Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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TaskManager wrote:damn work on new game died
who could have thoughtThere is not enough evidence to conclude development has stopped.
What evidence is there anyway? Why have people started saying this recently? Not rhetorical I just haven't kept up with these things.
"Just take a little time, doesn't cost even dime"
Hello Dazz! I remember you making some pretty cool art back in the day. It's weird to think I was probably 10-12 years old when I first saw your art worlds, and now I'm 22.
Honestly this is probably the most productive discussion I have seen on this forum, a lot of different ideas being discussed without it devolving into toxicity. Also shoutout to mutantdevle for consistently giving excellent responses in threads like this.
> I really don't care...?
then don't reply. simple. you care the second you decide to interact, as you feel your opinion is valuable enough that it needs to be heard. if you didn't care you'd regard my statement as useless and you wouldn't reply, thus not caring what the outcome of my message is. you said it best yourself, "People are entitled to their own opinion and I'm entitled not to care about them. " soo when are you going to take your own advice?
also when am i getting unbanned
What the hell man you just sat down and decided to type out the most annoying response you could think of
i've been playing Celeste it's pretty cool
This is a really good game imo. Amazing soundtrack, sweet story, and fun challenging gameplay. Highly recommend unlocking the extra content like B-sides, and chapter 8 and 9. Chapter 9 especially has some very creative challenges/mechanics (though I didn't like the second half as much).
!join
The solution to your problem is something called version control. It's similar to your second theory, but instead of waiting until everyone is finished to compile everything together, you should keep a shared file, and people can update that file with the latest version of the level. Obviously you will have problems if two people work on the level simultaneously and end up with different versions of the level that need to be merged. That's why there are usually tools to do this stuff for you, like git. I don't exactly know the format of eelvl files, but I don't know if you will be able to use git to merge them without conflicts. Ideally there should be a tool designed for version control with eelvl files, but I don't know if this exists. Another thing I thought of is somehow converting the eelvl format to something that git can deal with? Might be easier.
Even if you try to keep track of versions manually, eventually you will have to merge versions together, which as you said, requires a bot/tool. So if you want to avoid doing that, you probably have to think of some strategy to avoid ever having to merge. The requirement for this is that the level is only being edited by a maximum of one person at a time. Your first theory meets this requirement, but like you said it's slow. It would be better if anyone can work on the level whenever they want, as long as they are the only one working on it during that time. The downside is that this requires a lot of communication, and if someone messes up and we end up with multiple versions that need to be merged, we have to resolve the issue manually. So the approach should be to minimise the damage by updating frequently with small changes, instead of doing a big change and potentially having to redo the whole thing.
It could be that they are talking about the total number of players, not the amount of players online at once.
Gosha wrote:Zoey2070 wrote:AI-generated smiley NFTs WHEN
tag yourself i'm sighing square smiley with anchor-shaped goatee
selection of smiley meat cuts (bottom right)
I never liked these insanely ridiculous levels personally. Because i believe more in creating an memorable experience.
I mostly agree, but I think up to FV is fun, even though I haven't beaten FV. For me it stops being fun after that, maybe because it's so beyond my ability. Or maybe the levels that come after are just lower quality than FV. But I really admire the players that are able to beat them, that display of skill is just cool to me. So I guess I appreciate those levels for being able to test those top players and push the boundaries further.
These videos what you have made , it might reflect around 12~16% of knowledge about history of minigames.
Just only popular players that have beaten many campaigns or extreme levels ?
How about thinking to discuss at some obscure players and minigames which changed the concepts and ideas to styles?
Are you saying those videos should include different players and minigames (if so, give examples)? Or that Kirby should make different videos?
Jumping 100 numbers ahead was fine as an informal way to show N1KF's point, but I think a formal proof should just use increments of 1 like any other induction, otherwise things probably get unnecessarily convoluted.
It would be sufficient to prove that every number greater than 4 is greater than the length of its text equivalent, because this would mean the pattern would be strictly reducing until you get to 4 or below, then as we've already shown it will just go back to 4.
It would be a proof by induction with a bunch of cases to handle based on the way we encode numbers to text.
Each case would affect the gap between the number and the length of the string, either making it bigger or smaller. If the gap gets bigger or stays the same (string gets smaller, stays the same or goes +1), then the assumption holds. If it gets smaller (string gets bigger by more than 1), then we have to prove that the gap doesn't close, i.e. that the number is still greater than the length of the string. That probably either requires us to prove a lower bound for the gap for each case where this happens, or we actually have to extend the assumption include a lower bound on the gap and do induction on that as well. I suspect the latter could work because it seems like the gap generally gets bigger, even if it fluctuates at times, so we assume a lower bound and just make sure the fluctuations are never big enough to make the gap close.
Something I can observe is that most of the increases in string size happen in the numbers 1-19. 2 digit numbers higher than that are the same as incrementing from 1-9. 3 digit numbers are encoded the same as 2 digit numbers but with some extra words in front, so we see the same pattern. It looks like incrementing a number ending in 9 is always non-increasing string-wise. Adding a new digit (99 -> 100, 999 -> 1000, etc.) is also non-increasing string-wise, since a bunch of digits become 0. Hopefully it's clear that there's a finite amount of stuff to prove here, since the encoding is systematic and you can kind of generalise it. Though technically every 3 digits we are adding a new word (thousand, million, billion, trillion, ...), which kind of needs a limit. If my observation is right then you only need to handle increases in string size in numbers 1-19, and show that those fluctuations get "corrected" and will never be big enough to close the gap for numbers over x. Just have to show all this stuff formally and you have your proof.
skullz17 wrote:chzandham wrote:Is Satanya "dead"? It seems they haven't been active about discussion lately and talk about the supposed EE Reboot which has been passed around a few times has been slient for quite some time. I'm beginning to wonder if it's more so an idea than a true interest.
She posted this update just 6 days ago.
So she's full of **** like everyone else?
What makes you say that?
Is Satanya "dead"? It seems they haven't been active about discussion lately and talk about the supposed EE Reboot which has been passed around a few times has been slient for quite some time. I'm beginning to wonder if it's more so an idea than a true interest.
She posted this update just 6 days ago.
Well this topic has a bunch of leaks, which gives some idea of what is being worked on.
every number comes back to four
pick a number.. any number.. 15? okay,
f i f t e e n
seven letters
s e v e n
five letters
f i v e
four letters
one hundred sixty nine
o n e h u n d r e d s i x t y n i n e
n i n e t e e n
e i g h t
f i v e
f o u r
Thanks I honestly had no idea what OP meant until you posted this. However since I'm not a meth addict I don't think this is neat at all.
boredguy69 wrote:Rivelka wrote:boredguy69 wrote:Rivelka wrote:I fixed the 150x150 world bug. Also Half Blocks for Winter 2018 do work!
The "game.cs" has been returned to old code, due being "too messy".
Lmao you gave me a 25x25 instead of a 150x150 the bug is still there or you accidently gave a 25x25 somehow.
I wrote "world13" which means a big world. The original world removed from your account and added a new one. I think, that the time between these changes have to pass for some time.
lol unironicaly a day passed and I still have 2 25x25 labaled as big worlds
I think that a few days have to pass to apply these changes. idk why.
yep just wait a few days, nothing wrong with my code
idk man I think if you add a big world to the database and the game reads it as a small world, there might be a bug
Or if you are correct, you should probably figure out why it takes a few days to update. I don't think you should continue without understanding how your application works.
For me it's Ex Crew Odyssey, I remember spending 6 hours during an afternoon to beat it when I was a kid, since then I've been addicted to the map and speedrunned it multiple times. Legendary map
Agree with this, Odyssey is still one of my favourite maps. Another that comes to mind is Stagecrew's Endeavour.
I'm not sure why you need to change owner name, but if you're doing this in order to give yourself edit, note that you can do this by opening chat and clicking on "edit" or typing "/edit". Also you could change your EEO name to the owner's name instead of the other way around. If you actually need to change the owner for some reason, I don't think there's an in-game way to do that. Are you worried about being accused of stealing someone else's level when you publish?
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