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#1 2017-06-26 11:28:08, last edited by Felipino (2017-06-26 11:29:02)

Felipino
Member
Joined: 2017-06-26
Posts: 6

EE went downhill?

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

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#2 2017-06-26 11:54:17, last edited by Kirby (2017-06-26 11:54:54)

Kirby
Member
Joined: 2015-04-04
Posts: 4,307

Re: EE went downhill?

Felipino wrote:

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

the game is too complicated, making it hard for new players to understand the game and enjoy it

since new players don't join, the player count doesn't rise

as veterans leave over time, the player count decreases

as the player count decreases, level builders lose motivation to make levels because no one will play them

when people who enjoy playing levels don't have good levels to play (or campaigns) they get bored and leave

when they leave the player count decreases and builders lose motivation to make levels

...

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#3 2017-06-26 12:12:15

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: EE went downhill?

The 2 main issues I see with EE is that it isn't known to the world and it is not new player friendly.

How can people play EE when they don't even know it exists? EE needs to be advertised to the world or at least more accessible. Currently the only way someone will randomly find the game is through kongregate which is also in decline. My soloution for this would either be to pay for advertisement of EE or simply a steam release.

Secondly, anyone who does by chance stumble upon this game are quickly turned away. The first issue with this is the lag. It's 2017 and most gamers do not expect lag to be an issue and are therefore less tolerant of it. Hopefully Unity will fix that issue. Second of all, the game is hard to understand at first. The shop is so confusing and new players will have to play for a really long time in order to unlock most things. Then you have to factor in the poor quality of levels the players may stumble across in the lobby. The ugliness and poor gameplay of some of the levels will be enough to instantly discourage someone from playing, especially if it's the first level they experience. Sure we have the nicely made campaigns, but I doubt many first time players will get Past Adventure league and they can quite easily beat Ancient Ruins within an hour. There needs to be far more basic and easy worlds available to first time users. This would likely be in the form of campaigns since there is no simple way to find good levels. Using the featured worlds list to permanently display basic and easy levels, even when no players are on, would be a good use of the tab making it less redundant and improving accessibility for new players.

Personally, I will refuse to leave EE until it is more dead than batman's parents.

Sadly, not everyone has the same view.


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#4 2017-06-26 12:12:40

Felipino
Member
Joined: 2017-06-26
Posts: 6

Re: EE went downhill?

Kirby wrote:
Felipino wrote:

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

the game is too complicated, making it hard for new players to understand the game and enjoy it

since new players don't join, the player count doesn't rise

as veterans leave over time, the player count decreases

as the player count decreases, level builders lose motivation to make levels because no one will play them

when people who enjoy playing levels don't have good levels to play (or campaigns) they get bored and leave

when they leave the player count decreases and builders lose motivation to make levels

...

How is it complicated? Tutorials exist for a reason :/

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#5 2017-06-26 12:14:06

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: EE went downhill?

Felipino wrote:
Kirby wrote:
Felipino wrote:

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

the game is too complicated, making it hard for new players to understand the game and enjoy it

since new players don't join, the player count doesn't rise

as veterans leave over time, the player count decreases

as the player count decreases, level builders lose motivation to make levels because no one will play them

when people who enjoy playing levels don't have good levels to play (or campaigns) they get bored and leave

when they leave the player count decreases and builders lose motivation to make levels

...

How is it complicated? Tutorials exist for a reason :/

The tutorials are not only quite bad, but they are limit in what they can teach you and quite tedious. I've heard quite a few anecdotes of the tutorials being the thing deterring new players.


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#6 2017-06-26 12:18:54

Felipino
Member
Joined: 2017-06-26
Posts: 6

Re: EE went downhill?

Devlin wrote:
Felipino wrote:
Kirby wrote:
Felipino wrote:

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

the game is too complicated, making it hard for new players to understand the game and enjoy it

since new players don't join, the player count doesn't rise

as veterans leave over time, the player count decreases

as the player count decreases, level builders lose motivation to make levels because no one will play them

when people who enjoy playing levels don't have good levels to play (or campaigns) they get bored and leave

when they leave the player count decreases and builders lose motivation to make levels

...

How is it complicated? Tutorials exist for a reason :/

The tutorials are not only quite bad, but they are limit in what they can teach you and quite tedious. I've heard quite a few anecdotes of the tutorials being the thing deterring new players.

So the best way to improve the game is advertising AND simplifying the game? :/

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#7 2017-06-26 12:23:27, last edited by Kirby (2017-06-26 12:27:37)

Kirby
Member
Joined: 2015-04-04
Posts: 4,307

Re: EE went downhill?

Felipino wrote:
Devlin wrote:
Felipino wrote:
Kirby wrote:
Felipino wrote:

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

the game is too complicated, making it hard for new players to understand the game and enjoy it

since new players don't join, the player count doesn't rise

as veterans leave over time, the player count decreases

as the player count decreases, level builders lose motivation to make levels because no one will play them

when people who enjoy playing levels don't have good levels to play (or campaigns) they get bored and leave

when they leave the player count decreases and builders lose motivation to make levels

...

How is it complicated? Tutorials exist for a reason :/

The tutorials are not only quite bad, but they are limit in what they can teach you and quite tedious. I've heard quite a few anecdotes of the tutorials being the thing deterring new players.

So the best way to improve the game is advertising AND simplifying the game? :/

the best way to improve the game is ditch it and start a new one (preferably not using flash) that keeps the core mechanics without bringing the hundreds of useless blocks we have.

When I first started playing ee, I found it complicated. The first level I played was EX crew ice level, and I couldnt figure out the first mini.

this was august 2010

imagine how its like for new players nowadays, where we have effect blocks that are only distinguished by color. I'm sorry, but I don't think any form of logic can tell someone that green means flying and pink means jumping, or that cyan means going fast and yellow means rotation of gravity itself

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#8 2017-06-26 13:24:40

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: EE went downhill?

Kirby wrote:

the best way to improve the game is ditch it and start a new one (preferably not using flash) that keeps the core mechanics without bringing the hundreds of useless blocks we have.

When I first started playing ee, I found it complicated. The first level I played was EX crew ice level, and I couldnt figure out the first mini.

this was august 2010

imagine how its like for new players nowadays, where we have effect blocks that are only distinguished by color. I'm sorry, but I don't think any form of logic can tell someone that green means flying and pink means jumping, or that cyan means going fast and yellow means rotation of gravity itself

I don't think we should just 'ditch' it and make a new one, but it does need a reboot. If we were to ditch the game then everything would be lost, all progress, all worlds, all items. The only thing that would be left is the memories. The game needs to be transferred to something much more capable for EE whilst keeping everything we currently have.

Whilst most of the blocks aren't optimal I don't think we should just ditch them. Personally I think a lot of blocks can be converted into one morphable block in the case of packages that have widely different blocks. In the case where each block in a package is the same but a different colour, I think all the colours should be condensed into once block and you pick the colour similar to how you pick team colour (or when you click on a block it opens a further menu where you click on the coloured block).

The first level you played being a difficult one is exactly why I think the majority of campaigns need to be basic and easy difficulty and the featured levels list should contain new user friendly worlds that ease you into the game.

With the effects, the 3 main ways of understanding how they work is through reading their description in the shop, the tutorial about them and finally by just experiencing them. The best way we learn things is through experience and we can't really make new users pros and everything on the first world they play. Despite this, it is still a problem because their lack of understanding and confusion may cause them to quit. Tutorials are a good way of allowing users to experience the effects but they need updating regularly as the new effect isn't featured anywhere. Finally, the shop isn't a good soloution either since there is a lot of blocks there and new users will not take the time to read and learn them all. So yeah, this does need improvement.


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#9 2017-06-26 13:29:12

Felipino
Member
Joined: 2017-06-26
Posts: 6

Re: EE went downhill?

Devlin wrote:
Kirby wrote:

the best way to improve the game is ditch it and start a new one (preferably not using flash) that keeps the core mechanics without bringing the hundreds of useless blocks we have.

When I first started playing ee, I found it complicated. The first level I played was EX crew ice level, and I couldnt figure out the first mini.

this was august 2010

imagine how its like for new players nowadays, where we have effect blocks that are only distinguished by color. I'm sorry, but I don't think any form of logic can tell someone that green means flying and pink means jumping, or that cyan means going fast and yellow means rotation of gravity itself

I don't think we should just 'ditch' it and make a new one, but it does need a reboot. If we were to ditch the game then everything would be lost, all progress, all worlds, all items. The only thing that would be left is the memories. The game needs to be transferred to something much more capable for EE whilst keeping everything we currently have.

Whilst most of the blocks aren't optimal I don't think we should just ditch them. Personally I think a lot of blocks can be converted into one morphable block in the case of packages that have widely different blocks. In the case where each block in a package is the same but a different colour, I think all the colours should be condensed into once block and you pick the colour similar to how you pick team colour (or when you click on a block it opens a further menu where you click on the coloured block).

The first level you played being a difficult one is exactly why I think the majority of campaigns need to be basic and easy difficulty and the featured levels list should contain new user friendly worlds that ease you into the game.

With the effects, the 3 main ways of understanding how they work is through reading their description in the shop, the tutorial about them and finally by just experiencing them. The best way we learn things is through experience and we can't really make new users pros and everything on the first world they play. Despite this, it is still a problem because their lack of understanding and confusion may cause them to quit. Tutorials are a good way of allowing users to experience the effects but they need updating regularly as the new effect isn't featured anywhere. Finally, the shop isn't a good soloution either since there is a lot of blocks there and new users will not take the time to read and learn them all. So yeah, this does need improvement.

Interesting. I completely agree with you, but I just dont think a BIG reboot should be made (like adding realistic emoticons. That would ruin the game for me). Also can you add me on EE? (My name is Felipino), I want to add you because I am moving this conversation with you a little away from the thread.

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#10 2017-06-26 17:48:44

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: EE went downhill?

I wouldn't think of it as went but going. EE is dying slowly, it hasn't died completely.


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#11 2017-06-26 23:43:46

Vinyl Melody
Formerly BananaMilkShake
Joined: 2016-06-19
Posts: 616

Re: EE went downhill?

Felipino wrote:

I want to add you because I am moving this conversation with you a little away from the thread.

>Forum PM pls

Kirby wrote:

the best way to improve the game is ditch it and start a new one (preferably not using flash) that keeps the core mechanics without bringing the hundreds of useless blocks we have.

UnitEE, not sure about the bringing the hunders of useless blocks we have part.
Though, idk why it's taking so long.


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Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)

Very inactive, maybe in the future, idk.

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#12 2017-06-27 00:03:06

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: EE went downhill?

Vinyl Melody wrote:
Felipino wrote:

I want to add you because I am moving this conversation with you a little away from the thread.

>Forum PM pls

Kirby wrote:

the best way to improve the game is ditch it and start a new one (preferably not using flash) that keeps the core mechanics without bringing the hundreds of useless blocks we have.

UnitEE, not sure about the bringing the hunders of useless blocks we have part.
Though, idk why it's taking so long.

From what I've heard, whenever there has been a change in the EE team, they've completely redone large parts of it, because of messy coding etc. (what's the point of unitEE if it ends up worse than the flash version I guess). This should mean that when it is finally released, it will be much more manageable, and easier to update, so should be a good thing in the long term (hopefully)

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#13 2017-06-27 07:00:57

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EE went downhill?

it can indeed a bit hard to understand hwta all action blocks do


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thanks hg for making this much better and ty for my avatar aswell

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#14 2017-06-27 16:05:23

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: EE went downhill?

Kirby wrote:

the game is too complicated, making it hard for new players to understand the game and enjoy it

Devlin wrote:

not new player friendly.

peace men wrote:

it can indeed a bit hard to understand hwta all action blocks do

It's funny that people say this all the time, but ideas pour in for insanely complex additions.


Discord: jawp#5123

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#15 2017-06-27 16:14:39

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: EE went downhill?

MrJaWapa wrote:
Kirby wrote:

the game is too complicated, making it hard for new players to understand the game and enjoy it

Devlin wrote:

not new player friendly.

peace men wrote:

it can indeed a bit hard to understand hwta all action blocks do

It's funny that people say this all the time, but ideas pour in for insanely complex additions.

I like new widely different additions to the game. It's just that we need to present them to new players in an organised, structured, and easy to understand way.

My main suggestion for that would to have a lot more basic and easy campaigns that also have a 'tutorial' style aspect to the levels for when users encounter a new type of block. Additionally, a warning will appear to a new user telling them there is a block type they have not encountered before in the world they are trying to join if they try to play a world that includes a block that is introduced in a campaign world that they have not beaten.

Another idea would be to have a toggle able tool, similar to the inspect tool, that when hovering over a block it will give you a little description of what the block does. This tool should be introduced to the new player very early on (likely in their home world).


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#16 2017-06-27 22:23:58

soniiiety
Member
From: peaceful dojo
Joined: 2016-02-10
Posts: 1,747

Re: EE went downhill?

YES OFC THE GAEM IS DYING WHY WOULDNT IT BE

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#17 2017-07-03 04:42:08

Moukdaboss
Banned
Joined: 2015-02-27
Posts: 484

Re: EE went downhill?

resetting everything on a steam unity version is best way to save ee if it can even be saved


idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot

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#18 2017-07-03 07:17:54

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: EE went downhill?

Moukdaboss wrote:

resetting everything on a steam unity version is best way to save ee if it can even be saved

but who even knows what unity has to offer? It could be worse than this one or even just 1% better, I'm was looking forward to those promises NVD posted about keeping us in the loop but those haven't come yet so I'm really doubting unity now...


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#19 2017-07-03 10:24:23

Michele
Formerly AntonioS300
From: EE world
Joined: 2015-02-15
Posts: 1,351

Re: EE went downhill?

Well, we can propose different solutions.

Let's ask Phinarose when does she think will her staffs (NVD, etc) get active and work on adversiting and EEUnity.
Then, we invest ourself in a goal, which is to share this game to everyone, everywhere on internet.


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#20 2017-07-03 15:49:43

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,110
Website

Re: EE went downhill?

Michele wrote:

Well, we can propose different solutions.

Let's ask Phinarose when does she think will her staffs (NVD, etc) get active and work on adversiting and EEUnity.
Then, we invest ourself in a goal, which is to share this game to everyone, everywhere on internet.

I've been waiting for UnitEE to come, so that the game will look slightly less like a trainwreck to people. Of course, it doesn't seem that will happen anytime soon...

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#21 2017-07-04 17:32:45

Michele
Formerly AntonioS300
From: EE world
Joined: 2015-02-15
Posts: 1,351

Re: EE went downhill?

N1KF wrote:
Michele wrote:

Well, we can propose different solutions.

Let's ask Phinarose when does she think will her staffs (NVD, etc) get active and work on adversiting and EEUnity.
Then, we invest ourself in a goal, which is to share this game to everyone, everywhere on internet.

I've been waiting for UnitEE to come, so that the game will look slightly less like a trainwreck to people. Of course, it doesn't seem that will happen anytime soon...

Trust me - if you get patient, UnitEE will come sooner or later. I've also waiting a long time in another cilent game for a new character and finally it got released...
You just need patience IMO.


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#22 2017-07-04 19:14:35

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,110
Website

Re: EE went downhill?

Michele wrote:

Trust me - if you get patient, UnitEE will come sooner or later. I've also waiting a long time in another cilent game for a new character and finally it got released...
You just need patience IMO.

What game are talking about? I can't help but feel like the context of the game you're comparing is a lot different from that.



We've had behind-the-scenes conflicts for the direction of the game big enough to make even the owner of the game leave.

We've gone a year-and-a-half with very little revealed progress, aside from a bigger game screen which is very little.

There have been rumors floating from JaWapa for a long time that the Staff aren't working very hard on the game, and as far as I know, they haven't been refuted yet.

Most disturbingly, nearly everybody has lost hope and either expresses it through complaining, leaving, or joking about it. The Staff doesn't seem very confident with UntiEE. Every few months, we get our reassuring "we're kind of busy, but everything's going to be fine!" post to keep the complainers silent, but just feels like a mumble to the crowd.

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#23 2017-07-04 20:09:42

Mieaz
Member
Joined: 2016-10-14
Posts: 499

Re: EE went downhill?

What about getting the items? To me energy system seems very stupid and boring, I'd at least have something simple but more interesting..


ee & eeforums gibs me depression

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#24 2017-07-04 21:01:24

Michele
Formerly AntonioS300
From: EE world
Joined: 2015-02-15
Posts: 1,351

Re: EE went downhill?

N1KF wrote:
Michele wrote:

Trust me - if you get patient, UnitEE will come sooner or later. I've also waiting a long time in another cilent game for a new character and finally it got released...
You just need patience IMO.

What game are talking about? I can't help but feel like the context of the game you're comparing is a lot different from that.



We've had behind-the-scenes conflicts for the direction of the game big enough to make even the owner of the game leave.

We've gone a year-and-a-half with very little revealed progress, aside from a bigger game screen which is very little.

There have been rumors floating from JaWapa for a long time that the Staff aren't working very hard on the game, and as far as I know, they haven't been refuted yet.

Most disturbingly, nearly everybody has lost hope and either expresses it through complaining, leaving, or joking about it. The Staff doesn't seem very confident with UntiEE. Every few months, we get our reassuring "we're kind of busy, but everything's going to be fine!" post to keep the complainers silent, but just feels like a mumble to the crowd.

That game I'm talking about is a MMORPG online game.

As for your statement though, I do not know where does this feeling I have comes from, but I think you're wrong. Yes, peoples may have left, but TOOP released unused contents. He could at least provide us when will there be a new update.


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