Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Post the relevant code. Once in a while, it helps.
@humvee
Ain't nobody got time to be a taskmaster.
^That's true. IIRC the only time I ever used a task was to .. b.asically use it as a thread. So gg me.
In hindsight, my previous post comes across a bit with an unintended air... I'm simply recalling.
I'm currently being helped by someone, if it doen't work then i will bump this topic up again, thank you
So eh where do i begin...
I have something like this: when player hit a certain key this will trigger a sequence of block placing. The first part of the sequence is with a bunch of fire and then, pause for 700 milisec. After this all the fire will be replaced with dots. All of this will be done in a different thread after the sequence is triggered and they will be done by the bot.
Goal: What i am trying to do is to increase the stats of the guy who triggered the sequence, when other players get killed by the fire part.
Problem: The problem is when i use 700 milisec delay i coulnd't get any result, but by increasing this to 12000 milisec (The fire lasts way longer) i could detect the kill with my current system.
This was done in a 1 vs 1 test so i can assume with more people the delay would be even longer(?)
Is there anyway other way to accomplish the goal ? Any suggestions at all would be great also.
i'm an idiot thank you !!
So i'm trying to increase deaths count when a person i killed by fire/spikes
But how do I extract information from this section ?
When i charge into a spike the bot stopped at m.Type == "tele".
But somehow m.GetInt(0) and m.GetInt(1) threw the exception InvalidCast, m.GetBoolean(0) and m.GetBoolean(1) both returns false,
while m.GetInt(2) is 14 (i only have 1 spawn at 23x1) and m.GetInt(3) = 368 (i had less than 3 deaths).
Or am I looking at the wrong section ?
so by not using another thread for the task i flooded my eventhandler ?
I already did, it doesn't stop at all
So i have some code that fills in the whole map with 1 block like this:
http://prntscr.com/bdazqa
But i ran to a problem: after executing the for loops at around 7000-7500 times on a 200x200 world, the bot simply just stops working, it also disappears from the minimap. Also i can't connect him back unless i exit the .exe file and reopen it. Same goes for compiling the codes.
Does anyone have any idea what is causing this problem? And a solution if possible would be very welcomed too.
Awesome puzzles, awesome work and I absolutely loved them. 11/10
achievement get: broke beta saver
Why you even quit ee while flying in one-way?
What ?
Update: i tried completing another campaign and return but i'm still stuck
So i don't know if this bug was reported or not, but here goes:
Today while playing Technological Terror and got to mini #11 when this happen. It was getting laggy for me, so I took a refresh and this happened when i came back.
http://prntscr.com/9cx89m
I got stuck into one of the 1 way blocks, refreshed 3-4 times, leave lobby and came back but the problem is still there.
Can you look into this please, thank you!
so only 1 person will get the code ?
i can't see the image in the day 3 file...was this intentional ?
You should connect with
PlayerIO.QuickConnect.KongregateConnect("everybody-edits-su9rn58o40itdbnw69plyw", UserID, GameAuthToken, null);
To get userid and gameauthtoken: http://capasha.com/capasha/fb_kg_ag.html
Here can you read about the API to .NET, https://gamesnet.yahoo.net/documentatio … netclient/
If you want help, I'm using TeamViewer. The most programmers use TeamViewer.
Easy to help too, because it's a remote administration tool. But you can chat on it too.
My nickname on TeamViewer is capasha, if you want to add me.
Capasha can you add me on teamviewer ? i'm encountering some issues . My teamviewer name is koozingEE
I have to go now, but will look into this when i get back, thank you guys. I'll ask more if i bump into any further problems
Well, i don't really understand how the PlayerIO works
Also since i can't log in from mainsite using kongregate account, i assume that my Account is not stored in the same place as EE players (is it?) and that i have to log in through kongregate( like you said) but how do i do this ? what should i use ? ( I don't know much about this)
So i have been wanting to mess around with bots since i knew they are allowed.. but i'm having trouble with this field because:
- I have little knowledge about how this work.
- I have watched Jabatheblob1 and checked the codes he provide, but since i'm playing on Kongregate it's impossible for me to just copy paste. And as mentioned i have little knowledge about this.
Therefore i'm asking if there is anyone willing to spend their time helping a newcomer with this things, via i don't know email, or maybe facebook ?
Also, i want to point out that i know some coding basics, so you won't have to walk me through it all.
Looking forward to seeing some help, and thankyou for even reading this.. good day folks
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