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#1 Re: Bots and Programming » Help/Advice needed » 2016-06-14 04:03:59

Tomahawk wrote:

Post the relevant code. Once in a while, it helps.

@humvee
Ain't nobody got time to be a taskmaster.

hummerz5 wrote:

^That's true. IIRC the only time I ever used a task was to .. b.asically use it as a thread. So gg me.

In hindsight, my previous post comes across a bit with an unintended air... I'm simply recalling.

I'm currently being helped by someone, if it doen't work then i will bump this topic up again, thank you

#2 Bots and Programming » Help/Advice needed » 2016-06-13 08:19:23

koozing
Replies: 6

So eh where do i begin...

I have something like this: when player hit a certain key this will trigger a sequence of block placing. The first part of the sequence is with a bunch of fire and then, pause for 700 milisec. After this all the fire will be replaced with dots. All of this will be done in a different thread after the sequence is triggered and they will be done by the bot.

Goal: What i am trying to do is to increase the stats of the guy who triggered the sequence, when other players get killed by the fire part.

Problem: The problem is when i use 700 milisec delay i coulnd't get any result, but by increasing this to 12000 milisec (The fire lasts way longer) i could detect the kill with my current system.

This was done in a 1 vs 1 test so i can assume with more people the delay would be even longer(?)

Is there anyway other way to accomplish the goal ? Any suggestions at all would be great also.

#4 Bots and Programming » Can someone explain me this? » 2016-06-11 11:51:50

koozing
Replies: 3

So i'm trying to increase deaths count when a person i killed by fire/spikes

But how do I extract information from this section ?

http://prntscr.com/bf1c4u

When i charge into a spike the bot stopped at m.Type == "tele".
But somehow m.GetInt(0) and m.GetInt(1) threw the exception InvalidCast, m.GetBoolean(0) and m.GetBoolean(1) both returns false,
while m.GetInt(2) is 14 (i only have 1 spawn at 23x1) and m.GetInt(3) = 368 (i had less than 3 deaths).

Or am I looking at the wrong section ?

#5 Re: Bots and Programming » Bot automatically disconnects » 2016-06-07 14:42:18

so by not using another thread for the task i flooded my eventhandler ?

#7 Bots and Programming » Bot automatically disconnects » 2016-06-07 07:05:40

koozing
Replies: 8

So i have some code that fills in the whole map with 1 block like this:
http://prntscr.com/bdazqa

But i ran to a problem: after executing the for loops at around 7000-7500 times on a 200x200 world, the bot simply just stops working, it also disappears from the minimap. Also i can't connect him back unless i exit the .exe file and reopen it. Same goes for compiling the codes.

Does anyone have any idea what is causing this problem? And a solution if possible would be very welcomed too.

#8 Re: Worlds » Moving Block Puzzle » 2015-12-20 18:44:29

Awesome puzzles, awesome work and I absolutely loved them. 11/10 //forums.everybodyedits.com/img/smilies/smile

#9 Re: Bug Reports » Beta save bug » 2015-12-11 15:31:38

Goshanoob wrote:

achievement get: broke beta saver

Why you even quit ee while flying in one-way?

What ?
Update: i tried completing another campaign and return but i'm still stuck

#10 Bug Reports » Beta save bug » 2015-12-11 15:24:38

koozing
Replies: 7

So i don't know if this bug was reported or not, but here goes:
Today while playing Technological Terror and got to mini #11 when this happen. It was getting laggy for me, so I took a refresh and this happened when i came back.
http://prntscr.com/9cx89m
I got stuck into one of the 1 way blocks, refreshed 3-4 times, leave lobby and came back but the problem is still there.



Can you look into this please, thank you!

#12 Re: Game Discussion » GEM HUNT | Sixteen Days of Halloween » 2015-10-22 15:29:58

i can't see the image in the day 3 file...was this intentional ?

#13 Re: Bots and Programming » Help needed » 2015-10-03 04:45:30

capasha wrote:

You should connect with

PlayerIO.QuickConnect.KongregateConnect("everybody-edits-su9rn58o40itdbnw69plyw", UserID, GameAuthToken, null);

To get userid and gameauthtoken: http://capasha.com/capasha/fb_kg_ag.html

Here can you read about the API to .NET, https://gamesnet.yahoo.net/documentatio … netclient/

If you want help, I'm using TeamViewer. The most programmers use TeamViewer.
Easy to help too, because it's a remote administration tool. But you can chat on it too.
My nickname on TeamViewer is capasha, if you want to add me.

Capasha can you add me on teamviewer ? i'm encountering some issues . My teamviewer name is koozingEE

#14 Re: Bots and Programming » Help needed » 2015-10-01 18:23:28

I have to go now, but will look into this when i get back, thank you guys.  I'll ask more if i bump into any further problems

#15 Re: Bots and Programming » Help needed » 2015-10-01 15:36:58

Well, i don't really understand how the PlayerIO works
Also since i can't log in from mainsite using kongregate account, i assume that my Account is not stored in the same place as EE players (is it?) and that i have to log in through kongregate( like you said) but how do i do this ? what should i use ? ( I don't know much about this)

#16 Bots and Programming » Help needed » 2015-10-01 14:56:09

koozing
Replies: 6

So i have been wanting to mess around with bots since i knew they are allowed.. but i'm having trouble with this field because:
- I have little knowledge about how this work.
- I have watched Jabatheblob1 and checked the codes he provide, but since i'm playing on Kongregate it's impossible for me to just copy paste. And as mentioned i have little knowledge about this.


Therefore i'm asking if there is anyone willing to spend their time helping a newcomer with this things, via i don't know email, or maybe facebook ?

Also, i want to point out that i know some coding basics, so you won't have to walk me through it all.

Looking forward to seeing some help, and thankyou for even reading this.. good day folks

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