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#1 2019-01-03 10:48:02, last edited by Nexus221 (2019-01-03 10:50:40)

Nexus221
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From: im rite behind u
Joined: 2016-04-15
Posts: 201
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[EEU] Ingame scripting

i mean it would be amazing if there was a simple coding language in eeu in which u can create unique own blocks/hazards
like you choose the block which should perform the action and code it for example,
Whenever someone joins the world,
then
Move the triggering player to the current block


or


Whenever someone says "!changeblock", --Changing block
then
Change the current block to "ID"

or

Whenever someone touches the current block, -- Hazard block
Kill the triggering player


or a "code" block which will perform the actions in total, which is not about the block itself


example:

Whenever someone leaves the world,  -- Goodbye message
Say in chat "prefix (name)" "Message"


or something harder,
Whenever someone hits a "Blue" key,   -- Change every foreground block the player can see if the blue key is hit and their team is blue
And their team is "Blue",
then
Every "foreground" block The player can see,
Change the targeting block(s) to "ID"



so as i said a simple and easy coding language for any block.

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#2 2019-01-03 11:21:54

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [EEU] Ingame scripting

the suggestion feels complicated but i think it will benice if it wont be messy


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thanks hg for making this much better and ty for my avatar aswell

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#3 2019-01-03 17:31:41

Security-Drone
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From: Chile (Homeland: UK)
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Posts: 272

Re: [EEU] Ingame scripting

I'm guessing Lua would be an optional choice for such a scripting language, I've got a little experience with it (thanks to TPT)... Unless you're willing to make your own scripting language.


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#4 2019-01-03 17:55:02

drunkbnu
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Joined: 2017-08-16
Posts: 2,306

Re: [EEU] Ingame scripting

Check this out.

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#5 2019-01-03 17:59:43

mikelolsuperman
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From: North Korea
Joined: 2016-06-26
Posts: 1,683
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Re: [EEU] Ingame scripting

You can probably also create a bot that has admin command access and whenever someone touches a block it does /kill player. If it's gonna be simple it could get added but if you need about as much knowledge for this as you need for creating a bot that can do this then you might aswell make a bot.


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I also like lasagna, but not when it's blue

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#6 2019-01-03 19:11:14

KirbyKareem
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From: America
Joined: 2018-03-31
Posts: 465

Re: [EEU] Ingame scripting

Nooooo pleasase dont add this, I don't want EE becoming roblox ;(


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#7 2019-01-03 19:21:52

mutantdevle
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Posts: 3,848
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Re: [EEU] Ingame scripting

I can't remember where but I recall staff mentioning the potential for having official support for bots in EEU. It was one of those 'maybe' things though so there are no guarantees here.


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#8 2019-01-03 19:37:51

mikelolsuperman
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From: North Korea
Joined: 2016-06-26
Posts: 1,683
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Re: [EEU] Ingame scripting

KirbyKareem wrote:

Nooooo pleasase dont add this, I don't want EE becoming roblox ;(

Oof wdym turn into roblox?


Blue is my favourite color
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Signature made by Nebula

I also like lasagna, but not when it's blue

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#9 2019-01-04 08:13:39

Nexus221
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From: im rite behind u
Joined: 2016-04-15
Posts: 201
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Re: [EEU] Ingame scripting

KirbyKareem wrote:

Nooooo pleasase dont add this, I don't want EE becoming roblox ;(

roblox is 3d

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#10 2019-01-04 09:33:18

Anatoly
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Re: [EEU] Ingame scripting

HG wrote:

Check this out.

He's not suggesting to create a bot, but a coding for blocks, so he can add his own functionality, e.g. spikes for his own new texture, but I don't think wed need coding for this.

#11 2019-01-04 18:26:37

POLAK23P
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Joined: 2015-04-20
Posts: 74

Re: [EEU] Ingame scripting

I suggested that to bytearray a few weeks ago, hope that becomes a thing

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