Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Very simple. Portals that teleport someone to specific coordinates.
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Besides having the ability to teleport the player onto a foreground block that is not a portal (which I do not consider very useful), what is the point of this? While simple suggestions may be fun to add, I would imagine this would only complicate things.
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Co-ods: X Y
Durection: 1-4
yes, it can be really helfful, because now i dont need to worry about id's
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Besides having the ability to teleport the player onto a foreground block that is not a portal (which I do not consider very useful), what is the point of this? While simple suggestions may be fun to add, I would imagine this would only complicate things.
Adding action blocks to that space
lunchbox
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N1KF wrote:Besides having the ability to teleport the player onto a foreground block that is not a portal (which I do not consider very useful), what is the point of this? While simple suggestions may be fun to add, I would imagine this would only complicate things.
Adding action blocks to that space
That is exactly what I meant when I said
having the ability to teleport the player onto a foreground block that is not a portal
but considering that there are ways around it, I did not think it would be that useful. I think improving the ways your level is made is simpler than creating a new block. Either that, or adding a command block, which would be able to use the /teleport command.
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oops, didnt see that lmao
lunchbox
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But it could be good to spawn at decoration, but you can just use secret portals, uk?
But it could be good to spawn at decoration, but you can just use secret portals, uk?
That doesn't quite give the same effect. I personally think this is quite a useful think for map making for when you do want to teleport someone to non-portal endpoint.
United Kingdom?
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Besides having the ability to teleport the player onto a foreground block that is not a portal (which I do not consider very useful), what is the point of this? While simple suggestions may be fun to add, I would imagine this would only complicate things.
Once again, an owner's fault is not a reason to not add something.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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This would actually help me so much with a level I'm working on, as it would eliminate the need for using up portals in spaces where I wouldn't need one. (And that's a lot of spaces)
Will there also be ability like portals to teleport into random locations eG id0 target 1
Two portals with id 1 for luck
Will there also be ability like portals to teleport into random locations eG id0 target 1
Two portals with id 1 for luck
Maybe a wildcard system using (*) and/or something like
X: 1 - 24 (1 to 24)
Y: 1
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AnatolyEE wrote:Will there also be ability like portals to teleport into random locations eG id0 target 1
Two portals with id 1 for luckMaybe a wildcard system using (*) and/or something like
X: 1 - 24 (1 to 24)
Y: 1
No better like this:
for (1, 50 = x, 1, 50 = y)
teleport{
x * 2,
y * 2
}
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