Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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hI GuIze I maEK prO hOk juMP lEveL, u shUd plAi>?
lInkn pArk twO mAp: http://www.everybodyedits.com/games/PWYW3dupXAb0I
EDITION:
lEveL too???? http://everybodyedits.com/games/PWtXbxKCjDb0I
Title, I can't stop making these kinds of minis anymore, so bear with me guys. TIL you can get a small world in about an hour, so prepare for a lot of these in the near future (Once I wake up and can buy like, 3 more).
Small Worlds
Can be done in as few as 3 jumps (level dependent)
Small #1
Small #2
Small #3
Small #4
Medium Worlds
Require more jumps and a higher degree of movement control
Medium #1
Medium #2
Large World(s)
The mother(s) of all holdspaces. Separate challenges combined into one map.
~Work in Progress... Stay Tuned~
(Many?) More to come depending on your feedback~
Not sure if this should go in Rooms or Level Creation, feel free to move it around as you see fit.
First time trying my hand at creating a holdspace challenge because all the cool kids are doing that nowadays, right?
http://everybodyedits.com/games/PWhdVDZLmMbkI
Gif of level (Bad quality because potato laptop): http://gfycat.com/GoldenJubilantHorseshoebat
if you think you're going to get away with copying a picture then you're wrong
at least make something that involves you're own creativity
o poop it's the idea police.
I never took credit for the art, guess I'll link the source in the description as well :V
EDIT:
First level that's bigger than 50x50, yay!
Designed to be a short, relatively easy map. COINS OPTIONAL (Unless you want that shiny gold crown, of course!).
Blue coins are just there for an added challenge, figure out how to get all 3!
http://everybodyedits.com/games/PWzBCneYCub0I
I'd love some feedback (Yes, even "This level looks terrible") and thoughts on how to improve it!
Had a spare 50x50 laying around so I decided build a box with smaller boxes in it with little boxes that people can jump on to move to the next box.
http://everybodyedits.com/games/PWlSXFgqKmb0I
Images for lazy people:
Why didn't I just take a big picture of all the levels instead of doing this...? Oh well, enjoy... I guess...
I heard there's a guy who has a few empty worlds, just waiting to be donated somewhere.
I heard he's been fairly active recently, and has beta access to boot.
I also heard he isn't too great at art, but he's still learning more and more.
Since you're not the leader, I'm not sure why I would share this information with you.
However, it may prove more useful for you than for myself...
Sunset wrote:Kirby wrote:some man wrote:AmdS wrote:Yes, you lost your mind.
A level doesn't need to have very colors to be fun, just simple things that make you enjoy the level. And I enjoyed the level.
the point was that for some reason i remember the post having a "Screenshots" spoiler and one of the minis looked like this
http://i.imgur.com/8VocciP.png
i don't have any grudges against plain gray beta block minis and don't understand what just happenedIt was like that at some point, but the minis weren't nearly as bad as you thought they were. I guess pictures can be misleading. Maybe why he removed them?
Removed them because they were taking up waaayyy too much space in my puush account. Also changed worlds because a friend needed to use the massive one.
Actually just kidding, this is a social experiment and you failed miserablyok thanks for pointlessly bashing on the concept of making logical decisions based on screenshots in an attempt to frame me as a picky a-hole and get yourself more woots
I'll bash random internet people anytime!
Thanks for being such a good sport about it.
some man wrote:AmdS wrote:some man wrote:AmdS wrote:Your amount of post just says that you is a old user, and you post too much, bad posts sometimes. Clear your comment:"this looks bad". Not just say something like this, just justify, explain.
i remember compressed pictures that looked like they were taken in fullscreen and the minis being made of colored blocks other than gray beta
...is this a social experiment or am i losing my mindYes, you lost your mind.
A level doesn't need to have very colors to be fun, just simple things that make you enjoy the level. And I enjoyed the level.
the point was that for some reason i remember the post having a "Screenshots" spoiler and one of the minis looked like this
http://i.imgur.com/8VocciP.png
i don't have any grudges against plain gray beta block minis and don't understand what just happenedIt was like that at some point, but the minis weren't nearly as bad as you thought they were. I guess pictures can be misleading. Maybe why he removed them?
Removed them because they were taking up waaayyy too much space in my puush account. Also changed worlds because a friend needed to use the massive one.
Actually just kidding, this is a social experiment and you failed miserably
I'll give you some actual feedback.
First, I did not try any of the rooms other than the first room, so keep that in mind for the rest of my critique.
The first room is not good, and I don't like the looks of the fourth one either. The second and third minis look substantially better, although I'd have to actually test them to say that with certainty.
There are two main issues with the first room:
1. The very first "arrow jump".
In my experience, most people who have been playing the game for a while despise these, along with the similar "one dot jump". The issue is that they are basically the same no matter where you encounter them, so if you'd beaten one, you've beaten them all. Playing something you've beaten before isn't a bad thing in and of itself, but the types of things people like to play again tend to be things that are relatively free flowing and can be "mastered". As an example, a series of jumps on decent sized platforms can be accomplished without a single error by a skilled player. I've yet to see anybody who can do an arrow jump consistently and without fail, even though they are one of the simplest challenge types.
Think of it like "precision" vs "quick adjustments". An example of a mini based on quick adjustments is one that would require the player to run fast and jump up into dots then hold down to land on a three-block wide platform, and will be forgiving as long as the player gets the general sequence right. A mini based on precision, however, requires pixel-perfect actions, and are almost always a lot less fun. Just from eyeballing them, the second and third minis look to have a bit more of a focus on multiple adjustments than on pixel-perfect actions.
2. The general "cramped tight jumping and fall down" style.
Its claustrophobic, especially when combined with pixel-perfect gameplay and the knowledge that if you make a single error you will have to do an annoying challenge again (the arrow jump). When it comes to fun, big and fast almost always trumps small and precise. The fourth mini looks like it has these problems as well.
Here is a general rule of thumb you can rely on: if you have a single dot on its own, a single arrow on its own, or more than one single block, its probably not fun. If you have lots of arrows, lots of dots, and big wide platforms, it might still not be fun, but its a lot more likely to be fun than the tight cramped minigame.
Wow, that was really deep. Managed to catch you in game and get a touch more feedback.
Adjusted first room to be less about pixel-perfection and more about providing a better difficulty curve.
Changed second room from horrible arrow pool madness to fast jumping and air control.
Changed arrow jump in last room to dot jump (more lenient), but otherwise kept the puzzle the same.
this looks bad
Thank you for this interesting and constructive comment!
Perhaps if you read the post you would notice that it's about gameplay and not looks, but that would be too difficult. Let's just look at the minimap and make hasty assumptions, shall we?
Hey again guys, just trying to get back into the groove of creating levels, for this one I'm focusing entirely on game play (So sorry about the lack of story, art, and general cleanliness of things), mainly platforming ("Minigames" implies they're too easy, but "Challenges" implies a higher degree of difficulty). I'm looking for feedback on certain levels, but more importantly my style in general.
Thanks for the feedback, guys! In regards to the last challenge, it literally was just me placing random arrows (Looking back, probably not a good idea ). Whoops.
I'll make some updates now.
I know it's not really "unfinished," however this is my first time playing the game since... 2011(?), and I'm looking for some feedback on a tiny level that took me about 10 minutes to create.
The aim of this level was to appeal to players who understand the basics of EE platforming (At least how it was back when I played) and can demonstrate control of movement when facing moderately difficult arrow patterns. It's 100% possible blahblah, I'm just looking for some tips and areas for improvement!
Without further ado, link to the level ID because can't post links: games/PWNANtGXdTa0I
Thanks for checking it out! (On a side note, are crews still a thing? I tried to make one long ago, and it lasted about 3 hours because we forgot to exchange contact info)
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