Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Since the reboot is going to have customizable world sizes, there could still be different sized worlds, right? If they set a limit for world sizes in each category of worlds, there would be different world sizes.
I thought up of gigantic size
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#Joe Griffin
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you're a genius
thx
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#Joe Griffin
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or make that sizes in other way - count sizes by amount of blocks
like 20x30 = 600 blocks
so to 2500 blocks, is small
to 10.000 is medium
to 40.000 is large
ect...
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yeah i like thi sidea and there shoudl be a forumla in how mcuh you pay for every block ima think of a formula that lets you pay like 1 energy orso for 1x1 but like ~20-30K for 2048*2048
thanks hg for making this much better and ty for my avatar aswell
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or make that sizes in other way - count sizes by amount of blocks
like 20x30 = 600 blocks
so to 2500 blocks, is small
to 10.000 is medium
to 40.000 is large
ect...
If they make a world completely streached out in one direction...
Btw here is my idea for the energy needed to buy worlds.
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#Joe Griffin
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▼TrytuIf they make a world completely streached out in one direction...
Btw here is my idea for the energy needed to buy worlds.
▼A table
maybe do a ratio limit, like 1:10
or minimum block amount of width/height (like 3, or 5, or 10)
that would decrase chance of getting out of map, or breaking the point of map where the accuracy of your movement is visibly strange/small
(that mean i guess that would happen, because minecraft has same problem with coordinates, but then map could be segmented to smaller chunks, so position wouldn't be as big problem)
from the other side if even map is 10.000x1, it's still take same amount of data as 100x100 medium (i guess)
and i think player should pay for amount of blocks, like for 10 energy, you can buy 25 blocks of space
and i think, it would be great if resizing map would be possible, nwm, it would be bad idea, that mean quite strange to use
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nice idea but 2048x2048 worlds might be a little too big for rEEboot to handle..
when your signature makes about half your comment
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nice idea but 2048x2048 worlds might be a little too big for rEEboot to handle..
current ee can handle 4-bit integer limit squared
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#Joe Griffin
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Introduction wrote:nice idea but 2048x2048 worlds might be a little too big for rEEboot to handle..
current ee can handle 4-bit integer limit squared
sorry for me being dumb but what does that mean?
when your signature makes about half your comment
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ILikeTofuuJoe wrote:Introduction wrote:nice idea but 2048x2048 worlds might be a little too big for rEEboot to handle..
current ee can handle 4-bit integer limit squared
sorry for me being dumb but what does that mean?
tl;dr; The game would already be able to handle worlds bigger than 2048x2048 it it wasn't for the PlayerIO data limit which won't be there for the rEEboot, so its possible that we could allow for worlds that big, depending on how things go / what we decide on later.
Sounds like they meant 4 byte (32 bit), which is the standard integer used by most programming languages, so the maximum x and y value the game could store.
The theoretical maximum world size would be much lower than that though, as I'd guess that arrays are indexed using 32 bit integers, so x*y would have to be less than 2^32.
Things like physics and image positions would probably break way before that though, so I'm guessing that if you got anywhere near that things would start acting really weird (similar to what used to happen when you got near the edge of a Minecraft world if you want an example).
All of this is theoretical though, your computer would run out of memory WAAAY before that, but the game can currently handle worlds as big as 2048x2048, its just the playerIO data limit stops worlds that big from saving . The playerIO limit is only 500kb though, which isn't that much, so we could probably increase / remove it in the rEEboot, allowing much bigger worlds, especially when combined with a world save format thats much more efficient than playerIO's one (which is really inefficient btw)
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Introduction wrote:ILikeTofuuJoe wrote:Introduction wrote:nice idea but 2048x2048 worlds might be a little too big for rEEboot to handle..
current ee can handle 4-bit integer limit squared
sorry for me being dumb but what does that mean?
tl;dr; The game would already be able to handle worlds bigger than 2048x2048 it it wasn't for the PlayerIO data limit which won't be there for the rEEboot, so its possible that we could allow for worlds that big, depending on how things go / what we decide on later.
Sounds like they meant 4 byte (32 bit), which is the standard integer used by most programming languages, so the maximum x and y value the game could store.
The theoretical maximum world size would be much lower than that though, as I'd guess that arrays are indexed using 32 bit integers, so x*y would have to be less than 2^32.
Things like physics and image positions would probably break way before that though, so I'm guessing that if you got anywhere near that things would start acting really weird (similar to what used to happen when you got near the edge of a Minecraft world if you want an example).
All of this is theoretical though, your computer would run out of memory WAAAY before that, but the game can currently handle worlds as big as 2048x2048, its just the playerIO data limit stops worlds that big from saving . The playerIO limit is only 500kb though, which isn't that much, so we could probably increase / remove it in the rEEboot, allowing much bigger worlds, especially when combined with a world save format thats much more efficient than playerIO's one (which is really inefficient btw)
Will the reeboot be able to handle 4,294,967,296 blocks? I mean minecraft can handle 74,016,000,000,000,000 blocks. Or if modded to limit 1000 blocks high, 36,000,000,000,000,000,000 blocks.
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Suggestion: Minecraft sized worlds.
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Suggestion: Minecraft sized worlds.
You can't do 3-D but if save files is proper then 900,000,000,000,000 blocks per world should be possible.
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#Joe Griffin
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