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#1 2016-02-27 19:28:07

Creature
Member
From: The Dark Web
Registered: 2015-02-15
Posts: 9,677

Sign UI Revamp

Before:
6kPx0ff.png

After:
uUeBFpt.png

What's new:
- Character limit set to 250. Because the current limit is too low.
- Character left conter. So you already know how much's left.
- Bigger box. It's easier to read.
- Ability to use enter. /n is too space consuming.
- Select your own color (2 gm exclusive). Trust me, using different colors in a sign looks good.
- BBCode buttons. Don't be lazy, everybody would want that.

What else could be added:
- Higher character limit. The higher, the better.
- Option to choose your own sign hex. Because why not?

Suggestions welcome.


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#2 2016-02-27 19:29:18

Gamemonger
Banned
From: #FREESONIIIETY
Registered: 2015-12-24
Posts: 206

Re: Sign UI Revamp

yes


the man who made zoey delete her tumblr

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#3 2016-02-27 19:29:46

Luka504
Banned
From: Serbia,probs never heard of it
Registered: 2015-02-19
Posts: 1,364

Re: Sign UI Revamp

Well, the character number seems pointless, considering signs are unlimited in numbers now.
But everything else, +1

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#4 2016-02-27 19:39:41

Anak
Member
Registered: 2015-02-18
Posts: 1,757

Re: Sign UI Revamp

Luka504 wrote:

Well, the character number seems pointless, considering signs are unlimited in numbers now.

Are they? I never got that memo

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#5 2016-02-27 19:43:17

Napakeun
Formerly goodsmile
From: Slovenia
Registered: 2015-02-22
Posts: 605
Website

Re: Sign UI Revamp

I like your idea, just a little change I would make:

Creature wrote:

- Select your own color (2 gm exclusive).

I'm assuming select your own color of the text, if the color choosing is limited (like choosing a color of the god mode) then it should be for everyone, only gold color would be for GM exclusive.

Creature wrote:

- Option to choose your own sign hex

I don't think it should be hex, I think the color choosing for signs would be also limited to some and only gold color would be GM exclusive

-

The idea of hex color is good, but if the staff wants to keep some things for GM exclusive then color should be at least limited, and not unavailable for normal users.

Last edited by Napakeun (2016-02-27 19:48:34)

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#6 2016-02-27 19:52:23

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,549
Website

Re: Sign UI Revamp

Yes, yes!!!

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#7 2016-02-27 21:12:03

zioxei
Member
Registered: 2015-06-20
Posts: 856

Re: Sign UI Revamp

Don't forget strikethrough


user.php?id=zioxei
user.php?id=thanksmom
( ͡° ͜ʖ ͡°)

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#8 2016-02-27 21:27:28

shadowda
Member
From: The endless void
Registered: 2015-02-19
Posts: 850

Re: Sign UI Revamp

i like the new design idea.

but i'm still a big fan of how the signs are morphable for color. its simple and works with ee.


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#9 2016-02-27 21:30:10

Creature
Member
From: The Dark Web
Registered: 2015-02-15
Posts: 9,677

Re: Sign UI Revamp

Having sign color and text color distinct would be good too.

Also, please, gold color as GM exclusive is enough.


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#10 2016-03-02 17:34:20

Napakeun
Formerly goodsmile
From: Slovenia
Registered: 2015-02-22
Posts: 605
Website

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#11 2016-03-02 22:01:30

AmdS
Member
From: Brazil
Registered: 2015-05-27
Posts: 2,479
Website

Re: Sign UI Revamp

It is really nice, but I feel Creature's version is more clear about the "codes" for the text format.

As me and maybe everyone here on the forum, get confused a bit when making a thread with the codes, codes will just confuse players imo.

EDIT: I suggest a hex color because it would bring more "fun".

Last edited by AmdS (2016-03-02 22:03:56)

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#12 2016-03-02 22:05:00

Anak
Member
Registered: 2015-02-18
Posts: 1,757

Re: Sign UI Revamp

I don't see how that will confuse players when it's pretty clear what does what

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#13 2016-03-02 22:18:42

AmdS
Member
From: Brazil
Registered: 2015-05-27
Posts: 2,479
Website

Re: Sign UI Revamp

Anak wrote:

I don't see how that will confuse players when it's pretty clear what does what

When it's really a big text, it does.

I guess it is just for me then cm68 sad

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#14 2016-03-02 22:27:18

Creature
Member
From: The Dark Web
Registered: 2015-02-15
Posts: 9,677

Re: Sign UI Revamp

I don't want to be unable to use the *drama*


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#15 2016-04-09 20:19:42

Creature
Member
From: The Dark Web
Registered: 2015-02-15
Posts: 9,677

Re: Sign UI Revamp

Bump.

New:
- Strike.
- Links and images.
- Ability to use caps in the username and word-form of a number.
- Custom background of sign (the player can read the sign by something else other than just a black background).


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#16 2016-12-09 15:09:23

Gosha
Formerly Gosha
From: GLORY TO ARSTOTZKA
Registered: 2015-03-15
Posts: 3,825

Re: Sign UI Revamp

Bump.
Creature is dead (lol)
and this feature should be added


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#17 2016-12-09 15:32:13

Koya
Fabulous EE Admin
From: foï¾¢st
Registered: 2015-02-18
Posts: 6,155
Website

Re: Sign UI Revamp

Also need to be able to select signs to get their text onto the sign UI.


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#18 2016-12-09 16:25:50

ninjasupeatsninja
Member
From: USA (hooray!)
Registered: 2015-04-05
Posts: 1,304

Re: Sign UI Revamp

If signs can have different hex colors per block and 250 chars, that means this will take up more space in Big DB sad
~admins pls split up worlds into 2 dbs~


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#19 2016-12-09 17:22:16

Gosha
Formerly Gosha
From: GLORY TO ARSTOTZKA
Registered: 2015-03-15
Posts: 3,825

Re: Sign UI Revamp

ninjasupeatsninja wrote:

~admins pls split up worlds into 2 dbs~

load time x2


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#20 2016-12-10 13:03:43

MartenM
Member
From: The Netherlands
Registered: 2016-03-31
Posts: 455
Website

Re: Sign UI Revamp

Remmoze wrote:

load time x2

Unityeeeeee


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#21 2016-12-10 14:58:17

Gosha
Formerly Gosha
From: GLORY TO ARSTOTZKA
Registered: 2015-03-15
Posts: 3,825

Re: Sign UI Revamp

MartenM wrote:
Remmoze wrote:

load time x2

Unityeeeeee

So what? Load time is still x2


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#22 2016-12-10 15:51:51

AnatolyEE
Member
From: Unknown location
Registered: 2015-07-31
Posts: 2,549
Website

Re: Sign UI Revamp

MartenM wrote:
Remmoze wrote:

load time x2

Unityeeeeee

Memeeeeee

Remmoze wrote:

So what? Load time is still x2

I think he means that the load time itself will be shortend, so
LoadTime/UnitysShorting*2 < LoadTime*2

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#23 2016-12-10 20:05:38

medeia
Banned
From: State Farm
Registered: 2016-11-25
Posts: 121

Re: Sign UI Revamp

Could cause issues with storage capacity? (500kb) and all.


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-Yellow day

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#24 2016-12-10 20:28:49

Gosha
Formerly Gosha
From: GLORY TO ARSTOTZKA
Registered: 2015-03-15
Posts: 3,825

Re: Sign UI Revamp

AnatolyEE wrote:
MartenM wrote:
Remmoze wrote:

load time x2

Unityeeeeee

Memeeeeee

Remmoze wrote:

So what? Load time is still x2

I think he means that the load time itself will be shortend, so
LoadTime/UnitysShorting*2 < LoadTime*2

lol, why unity loading should be faster? Same file sizes


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