Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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arguably more efficient to be able to replicate what the client does with movement information
not as easy
but someone would inevitably make a program to constantly ride the server
Captain9 has already done it https://github.com/cap9/EEPhysics (Jesse updates it)
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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EEPhysics is a tad overkill, and due to latency issues it's a little behind in locating a moving player. Also it's not 100% accurate with portals.
but someone would inevitably make a program to constantly ride the server
Eh, they just removed the message limit. Idk if spamming this position update would be more intensive than processing huge amounts of block data, but it doesn't seem like they're too worried.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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I suppose a command could be written that pulled a player's position directly from his client.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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EEPhysics is a tad overkill.
Also it's not 100% accurate with portals.
I suppose a command could be written that pulled a player's position directly from his client.
Sadly there is no other way of getting the exact location of a player without simulating physics.
The reason portals aren't 100% accurate is because the client decides which portal you should go to, not the server.
The command '/getpos username' does grab their exact position, however this is clientsided, not serversided. We won't make this command serversided because that means we would need to simulate physics in the server which isn't smart at all.
Thanks a lot, Sensei1, for drawing this amazing avatar for me <3
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Sadly there is no other way of getting the exact location of a player without simulating physics.
The reason portals aren't 100% accurate is because the client decides which portal you should go to, not the server.
The command '/getpos username' does grab their exact position, however this is clientsided, not serversided. We won't make this command serversided because that means we would need to simulate physics in the server which isn't smart at all.
Does the anti-cheat tool in use for campaigns, not take into consideration player positions/EE physics?
Edit: typos
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