Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Ya just post your greatest accomplishments in ee.
For me, I once made an unsaved world long ago which was called mini mario. This level was the best thing i ever created (back then [like 2012]) and it had full players (40) for quite a while. The best part was, it stayed alive until the next day. and then all the players left and it crashed and died in a fiery planecrash and all of my progress was lost and i cried for 6 days straight.
Ok well post yours now
F
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I've made probably ten stairs-to-code levels in my career. Nothing more, nothing less.
Except for that one digbot knockoff level with terence back in the day
pretty proud of managing to keep a world open that long. Ofc nowadays nobody plays so a stairs-to-code level would have like two people; me and my bot. :'c
#stairstoscoderevival also, I screwed up and bought beta a second time, does that count for something?
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I'm still pretty proud of my binary to decimal converter. It may not be the best of it's kind, but it's still mine and I love it.
aka towwl
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I made one of the first racetrack levels back in 2010 in an unsaved world, it stayed full for a day or so, and then I started seeing more of that type of level in the days after which was pretty cool.
Apart from that, I also made a surprisingly creative level for the Spring Contest that didn't win a trophy, so that's nice
:.|:;
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Welp, seeing as I'm trash, my greatest accomplishment was Toop writing above my couch in Badoosh's "Couches for BEE"
Pretend I didn't exist until now
All hail me, the king of insensitive jerks
Woot if you hate me
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I (and a friend) made a hide and seek level in April Fools update, it was the first level in the lobby for almost 7 hours without even losing players, we updated with the players playing at the same time and when we closed it everyone was like "owww... why???".
Away.
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Well, considering the game has devolved towards milking its profits dry for the last few years, any previous accomplishments seem futile.
So, in celebration of that, I'd have to say creating a historical archive of every world, including several months of procedural updates to those worlds.
*u stinky*
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i beat the endurance campaign
and won two contests
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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being the 5000th play of daybreak and the 500th of midnight meadows
thanks koya
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that i haven't gone on for at least a month
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Getting friends
Pm me with anything math related please
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SweetieBot and finishing all (but Endurance, FFS, Halloween and Winter) campaigns
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
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Biggest accomplishments yet didnt happen but soon it will be finished and I hoppe you will like it ( biggest solo map project for me ). Some smaller accomplishments: world beeing on top for few days + 9000+ plays on 1 of my map
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buying something in the classic tab
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02/04/2021: Sorry for being an unfunny piece of ****, no-good human trash. I hate my **** life.
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back when the monster pack was released (2012?) i made a "boss to code" low gravity world that day
the players started gathering up and soon enough there was ~40 players
then i had to go and do homework so i trusted the guys that had the code to host the boss. it worked really great, there was not a single troll and the guys with code hosted really good
around 30-45 minutes later i came on to check how my boss world is doing.. and it had 60 players. and was still up and running fine. ive never ever seen that many players in any ee world.
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back when the monster pack was released (2012?) i made a "boss to code" low gravity world that day
the players started gathering up and soon enough there was ~40 players
then i had to go and do homework so i trusted the guys that had the code to host the boss. it worked really great, there was not a single troll and the guys with code hosted really good
around 30-45 minutes later i came on to check how my boss world is doing.. and it had 60 players. and was still up and running fine. ive never ever seen that many players in any ee world.
pretty sure 60 players is when someone hacks your world to prevent actual people from joining
but hey congrats on the boss
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back when the monster pack was released (2012?) i made a "boss to code" low gravity world that day
the players started gathering up and soon enough there was ~40 players
then i had to go and do homework so i trusted the guys that had the code to host the boss. it worked really great, there was not a single troll and the guys with code hosted really good
around 30-45 minutes later i came on to check how my boss world is doing.. and it had 60 players. and was still up and running fine. ive never ever seen that many players in any ee world.
Wasnt the max only 40 back then? Wow you are such a liar maxi.
F
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maxi123 wrote:back when the monster pack was released (2012?) i made a "boss to code" low gravity world that day
the players started gathering up and soon enough there was ~40 players
then i had to go and do homework so i trusted the guys that had the code to host the boss. it worked really great, there was not a single troll and the guys with code hosted really good
around 30-45 minutes later i came on to check how my boss world is doing.. and it had 60 players. and was still up and running fine. ive never ever seen that many players in any ee world.Wasnt the max only 40 back then? Wow you are such a liar maxi.
yeah the max was 40 so it was pretty weird to me how the world got half more than the limit
but the fact is it was on the bottom of the lobby (full 40+ player worlds were at the bottom) and it said it had 60 players in it
pretty sure 60 players is when someone hacks your world to prevent actual people from joining
guest bombing?
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That is my greatest accomplishment so far
finnally unbanned
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i am unironically proud of creating The Church of Egg, along with making Egg Quest
they were commercial successes and probably the best thing that has ever happened
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getting permanently banned
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I think my first music worlds were pretty much the most popular worlds I ever had, and also the ones I had the most fun with.
I feel like I got a lot of friends because of my music worlds, those were fun times ;-;
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The Arena - a complex-ish rpg-style game that utilises switches to represent variables in a binary format. At the time there was nothing like it (there still isn't I think, however I have something pretty cool planned which is going to be far more complex and more like a real rpg). There really is so much potential for these types of mechanics, but I haven't seen anyone make any new levels with it yet (besides demonstrations and things like calculators which aren't really games).
And second place goes to Schizoid's Android - a nice narrative with some okay gameplay and some okay art. It got honourable mention in the sci-fi contest and I believe it was in the last batch of levels to get featured.
I also think Teenage Nightmare was pretty cool and even kind of artistic, but it was just made for a fan-made contest and didn't even win so I often forget about it.
Well that's what I'm most proud of, but if we're gonna talk in terms of popularity and how high it's been on the lobby, then the winner would probably be Volcano Quest. It was my first real level, but it's cleared now. It was at the top of the lobby for some time. I also had a Gurren Lagann inspired world which was quite popular. That got cleared too. Lost Letter got a whole bunch of plays but only because I guest bombed it loads, so I don't think it really counts. Schizoid's Android gets people entering when I open it, but probably only because it's featured.
thx for sig bobithan
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Wasnt the max only 40 back then? Wow you are such a liar maxi.
I thought the max was 50
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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I think you all know what I'm going to say.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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