Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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As it's easy or hard to tell, of course i do!
Mainly to change level titles to have symbols in them, for accuracy (And the fact people are amazed at it and always come to levels they see strange symbols in)
You, however...?
I Mess with packets and try to learn more then just rapidly changing your smiley and junk like that.
I Think i might have found how to make a block un-solid but I doubt that it will work.
OH YEAH! I also use EE animator in Open worlds to mess with all the others... They all start freaking out
I don't use it. I hate WPE packet editors just to annoy people or get things that no one else could ever have
I use it to make simple animations, keeps noobs impressed.
Rock Pack Animation Looks Quite Good.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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I Mess with packets and try to learn more then just rapidly changing your smiley and junk like that.
I Think i might have found how to make a block un-solid but I doubt that it will work.
OH YEAH! I also use EE animator in Open worlds to mess with all the others... They all start freaking out
i hate EE Animator if is not use for non-chat users/players
I don't only use WPE Pro, it's just a singular packet sniffer, it is lacking a variety of options that could potentially deem useful.
I've always loved playing with, and snooping through data that is being retrieved and sent through the server, it interests me how they both talk to each other, and how easy it is to manipulate it.
@Woflexile: That isn't possible with WPE, since there is no handlers on which object specifically is solid. HOWEVER, you could do some advanced stuff and make it possible for every single block to be a dot.
Think of this as almost-good noclip. But what is better than this? A proxy, since a proxy could handle most of this and send data specifically to the client, meaning that you could press anywhere on screen to make a dot client-sidedly, which would be a great noclip if you think about it
*u stinky*
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my computer dose not like it '.'
Heck yeah, I use it. Animations, smiley animations, and as a side note,
How do you use EE animator!?
I just started using wpe, and I like it.
Im gonna start making packet bots soon (don't say anything eebeast)
But ya wpe, fun fun fun.
I use it to change smileys ten times a seconds and stop anyone from winning if somehow I end up in a position of leading one of those things where you have to match the smiley.
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As it's easy or hard to tell, of course i do!
Mainly to change level titles to have symbols in them, for accuracy (And the fact people are amazed at it and always come to levels they see strange symbols in)
You, however...?
I use EEBot for that, no need for WPE Pro, which I don't feel like learning how to use.
Proof: http://everybodyedits.com/games/PWxWEQ9kiya0I
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The First Gamer wrote:As it's easy or hard to tell, of course i do!
Mainly to change level titles to have symbols in them, for accuracy (And the fact people are amazed at it and always come to levels they see strange symbols in)
You, however...?
I use EEBot for that, no need for WPE Pro, which I don't feel like learning how to use.
Proof: http://everybodyedits.com/games/PWxWEQ9kiya0I
I'd actually like EEBot, but i'd rather make my own.
Ya know, so i could INFUSE a part of my soul into a program.
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Okay, then make TFGBot.
Actually, that name would never work.
But i won't need to name the bot until it's finished, which will be in a few months.
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Would it be just for you? Or for everyone?
I can't distribute something that has ME in it, it's just not possible.
So yeah, it'd be a personal project.
May have to ask Cyph1e for assistance on connecting to player.io, but apart from that...
May have to ask Cyph1e for assistance on connecting to player.io, but apart from that...
lol
Last edited by BillyP (Nov 12 2011 5:35:14 pm)
HOW DO YOU PEOPLE MAKE THESE THINGS!
THESE ARE AWESOME AND I WANTO MAKE ONE
Last edited by dinger (Nov 12 2011 6:31:38 pm)
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