Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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http://everybodyedits.com/games/PWOmega
Daaaaaaaafuq
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An admin just gave it to him
^
look at the share link: http://everybodyedits.com/games/PWOmega
PWOmega.
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Its a bot generated world. lrussell made an exploit...
edit: But world sizes should be stored in database. And when creating a world the size should be standard.
Everybody edits, but some edit more than others
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I'm pretty sure this is the third topic on this world, and it happens every time I randomly open it. I'm surprised I even have it still.
Well everybody who's discovering a security hole should be rewarded. Thats your prize.
Everybody edits, but some edit more than others
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lrussell wrote:I'm pretty sure this is the third topic on this world, and it happens every time I randomly open it. I'm surprised I even have it still.
Well everybody who's discovering a security hole should be rewarded. Thats your prize.
I don't even remember how I got it honestly, it could have been atilla who made it for all I know.
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This wasn't that hard to make. Just change the roomdata or joindata. But that is fixed now.
Here is an example code how I played around with it, http://pastebin.com/DSJNswfX
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No it was not.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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So my question: How to get the world whithout hacing it?
Or if its only bot, give the code me plz.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PlayerIOClient;
namespace createworld
{
class Program
{
static Connection con;
static void Main(string[] args)
{
connect();
Console.ReadLine();
}
static void connect() {
PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "guest", "guest",
delegate(Client c)
{
Dictionary<string, string> roomData = new Dictionary<string, string>();
Dictionary<string, string> joinData = new Dictionary<string, string>();
roomData.Add("needskey", "yep");
roomData.Add("name", "The name of the world");
roomData.Add("beta", "true");
roomData.Add("woots", "9999999999999");
joinData.Add("editkey", "");
try
{
con = c.Multiplayer.CreateJoinRoom("randomRoom", "Beta137", true, roomData, joinData);
con.Send("init");
con.Send("init2");
con.OnMessage += delegate(object sender, PlayerIOClient.Message m)
{
//Console.WriteLine(m);
};
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
},
delegate(PlayerIOError error)
{
Console.WriteLine(error.Message);
});
}
}
}
-- This one doesn`t work
He said no PlayerIO found
So my question: How to get the world whithout hacing it?
Or if its only bot, give the code me plz.
-- This one doesn`t work
He said no PlayerIO found
It's not meant to just copy and paste. The code is old and outdated.
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Give JaWapa money and you'll get the world.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Give JaWapa money and you'll get the world.
I'd buy a world that big.
How Much?
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