Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Gets the world live as they are by joining it.
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Wait a sec... how did you do that so fast...
Also, just a suggestion, maybe order the players worlds alphabetically, then it would be easier to find one
Edit: also it now works with the binary adder world must have just been that a load of people were using it at the same time
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should i release like an api of some sort so you can use this for js projects
also thanks for the idea destroyer
what do you mean by so fast though
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Its only been a couple of hours since you asked about people helping with the javascript thing
I guess that this isnt using the bigDB thing though, so did you just copy the code from your previous one?
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Its only been a couple of hours since you asked about people helping with the javascript thing
I guess that this isnt using the bigDB thing though, so did you just copy the code from your previous one?
My previous one was in C#.
I had to search up how to do everything.
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UPDATE.
The account that was in use ( [email protected] guest ) got banned, so minimaps were unable to be grabbed.
Instead of repeatedly filling in accounts, I made a service called IACC which you can use to input an alt into and it'll use it for all of the tools that require an account.
does this mean you should input your main account? HECK NO. the accounts are stored in plaintext for easy access. PLEASE use an alternate account.
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"the accounts are stored in plaintext for easy access" Who want to use your service if they are stored as plaintext?
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"the accounts are stored in plaintext for easy access" Who want to use your service if they are stored as plaintext?
What's the use of encrypting your own data on your own pc?
Ain't nobody getting on my rig without me supervising. Allowing otherwise is just your fault.
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capasha wrote:"the accounts are stored in plaintext for easy access" Who want to use your service if they are stored as plaintext?
What's the use of encrypting your own data on your own pc?
Ain't nobody getting on my rig without me supervising. Allowing otherwise is just your fault.
I'm fairly sure if someone breaks in and steals your electronics, they aren't abiding by your supervision.
In addition, passwords aren't encrypted nor should they ever be, they are to be hashed using a mature cryptography library implementing a password-based key derivation function.
It's the difference in the implementation - for encryption, it's necessary to decrypt for comparison, an automated process which involves storing the decryption key, inherently reliant upon the lack of a general compromise, database or otherwise.
*u stinky*
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den3107 wrote:capasha wrote:"the accounts are stored in plaintext for easy access" Who want to use your service if they are stored as plaintext?
What's the use of encrypting your own data on your own pc?
Ain't nobody getting on my rig without me supervising. Allowing otherwise is just your fault.I'm fairly sure if someone breaks in and steals your electronics, they aren't abiding by your supervision.
In addition, passwords aren't encrypted nor should they ever be, they are to be hashed using a mature cryptography library implementing a password-based key derivation function.
It's the difference in the implementation - for encryption, it's necessary to decrypt for comparison, an automated process which involves storing the decryption key, inherently reliant upon the lack of a general compromise, database or otherwise.
That would be the ideal, but that isnt (as far as I know) possible with PlayerIO... From what other people have told me, any game which wishes to have a remember password option has to store the username / password themselves, as this is what is sent to playerIO when logging in
They should really add a sort of temporary login key IMO (linked to the device it is used on), that you can then use again to log in the next time you connect, that way you the key can just log you into an account without ever needing to store the unhashed usernames / passwords in the first place
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I knew some kind of argument/concern would arise from me storing accounts in plaintext.
This is why I highly recommend using an alternate account that isn't banned, so it can still join worlds.
If I didn't store the accounts in plaintext, there'd be no easy way for me to insert your username/password into any of the tools that I created that require an email and password.
Please understand this.
If you have more concerns, please address them and I'll try to do something towards your concern.
Also, make sure the accounts aren't banned so they can join worlds.
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interesting style choices
If you wanted to up your security ante, you could define which actions only require an alternate account and then just have one account the service uses. If the account fails, just serve the end user with a CAPTCHA to build a new account (is that bad advice?)
Why exactly do you need to send the information anyhow? If it's javascript why can't the info just stay on the machine in a cookie? I must be missing something
Also, yeah I think someone mentioned using BigDB. That would solve your issue as well. btw you're begging the question: what does IACC stand for
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interesting style choices
If you wanted to up your security ante, you could define which actions only require an alternate account and then just have one account the service uses. If the account fails, just serve the end user with a CAPTCHA to build a new account (is that bad advice?)
Why exactly do you need to send the information anyhow? If it's javascript why can't the info just stay on the machine in a cookie? I must be missing something
Also, yeah I think someone mentioned using BigDB. That would solve your issue as well. btw you're begging the question: what does IACC stand for
Ive talked to him in game, and he is going to move to using localStorage (like a cookie, but it isnt uploaded when you connect to a website) for any client side accounts, which I think would be the best thing to do, and his own alt for any server side things, so it cant be taken and abused and be banned
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Ive talked to him in game, and he is going to move to using localStorage (like a cookie, but it isnt uploaded when you connect to a website) for any client side accounts, which I think would be the best thing to do, and his own alt for any server side things, so it cant be taken and abused and be banned
Thanks for the heads up. Yeah, I used localStorage in a project for some reason, can't remember why I overlooked cookies come to think of it. But yes, that's better than uploading it or somesuch. Of course, depending on what he makes with the server alt, that could still be abused. lol
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Everything has changed to localStorage now.
Removing any traces of emails/passwords stored on webserver, thanks destroyer123 for telling me all about it localStorage
Also hummerz5: IACC stands for Input Account. I guess. idk i needed some acronym that sounded cool.
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localStorage isn't supported consistently cross-broswer, or so I have heard. Unless everyone who visits your website uses Chrome, you'd want to have a document.cookie fallback.
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localStorage isn't supported consistently cross-broswer, or so I have heard. Unless everyone who visits your website uses Chrome, you'd want to have a document.cookie fallback.
I'm pretty sure most browsers support it now, at least all the main ones do (even internet explorer!!!)
Also he probably shouldn't use cookies as then the usernames / passwords will be sent across the Internet every time you use them
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Yap, pretty much everything supports it (aside from Opera mini).
However should notice that (per default) IE has a bug and doesn't follow the requirements on 3 different aspects...
Good old IE.
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If anybody has issues on a browser with localStorage, please post issue on issue tracker so i can do something about it with ur browser info.
I don't think it's a problem atleast.
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Why do your tool read private profiles? I want some privacy.
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