Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#101 2016-05-23 12:51:57

PATRIK
Member
From: Czech Republic
Joined: 2015-02-20
Posts: 57

Re: Unity lobby design

Old design is kind of better for me. Dont like that orange color :/


QvDTHaA.png
pkpSoTa.png
gF3kMbs.png
l1skAPB.png
                                                ^ Made by Bobithan thx. ^

Offline

Wooted by: (3)

#102 2016-05-23 21:11:12, last edited by Raphe9000 (2016-05-23 21:16:06)

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,864

Re: Unity lobby design

Woops. I didn't so I just removed it accidentally. I now have it now back.

Offline

#103 2016-05-24 20:57:08

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Unity lobby design

i very much prefer kentiya's version

zioxei's proposed lobby greets a new player with too many things

zioxei's lobby

as you can see in the above spoiler, there is simply too many words to digest at once

kentiya's however, is simple, elegant, and provides a reasonable amount of text

kentiya's lobby

791mAP8.png

Offline

#104 2016-05-24 22:38:11

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Unity lobby design

Pingohits wrote:

i very much prefer kentiya's version

zioxei's proposed lobby greets a new player with too many things

zioxei's lobby

as you can see in the above spoiler, there is simply too many words to digest at once

kentiya's however, is simple, elegant, and provides a reasonable amount of text

kentiya's lobby

Yes I agree as well and Kentiya's name is not purple which is nice of him //forums.everybodyedits.com/img/smilies/smile.


h0qIF0q.png

Offline

#105 2016-05-25 05:32:26, last edited by iPwner (2016-05-25 05:33:06)

iPwner
Member
From: CaliforNYAN Land.
Joined: 2015-02-15
Posts: 1,514
Website

Re: Unity lobby design

I think we can unanimously conclude Kentiya's is the best in-game design yet. So I'll offer my improvements to this one:
What I already said:
-Change "Campaigns" to "Missions"
-Trash buyable blocks and give users everything. Keep smileys and auras and all the limited edition pixel recoloration smileys/blocks.
-Add Bobithan's World Search idea.

New improvements:
-Group Lobby, World Search, Missions (vertically in this exact order and color-scheme) under a small-text non-flashy non-clickable label that says "Play, create, and edit levels!"
-Non-flashy non-clickable label that says "Buy stuff!" that groups the Shop
-Non-flashy non-clickable label that says "Choose your settings!" that groups Settings

^^^ on further reflection this grouping idea isn't that great, I think the coloring already is sufficient

-Move "Messages" to "Friends" considering you can only message friends; even if you add the ability to message non-friends, that's still a better place to put it.
-"News" also doesn't really need it's own thing... just make it a little icon thingy at the top like in the past.
-SHRINK AND COMPACT your account details in the upper left; not all of that is necessary, and certainly not your smiley.
-Also greatly decrease the Lobby and Campaigns and stuff area, and increase the Friends and Chat area to include Crews.
Now largely irrelevant editation: of0koIY.png?2

Other stuff:

-World Search's search would have a Google-like search. If you searched "JAA" (bad search term, but it's just an example) for example, it would connect (similarly fashioned to the current friends on friend list design), and worlds with the word "Jaa" in it (including the name of the user it was created by) would pop up in minimap form rather than just the name, and worlds with the descriptions containing "jaa" would also pop up in minimap form. You could even add filters, like "no arrows" would check which worlds have no arrows and "made only in 2010" would show worlds only made in 2010.

-Missions could even have code that is completely unique to these, like moving enemies or animated levels, persay. This could add extra incentive to play these levels.

-Zoom in EE somewhat more. When you're playing, you see less around you (about 30 blocks horizontally rather than the current 45-ish) ; this would just improve the overall look and "quality" of the game and make EE seem less "flat" and "confined" and add more "wonder" into the player about what comes next. It's way too zoomed out right now.

Ok.. I just spent like 1 and a half hours writing this post, which probably wasn't the most wise use of my time. ;S But hopefully it's somewhat helpful~


ssAARASAAAAAAAAA  iAAAAAAAAAAAAA OU yaaAAAAAAAAAAAAAA YAAAaa YAAaah; yaayaayaa, yayayaya-ya-ya YAAA YAAAYA; YAYAYA YAAHAYAhAAAAAAAAAA 


EPIOOOOOUUUUUUuuuuuu   IUO0O0oooooooooooppi

;3 0>o ~X_x~ <~(^V^)~> (); ;B ;~; *~<:',',',',',{ Q=(*@`)Q

Im A ®a®ity ®

Offline

#106 2016-05-25 06:33:13

Kirby
Member
Joined: 2015-04-04
Posts: 4,304

Re: Unity lobby design

^to add on to the world search category, maybe it can be like the forums search, so you specify level name and world owner?
Would have more accurate results

Offline

#107 2016-05-25 06:43:01

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Unity lobby design

iPwner wrote:

-Non-flashy non-clickable label that says "Buy stuff!" that groups the Shop

iPwner wrote:

-Trash buyable blocks and give users everything. Keep smileys and auras and all the limited edition pixel recoloration smileys/blocks.

Er, nice contradiction... unless you mean something else...

iPwner wrote:

-Trash buyable blocks and give users everything. Keep smileys and auras and all the limited edition pixel recoloration smileys/blocks.

This wouldn't help new users. You're literally throwing everything at them and they won't know what to do with all this stuff and get overwhelmed. There's also no purpose to the shop if you do this, which in turn means energy is useless.


iPwner wrote:

-Non-flashy non-clickable label that says "Choose your settings!" that groups Settings

I think the word "Settings" is just enough to get the point across.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

Wooted by: (2)

#108 2016-05-25 14:09:29

0176
Member
From: Brazil
Joined: 2021-09-05
Posts: 3,174

Re: Unity lobby design

Even if there's no music at all, you guys should include more sound effects - like a small whoosh when entering/leaving the menu options (like the shop), or even some fanfare when you buy an item.
As of right now all we have is a coin sound ("stolen" from Nintendo) and music blocks.

Offline

#109 2016-05-25 15:18:25

Kirby
Member
Joined: 2015-04-04
Posts: 4,304

Re: Unity lobby design

Xfrogman43 wrote:
iPwner wrote:

-Non-flashy non-clickable label that says "Buy stuff!" that groups the Shop

iPwner wrote:

-Trash buyable blocks and give users everything. Keep smileys and auras and all the limited edition pixel recoloration smileys/blocks.

Er, nice contradiction... unless you mean something else...

iPwner wrote:

-Trash buyable blocks and give users everything. Keep smileys and auras and all the limited edition pixel recoloration smileys/blocks.

This wouldn't help new users. You're literally throwing everything at them and they won't know what to do with all this stuff and get overwhelmed. There's also no purpose to the shop if you do this, which in turn means energy is useless.


iPwner wrote:

-Non-flashy non-clickable label that says "Choose your settings!" that groups Settings

I think the word "Settings" is just enough to get the point across.

I think he means the ultimate block pack Nou mentioned. Pay X dollars for every block in the game
Also all smileys are still in the shop so energy wouldn't be useless

And worlds are still energy sinks

Offline

Wooted by:

#110 2016-05-25 18:37:33, last edited by Ben (2016-05-26 18:23:18)

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: Unity lobby design

You're moving the game to a completely different platform, you cannot stick to the old design.

Look, the game is evolving and the UI can evolve with it. We need a clean, minimal design.


This is what I had in mind:

iYOUsSb.png


You can view more here.

Offline

#111 2016-05-28 21:17:17

Guest.
Guest

Re: Unity lobby design

wait did anyone notice in cj's lobby it said 55555/55555 gems https://wiki.everybodyedits.com/images/9/9e/113_sunburned

#112 2016-05-28 21:34:57

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Unity lobby design

As I said in Ben's topic, There needs to be a way where the staff could add the gold skinned border for gold membership.


h0qIF0q.png

Offline

#113 2016-10-10 16:48:55

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Unity lobby design

I'm almost sure you've done the lobby design, will you show it to us or keep it as the suprise till UnitEE

Offline

#114 2016-10-10 16:49:52

Nebula
Guest

Re: Unity lobby design

good
I dislike that lobby, I like 2.0 one, it will stay

#115 2016-10-10 17:02:46

Anatoly
Guest

Re: Unity lobby design

Gosha wrote:

I'm almost sure you've done the lobby design, will you show it to us or keep it as the suprise till UnitEE

Thanks for this Bump. Seriously, thank you! I almost had forgotten this topic... :/

Rudik wrote:

good
I dislike that lobby, I like 2.0 one, it will stay

It won't.

#116 2016-10-10 17:06:02

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Unity lobby design

Gosha wrote:

I'm almost sure you've done the lobby design, will you show it to us or keep it as the suprise till UnitEE

Doesn't look ugly.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

Offline

Wooted by:

#117 2016-10-10 17:06:08

Nebula
Guest

Re: Unity lobby design

AnatolyEE wrote:
Rudik wrote:

good
I dislike that lobby, I like 2.0 one, it will stay

It won't.

then I will say maybe...

#118 2016-10-10 20:51:35, last edited by Prodigy (2016-10-10 20:51:53)

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Unity lobby design

Prodigy wrote:

The fact that Zioxei made his name purple. I also thought that somebody were to make EE it's own song and if you don't like it then you can just put your own lobby music in settings.

I remember when I said this. Weird, I would also include something that the players can customize by themselves. Perhaps, there own profile or something.


h0qIF0q.png

Offline

#119 2016-10-11 19:22:48

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,100
Website

Re: Unity lobby design

Koya wrote:
Gosha wrote:

I'm almost sure you've done the lobby design, will you show it to us or keep it as the suprise till UnitEE

Doesn't look ugly.

Well, as long as it looks better than zioxei's, it's okay... //forums.everybodyedits.com/img/smilies/neutral

Offline

#120 2016-10-15 00:32:46

Guest.
Guest

Re: Unity lobby design

do not dig the grave naughty boys

this lobby wont even make the cut

#121 2016-10-20 16:42:56

ninjaboy23
Member
From: Brazil
Joined: 2016-10-20
Posts: 3

Re: Unity lobby design

The normal one from the website is the better, just add some things, change here and there, add colour customization for the bars and vualah, its done. If one of those new designs be added, can we have a option to select a design? Just like the forums, i'm using the Nostalgia one, i play this game since 2011, i love so much the design of it, even better with the old magic system, with badges and everything, //forums.everybodyedits.com/img/smilies/big_smile

Please LET ME PLAY with the normal design //forums.everybodyedits.com/img/smilies/sad


Have a nice day //forums.everybodyedits.com/img/smilies/smile

Offline

Wooted by:

#122 2016-10-20 16:59:54

Vitalijus
Member
From: Lithuania
Joined: 2015-02-15
Posts: 1,384
Website

Re: Unity lobby design

Looks worse than my grades.


wn7I7Oa.png

Offline

#123 2017-12-13 13:05:33

Notcarksss
Member
Joined: 2016-03-06
Posts: 130

Re: Unity lobby design

Whats the font for this lobby design? //forums.everybodyedits.com/img/smilies/tongue


YqrOV8L.png
?type=online&name=Notcarksss ?type=energy&name=Notcarksss
?type=loginstreak&name=Notcarksss ?type=itemsbought&name=Notcarksss
YEE.png
Notcarksss.jpg

Offline

#124 2017-12-13 16:11:54

Anatoly
Guest

Re: Unity lobby design

The default one just blurred i'd say.

#125 2017-12-16 19:27:59

Charlie59876EE
Member
Joined: 2016-06-18
Posts: 137

Re: Unity lobby design

I think you should change the orange colour to the original colours


When your energy refills...
mfe5hE8.png

Offline

Joeyc1513539025686608

Board footer

Powered by FluxBB

[ Started around 1714254844.1736 - Generated in 0.269 seconds, 14 queries executed - Memory usage: 1.86 MiB (Peak: 2.15 MiB) ]