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#1 Re: Game Discussion » My EEU Review/My Opinion (In Beta) » 2019-10-19 02:17:58

I agree, the physics change means that the way we are used to making levels in EE does not translate that well to EEU. It also doesn't really feel that nice to control your smiley compared to EE. It could be that I'm just used to EE physics, so EEU physics feels awkward as they are pretty similar apart from small differences. But I think the fact that it takes longer to slow down when you are moving fast (pretty much feels like ice) is objectively bad for minis that require speed control or precise movement. This type of motion should probably give the feeling that the smiley is heavy, but the smiley actually feels pretty light (like in EE) in every other situation, so you just get this uncomfortable feeling due to the inconsistency, because your smiley suddenly doesn't move how you expect it to at high speeds.

#2 Re: Game Discussion » How many people are actually excited for EEU? » 2019-08-13 11:44:06

I'll probably play for at least a few months. Even if I become inactive in-game, I'll definitely stick around in the community for a while and try to make suggestions to improve the game, as I've done for EE.

#3 Re: Game Discussion » EE Memes » 2019-08-02 12:00:42

Yes, it doesn't mean you can't criticise anatoly or that you have to like him/his posts, just don't be unnecessarily toxic.

#4 Re: Game Discussion » EE Memes » 2019-08-01 22:28:52

Memomemo wrote:

hey look a relevant meme about a relevant topic about an irrelevant person wow

Hey look it's another idiot who thinks it's funny that the community constantly bullies and rejects someone from their only form of escapism while they are probably struggling with problems in real life!

Grow up.

#5 Re: Creative » Pixel Art Signatures » 2019-08-01 20:17:15

Can I have one? Just "skullz"

#6 Re: Game Discussion » Imagine if Benjaminsen had EE ownership again » 2019-08-01 12:30:35

LukeM wrote:

I guess I'll give an overview of what happened between me, Gosha and Xeno, as although we're all pretty biased, I guess I'm probably the person whose biases cancel out the most.

Thanks for this, I can now see how the situation was partly due to mistakes made by gosha. But overall, my opinion has not really changed.

The fact that xeno thinks he was not acting childish in that discord screenshot is XD and honestly he needs to hold himself to a much higher standard. From what I can tell, the situation would not be difficult to resolve if a more competent and reasonable person was put in xeno's position. I would put blame mostly to xeno for the situation becoming as heated as it did. But it's not just that it became heated, it's the fact that he is being told by his developers that there is only one option, and yet he keeps getting mad without offering any sort of alternative solution. Obviously the developers could have explained it better, but that's not the point. Given his role on the team, it is sad that xeno appears to completely break down in this situation, and shows his poor people skills. imo an owner should be more of a calm mediator of discussion, but in this case xeno is the one creating chaos.

We could say that it is understandable from xeno if we take his personality into account, and that's nice and all but actually the personality itself is the issue, and unfortunately I doubt it will change. I personally don't think he is suitable for the job for this reason. And what happens when he stays like this, is that the staff become the ones that have to work around xeno's personality, which works I guess, but it's probably sub-optimal and kinda sad to see.

#7 Re: Game Discussion » Imagine if Benjaminsen had EE ownership again » 2019-07-29 21:53:21

Slabdrill wrote:
Xenonetix wrote:

Kirby, Master1, & Tiralmo are the Campaign Curators.

What is the role of a campaign curator in a game that doesn't have any campaigns?

Campaigns will be replaced by featured worlds, so they will probably be responsible for those //forums.everybodyedits.com/img/smilies/smile

#8 Re: Game Discussion » Describe yourself in EE » 2019-07-27 23:25:41

- played since 2011
- got honorable mention in the sci-fi contest (Schizoid's Android), as well as many other contests, but never placed in a single one
- first person to make switch binary systems (made one on the day that switches with IDs were released), possibly also the first one to make a level with them (The Arena) but not sure
- later on I made a really slow and terrible calculator because I didn't actually know how to make binary adders properly and didn't think to research it until atilla came along and said my system was dumb
- have contributed to the legendary world "Nothing"
- have owned two crews in the past, neither of which managed to release any worlds
- made a level series (https://forums.everybodyedits.com/viewtopic.php?id=9782) which is incomplete and the last level was released in 2015. I was actually working on episode 4 recently as my last level in EE, but unfortunately it seems I will not get to finish it
- pretty much stopped playing the game actively after 2015ish

#12 Re: Game Business » The Best of Everybody Edits Campaign & Information on EE Offline » 2019-07-18 18:51:53

There were no negative posts, it was literally just **** with those positive parts put in just to stay on topic.

#16 Re: Questions and Answers » Work in Progress Setting Help » 2019-07-04 11:24:42

Should work as long as they both have the same role. Otherwise it's probably a bug.

#17 Re: Forum Discussion » Add the ability to fully mute someone on the forum » 2019-07-03 01:12:02

Peace's posts don't look like what someone with bad english would write, or even what a kid with bad spelling would write. He often gets all the right characters but they just end up in the wrong order. It actually just looks like a bunch of typos, so I've always imagined that peace just writes all his posts at 150wpm and doesn't proofread (judging by the quality of his posts, probably doesn't spend long reading the posts he replies to either). Doesn't he ever look at his posts and see how poorly they are written? I feel like he's a troll but I wonder what mental illness would be required to troll like this.

#18 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-27 12:53:56

I never even imagined the stages to be anything harder than basic-easy when I made the suggestion, idk where this concern came from. As I said, it's like an extended tutorial so everyone should be able to complete it fairly easily.

#19 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-24 15:23:48

peace wrote:

yeah and oyu think levelign up snd getting much action blcoks/hour is better then?

Yes it's a lot better for the reasons explained above. To reiterate: 1) it's quicker, 2) forces the player to actually play the game 3) feels rewarding because it is a progression through stages, rather than just waiting for energy. Didn't mention this before but it also seems easier to adjust as new blocks are added.

If you're trying to say that it's still a high density of information, I am only suggesting the concept and I am sure the developers could find a balance where it doesn't feel too slow but not too fast either. Also, don't forget that you are free to take the time to experiment with your new blocks before you try to level up again, so you can go through it at your own pace.

#20 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-23 19:29:10

peace wrote:

no you shoudl just be bale to buy all tehe action blocks and then watch teh videos you sugested

The levelling system would be designed so that it is quicker to unlock all the action blocks in the game than it would be to buy them with energy (at least when there are a large number of action blocks in the game). It should be able to be easily completed in a couple of days.

The idea is trying to tackle multiple problems at once. Two of the problems are that it takes too long for a new player to unlock all the blocks, and that the number of action blocks that exist make it overwhelming for the new player to try and learn them all. At first I thought that all the action blocks should be available from the start, but I think there is value to making the player learn in increments. If they have to watch a bunch of videos right from the start to understand what's going on, it might be too much. But if you lead them through slowly, and make the experience feel rewarding (maybe even give them a random cosmetic item at each level up), it probably feels a lot better. It's like an extended tutorial. One other problem that this tries to solve is the economy problem I mentioned. This actually forces the player to play the game in order to unlock the desired items, which is the usual economy model for most popular games, whereas in EE you just get energy by waiting, and all you need to do is login every now and then to spend it. I hope that a similar approach is considered for cosmetic items and the in-game currency.

Another way to do it would be to just make it an actual tutorial campaign with action blocks as rewards at each tier, but this seems more time consuming and difficult to make. If it is done this way, rather than guide the player through the world with text, use the videos as tutorials while the worlds just act as examples of the blocks in action, while also being the "stages" that the player must advance through to unlock all the blocks.

#21 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-23 18:02:50

Sensei1 wrote:

Maybe limit the blocks of new players to easier tools. Maybe create interactive guides and tutorials for building.

I really like this. One idea that I had a while ago was a levelling system that would help new players learn how to use all the action blocks. Instead of buying the blocks with energy, you would unlock them by levelling up, up to a cap. I haven't thought of a way for players to earn xp. Once you hit the cap, you would get any new action blocks for free. Cosmetic items would still be bought with an in-game currency. I think this idea is also a step towards improving the way EE's economy works which imo doesn't make a lot of sense atm, especially when you look at how a lot of other popular games do it and how it often seems to be an important factor in driving engagement for those games. In contrast, energy in EE only encourages logging in every so often, not actual engagement.

I also think there should be a library of short videos explaining what each action block does and examples of how to use them. Each time you level up, the videos corresponding to the blocks you've just earned should show up and be accessible from the client. This isn't exactly a building tutorial but gives some guidance on how the blocks could be used.

#22 Re: Off Topic Discussion » Favorite all time OST » 2019-06-22 15:49:59

Is this limited to video game OST?

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#23 Re: Off Topic Discussion » I cheated » 2019-06-21 19:58:29

Probably depends on context. Did you decide to play along for fun or was there some underlying issue in the relationship?

#24 Re: Graphics Suggestions » [EEU] Bricks » 2019-06-20 11:52:13

Huge improvement, but can still be improved. For instance, for the border problem that gosha pointed out, you could shade the border by making it lighter at the top left. Not sure if it's better to do a gradient or just have the top and left sides a lighter shade.

#25 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-20 11:21:40

They should just make a better lobby system or find other ways to promote worlds with good level design, then even if the bad worlds exist, doesn't matter because we don't have to play them.

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