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#101 2015-08-10 19:36:19

BEE
Member
Joined: 2015-03-14
Posts: 1,679

Re: [Going Home] Announcement & General Discussion

nlmdejonge wrote:
BEE wrote:

could I instead have the option to make the trip more difficult?

Please describe to me a hypothetical situation where, when the player is presented with the choice that will impact the level difficulty, the default has to be the easy variant.

I simply like to have my levels easy. So if I can't have the option to make it harder, the only way I could think of to make "easy" easier would be to include a "spectate" mode.


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#102 2015-08-10 20:07:19, last edited by nlmdejonge (2015-08-10 20:09:38)

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

BEE wrote:
nlmdejonge wrote:
BEE wrote:

could I instead have the option to make the trip more difficult?

Please describe to me a hypothetical situation where, when the player is presented with the choice that will impact the level difficulty, the default has to be the easy variant.

I simply like to have my levels easy.

That's not a description of a hypothetical scenario though. If your 'baseline' - the regular difficulty of your minis - is so easy that making it easier is either impossible (would be spectating) or unwise, and only making it harder is an option, then you can just make the harder variant the baseline (the default) and present the player with an option to make things easier. The bottom line is: if you have two (or more) difficulties - and you need to for this contest, simply make the hardest of the two the default. This doesn't mean the harder variant has to be difficult, it just needs to be harder than the easy path. This is one of the challenges/obstacles you'll have to overcome in order to meet the level requirements.


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#103 2015-08-10 21:55:31

KillThePope
Member
Joined: 2015-08-10
Posts: 6

Re: [Going Home] Announcement & General Discussion

If you are using your Beta Saved World (not Beta Only) you cannot change the world name as it appears in your profile. Will this be a problem as judges may not know which world to enter?

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#104 2015-08-10 22:03:35

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: [Going Home] Announcement & General Discussion

KillThePope wrote:

If you are using your Beta Saved World (not Beta Only) you cannot change the world name as it appears in your profile. Will this be a problem as judges may not know which world to enter?

Can't you just give a link? The title shows when you are in the world, and I'm pretty sure they won't be joining through your profile.


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#105 2015-08-10 22:17:00

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: [Going Home] Announcement & General Discussion

nlmdejonge wrote:
BEE wrote:
nlmdejonge wrote:
BEE wrote:

could I instead have the option to make the trip more difficult?

Please describe to me a hypothetical situation where, when the player is presented with the choice that will impact the level difficulty, the default has to be the easy variant.

I simply like to have my levels easy.

That's not a description of a hypothetical scenario though. If your 'baseline' - the regular difficulty of your minis - is so easy that making it easier is either impossible (would be spectating) or unwise, and only making it harder is an option, then you can just make the harder variant the baseline (the default) and present the player with an option to make things easier. The bottom line is: if you have two (or more) difficulties - and you need to for this contest, simply make the hardest of the two the default. This doesn't mean the harder variant has to be difficult, it just needs to be harder than the easy path. This is one of the challenges/obstacles you'll have to overcome in order to meet the level requirements.

I think he means instead of adding an option to make the level easier (for example, and protection effect), he wanted an option to make it harder (for example, disallowing checkpoints).

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#106 2015-08-10 22:33:09, last edited by BEE (2015-08-10 22:33:46)

BEE
Member
Joined: 2015-03-14
Posts: 1,679

Re: [Going Home] Announcement & General Discussion

anch159 wrote:

<snip>
I think he means instead of adding an option to make the level easier (for example, and protection effect), he wanted an option to make it harder (for example, disallowing checkpoints).

Yes, that is what I wanted, but nlm was clear that that is not allowed.

Don't worry, I'll figure it out. I can always add a few random fires and give the person protection as an option. //forums.everybodyedits.com/img/smilies/smile


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#107 2015-08-10 22:57:38

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Going Home] Announcement & General Discussion

BEE wrote:
anch159 wrote:

<snip>
I think he means instead of adding an option to make the level easier (for example, and protection effect), he wanted an option to make it harder (for example, disallowing checkpoints).

Yes, that is what I wanted, but nlm was clear that that is not allowed.

Don't worry, I'll figure it out. I can always add a few random fires and give the person protection as an option. //forums.everybodyedits.com/img/smilies/smile

You can make the ''hard mode'' as the default and the ''easy mode'' as the normal that you wanted before


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#108 2015-08-10 23:04:10

BEE
Member
Joined: 2015-03-14
Posts: 1,679

Re: [Going Home] Announcement & General Discussion

Yes, that is what nlm suggested. And it would be viable, I will just have to work backwards in my mind. If I end up using switches I might just have the player spawn on the switch, and the option to turn it off would activate easy mode. Thanks for the suggestions though. //forums.everybodyedits.com/img/smilies/smile


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#109 2015-08-10 23:40:45

qweureo345
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Joined: 2015-08-10
Posts: 2

Re: [Going Home] Announcement & General Discussion

how do i submit the world i created //forums.everybodyedits.com/img/smilies/neutral:|:|

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#110 2015-08-10 23:45:25

qweureo345
Member
Joined: 2015-08-10
Posts: 2

Re: [Going Home] Announcement & General Discussion

how do i submit the world i created //forums.everybodyedits.com/img/smilies/neutral:|:|

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#111 2015-08-10 23:51:57

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Going Home] Announcement & General Discussion

qweureo345 wrote:

how do i submit the world i created //forums.everybodyedits.com/img/smilies/neutral:|:|

You need to wait until the date (22 os august i think)


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#112 2015-08-10 23:54:26, last edited by nlmdejonge (2015-08-21 22:15:47)

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

skullz17 wrote:
KillThePope wrote:

If you are using your Beta Saved World (not Beta Only) you cannot change the world name as it appears in your profile. Will this be a problem as judges may not know which world to enter?

Can't you just give a link? The title shows when you are in the world, and I'm pretty sure they won't be joining through your profile.

Yes, in-game, in the lower left, next to the "GOTO LOBBY" button, is a button you can use to open a pop-up with a direct link to your level.
When the submission period starts, on 22 August, a forum thread will be created where contestants can submit their levels.

MIelsfo.png
(image mirror)

qweureo345 wrote:

how do i submit the world i created //forums.everybodyedits.com/img/smilies/neutral:|:|

See the answer above. Submitting levels will be possible as from August 22nd.
Also, make sure you sign up before August 15th if you want to join this contest.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#113 2015-08-11 12:32:02, last edited by Ben (2015-08-11 12:33:46)

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: [Going Home] Announcement & General Discussion

@nlmdejonge I think you're evading from giving us a direct answer to what this contest is really about. Sure, you gave us the rules and requirements, but your ambiguous descriptions prevent me from understanding the actual goal. What will be the main judging factor? Art? Gameplay? Mechanism? I might focus on one of the aforementioned factors, while in actual fact your meaning was different.

Not only that, the restrictions are VERY frustrating. One can automatically be disqualified simply because of placing a forbidden item.

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#114 2015-08-11 13:36:25, last edited by Stagecrew (2015-08-11 13:43:26)

Stagecrew
Member
Joined: 2015-02-15
Posts: 289

Re: [Going Home] Announcement & General Discussion

Tomkazaz wrote:

@nlmdejonge I think you're evading from giving us a direct answer to what this contest is really about. Sure, you gave us the rules and requirements, but your ambiguous descriptions prevent me from understanding the actual goal. What will be the main judging factor? Art? Gameplay? Mechanism? I might focus on one of the aforementioned factors, while in actual fact your meaning was different.

Not only that, the restrictions are VERY frustrating. One can automatically be disqualified simply because of placing a forbidden item.

The goal is the same as any of the other level building contests: make the most enjoyable level possible with the given restrictions. If you're wondering what a winning level would be like, it would most likely be a level that stands out in all the categories you mentioned. We're not judging just one aspect of the level.

Also about the forbidden items, if it was obviously unintentional (for example, an arrow randomly placed outside the gameplay area) I would probably ignore it. I think it's only fair to count it as a disqualification if it would actually make a difference whether it was there or not. Keep in mind, you should still make sure these things are NOT in your level but it's not the end of the world if there's one forbidden item.

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#115 2015-08-11 13:53:24

Codfoshie
Member
Joined: 2015-02-15
Posts: 686

Re: [Going Home] Announcement & General Discussion

It may be a bit late for me to join, but I have a way to get around non arrow/boost rule... Use water/swamp.

300x300 world
Small dark house to begin with
Exit house
3-4 hour swamp maze
Win house
GG you wasted 3 hours of your life.
#original idea.

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#116 2015-08-11 14:13:13

Ben
Member
Joined: 2015-02-17
Posts: 318

Re: [Going Home] Announcement & General Discussion

Stagecrew wrote:

The goal is the same as any of the other level building contests: make the most enjoyable level possible with the given restrictions.

That's exactly the problem, can you really build an enjoyable level with all those restrictions? I understand part of the challenge is to build a world without using specific items, but sometimes you need them for more sophisticated, "inner" or "hidden", mechanisms, not necessarily for the actual gameplay.

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#117 2015-08-11 20:11:31

Kikikan
Member
From: Hungary
Joined: 2015-08-10
Posts: 204

Re: [Going Home] Announcement & General Discussion

I have no chance but ill signed up. Anyone did the same?

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#118 2015-08-11 20:14:11

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

Codfoshie wrote:

It may be a bit late for me to join, [...]

Just in case you really do want to join, which is still possible, make sure to sign up in this thread

Tomkazaz wrote:

can you really build an enjoyable level with all those restrictions?

I concur with what Stagecrew wrote in reply to your post.
Maybe you can seek comfort in knowing that the other teams have to deal with the same obstacles.
You can do it, don't give up. //forums.everybodyedits.com/img/smilies/smile


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#119 2015-08-11 21:46:53

BEE
Member
Joined: 2015-03-14
Posts: 1,679

Re: [Going Home] Announcement & General Discussion

nlmdejonge wrote:

Tomkazaz wrote:
can you really build an enjoyable level with all those restrictions?
I concur with what Stagecrew wrote in reply to your post.
Maybe you can seek comfort in knowing that the other teams have to deal with the same obstacles.
You can do it, don't give up.

That would actually be a fascinating contest idea: to have people pick a random restriction from a hat and have different restrictions for different levels. While I'm not sure if I could consider it a fair competition, it would certainly be fun to watch from the sidelines =P


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#120 2015-08-11 21:49:54

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Going Home] Announcement & General Discussion

Does some kind of park or a graveyard counts as building?


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#121 2015-08-11 22:10:45

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

Arkonagames wrote:

Does some kind of park or a graveyard counts as building?

A building is a structure.
Graveyards and parks are not structures, they are spatially defined areas, tracts of land, places.
You could have, for example, a building on a graveyard though (examples).
If you don't fully understand what buildings are, maybe look through this list on Wikipedia.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#122 2015-08-11 22:13:45

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Going Home] Announcement & General Discussion

nlmdejonge wrote:
Arkonagames wrote:

Does some kind of park or a graveyard counts as building?

A building is a structure.
Graveyards and parks are not structures, they are spatially defined areas, tracts of land, places.
You could have, for example, a building on a graveyard though (examples).
If you don't fully understand what buildings are, maybe look through this list on Wikipedia.

thanks, i was thinking on to something like that, but... can i place signs near the building at the outside? or no


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#123 2015-08-11 22:17:07

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

Arkonagames wrote:

can i place signs near the building at the outside? or no

Please (re)read the first post of this thread.

nlmdejonge wrote:

- The level may NOT contain signs OUTSIDE the start building and end house. (Signs inside the building and house are allowed.)

Not outside. Only in the building where the player starts, and in the house/home at the end of the level.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#124 2015-08-12 00:08:00

Marcelomgl
Member
Joined: 2015-03-04
Posts: 4
Website

Re: [Going Home] Announcement & General Discussion

the world must be based on the name we put the team? //forums.everybodyedits.com/img/smilies/smile

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#125 2015-08-12 00:22:28

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: [Going Home] Announcement & General Discussion

Marcelomgl wrote:

the world must be based on the name we put the team? //forums.everybodyedits.com/img/smilies/smile

No. The name of your level and the contents of your level do not need to be related.
It is your choice, it may be related or unrelated.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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