structure for minimal abuse). I think it's pretty obvious that the failures of EE staff is due to the inexperience (or incompetence really) of the owner and not a specific structure.

#7 Re: Game Business » Welcome BuzzerBee to Staff! » 2020-05-03 03:53:04

SmittyW wrote:

Sorry I've missed the buzz! Hive been bugged with a lot of work lately. An admin AND mod role? That's unbeelievable. You better beehive yourself. Aha, just kidding. I hope you fly high.

Edit: oh

Whoa, it’s been so long my dude

#9 Re: Game Business » I'm just not enjoying this anymore » 2020-04-21 22:30:04

I've read the OP and Xeno's response, nothing else however because this thread is massive.

> If you're interested, please do message me on Discord so we can discuss it.

Hopefully its clear to everyone who is considering this that it will be an absolute waste of time to work on this game.
I think Luke quitting will be what finally kills this game. Josh is a great dev but he won't be able to continue to support all the technical aspects by himself, and nobody will (or should) work for basically free, especially in this work environment.
There has been so much drama in this game and it seems like nobody ever learns any lessons from it.
I'll wait and see what happens though, because if anything stays the same, it will be the fact the game isn't going to be finished, and that all the drama will be aired for everyone to read on the forums since the management has never heard of PR.

#10 Re: Game Discussion » Pass ownership to JoshuaStone » 2020-04-02 19:23:23

N1KF wrote:

Everybody Edits is a brand

the EE brand lost all its value after the hacking incident. having a different name would be better now

#11 Re: Game Discussion » Do you honestly think EEU is going to be successful? » 2020-02-09 16:33:24

mutantdevle wrote:

Personally, I’ve only ever found EE fun when there’s lots of players and prexisting worlds. EEU doesn’t have that yet. So I doubt I’m going to play it much unless it gets popular.

But there’s something else we have to consider. We’ve all grown up. We’re all more mature and have different tastes. Maybe, we just don’t enjoy the game anymore... I mean, it’s not really for us. It’s mostly a children’s game, teens’ at most. We keep blaming things such as a lack of or **** updates for why we don’t enjoy the game so much but realistically the issue is probably us and not the game. Personally, the game hasn’t really appealed to me for years now. The only thing that keeps us here is the community. I think the game will be popular. With the right advertising, 8-16 year olds will flock to this game. But I don’t think it will be popular among us.

This is a really good point. I first started playing EE in my first year of middle school, and I'm now about to graduate college. That's a long time and I would be surprised if any of the "original" EE players were actually interested (or have time) to play such a game again.

I think we also need to consider that the popular days of EE came before the mobile games market really exploded. Browser games were a big thing back them, but with so much of the target audience now having smartphones, the medium has shifted considerably to mobile.

#12 Re: Game Discussion » Open source EE » 2019-07-14 20:11:52

Pepperidge Farm remembers when we tried this in 2014

#13 Re: Game Business » Everybody Edits Reboot Name Promo » 2018-08-24 02:36:37

azurepudding wrote:

The other day I was thinking, if you actually say EEU out loud, it kinda sounds like Ew.  Problematic?  I dunno, maybe.  I mean the full name is quite a mouthful, so I imagine it'd mostly be referred to as EEU.  I mean, how often do we fully type out Everybody Edits? It's almost always EE/ee.

The name sounds kinda cool, but it's 10 syllables long, but sorta feels like 11-12.  Ev-er-y-bo-dy Ed-it-s U-ni-ver-se.  S's at the end kinda create a half syllable.  I guess it's hard to create a short name if Everybody Edits is in the title, as it alone is probably the longest a game name should be.

Well I think most people say E E as two letters, so E E U doesn't sound like Ew. Saying EE U or EE Universe seems fine.

#14 Re: Game Discussion » The Ultimate list of people who are "famous" [UPDATED: 2018-08-01] » 2018-07-27 16:28:35

Cyph1e - EX Crew Shift and Snake Boss, which are probably what started everyone's interest in bots

#15 Re: Game Discussion » Staff needs to do something about this. This guy's username is awful » 2018-07-04 00:56:21

Excoluss wrote:

You are either bored or trying to get yourself banned, aren’t you?

Banned? No fun allowed here

#16 Re: Game Discussion » something is wrong here and i want gosha or xen to explain » 2018-06-23 04:45:58

Its because someone forgot an 's' for a url


Its just for an image so no big deal

#17 Re: Game Discussion » wpe pro methods (energy) » 2018-06-17 01:37:43

capasha wrote:

I'm working on a tool to scan PlayerIO games. This is what I got from BigDB.

Who at Player.IO thought it would be a good idea to let clients view (and modify?) this stuff directly? With this kind of security, how close are we to getting a cryptocurrency miner onto Player.IO's servers?

#18 Re: Game Discussion » Do you still have your old EE transaction emails? » 2018-06-15 21:23:49

ninjasupeatsninja wrote:

is this legal

no the EE police are on the way

#20 Re: Game Discussion » ATTN: Xeno - General Data Protection Regulation and EE » 2018-05-28 21:11:26

Tomahawk wrote:

I feel like people are playing devil’s advocate just for the sake of it - nobody actually cares whether EE of all things complies with the GDPR.

In EE’s case it sounds like a huge faff that benefits nobody. Whoopee, I could ask to get my data deleted - as if I couldn’t anyway - but now I can pretend that I’ll go to the trouble of reporting Megalamb if he refuses.

Likewise I could probably list all the data that EE and the forums have on me, but I want the right to ask for a copy - why? In case I forget my own email address? For the lols of wasting a mod’s time?

This ain’t Facebook calculating your weaknesses to 10 decimal places. Nothing changes.

In my experience with the GDPR, a good aspect of it is bringing awareness of good practices for handling personal data. I would agree that likely nobody really cares since EE is just a simple game that already collects very little information, but that makes compliance easy and the GDPR will make companies think twice about collecting data they don't need or wouldn't feel comfortable asking. (e.g. what if or any companies that EE uses internally were to use our data in a way we didn't consent to) Since EE is actually based in the England there isn't much of a "I don't care about GDPR" defense if anything were to happen like some U.S. companies are doing. EE is likely doing everything right and the GDPR will just provide more reason for good data security practices.

Xenonetix wrote:

Working on the other stuff as well, but at least got this in place now:

I am not 100% sure but I think that things like session/login cookies (where there is an obvious legitimate interest) do not need a cookie warning. Different story if they are used for tracking though. I expected EE to only use cookies for saving the session but there are actually a ton of cookies so I guess it actually is needed (but why are there so many)?

#21 Re: Game Discussion » ATTN: Xeno - General Data Protection Regulation and EE » 2018-05-27 23:04:03

Gosha wrote:

EE doesn't use or store user's private information. Except for the ip for obvious, not business related activities (ip-bans)

so i think GDPR doesn't apply for ee

GDPR does apply to any personal information, which includes IP addresses, emails, etc. There are of course legitimate reasons to store this data longer than 30 days (e.g. for ip bans).

Gosha wrote:
LukeM wrote:

Don't things like email address and password count as private info? (And pretty sure IP counts too)

We only store ip to use it in non-commercially beneficial way (only for ip bans)

Emails and Passwords are stored in playerio. We don't and can't deal with them

Any data that is processed on your behalf is still your responsibility. Just because the data is stored on another server or processed by another provider doesn't mean it's not your data. (In fact, to comply with deletion requests and such, you need to remove the data from all third-parties that process data on your behalf as well). If your service providers are unable to comply with these requests, then they are not GDPR compliant themselves, making them unsuitable for you to use if you are going to be GDPR compliant. When you consider the requirements for the GDPR, you need to think about (and you should already know) where your data is, for example in web server logs, forum backups, your PayPal account (or whatever) for processing payments, etc.

#22 Re: Game Business » Happy New Year! Happy New Team! Winter Has Come! » 2018-01-09 00:46:10

Moukdaboss wrote:
Cyral wrote:
mrjawapa wrote:

Techno and kentiya are what EE needed years ago.

Congrats guys, there is a lot of work ahead of you but I know you have been actually working on HTML5 prototypes

can html5 go on steam?

Well I don't know anything about Steam's policies, but from a technical standpoint, as long as it can be bundled as an executable (with Electron in this case), it could be.

#23 Re: Game Business » Happy New Year! Happy New Team! Winter Has Come! » 2018-01-08 22:02:34

mrjawapa wrote:

Techno and kentiya are what EE needed years ago.

Congrats guys, there is a lot of work ahead of you but I know you have been actually working on HTML5 prototypes

#24 Re: Bots and Programming » Javascript PlayerIO is finally out » 2017-04-26 02:37:10

I think what Processor is getting at, and what makes the most sense, is to run the bot on your own server (programmed in any language that has the Player.IO SDK), and control it from a webpage.

You've never needed the Player.IO JavaScript SDK to do this, and it would be beneficial to not use it if you are interested in protecting your source code or credentials. Essentially you could write the bot in whatever you want, and use Socket.IO (or any Websockets library) to communicate with that bot. For example, you could have a button on a webpage send a message to your bot, hosted on a server, to run a certain function. The bot would execute that, and your logic would all be private, just exposing a communication method so it could be controlled from the web.

When you are using the JS SDK, you are creating an instance of the bot's connection whenever you use the webpage, rather than having a persistent bot running behind the scenes. (Which is why I am confused at the "24/7" aspect of this, when it is really just for the duration of the webpage unless you do what I described)

Note that this advice applies to traditional BALs and not bots that are meant to be distributed and ran by anyone.

#25 Re: Game Discussion » The people who are "famous" [UPDATED 11.4.15] » 2015-11-06 01:43:15

Nou wrote:

I'll never understand this community's obsession with random lists of stuff...

This same exact thread is posted at least once every six months it feels like.

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