Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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New version! Check the first post!
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You better remove 'Message:' from sign to make it better and do a piano and drum keyboard and i'll love you
Anyways it's a good program.
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BUG. Using maze tool, using maze of OXX (O are the bricks for placing mazes)
XXO
Press DRAW and program will crash.
same for
OXXXXO
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New version! Check the first post!
It keeps saying my auth token is not correct for the FB connection (freshly retrieved).
Maybe we can have a look at it together (because I do have a FB account).
No u.
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BUG. Using maze tool[...]
Corrected for the next version. Until then, try to create mazes that make sense
It keeps saying my auth token is not correct for the FB connection (freshly retrieved).
Maybe we can have a look at it together (because I do have a FB account).
I think the problem may come from the PlayerIO version I'm using (a very old one): Could you try with the updated one?
You can download it here and repalce the PlayerIOClient.dll in the main folder of EEPainter from the "DotNet" one.
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@Nou:
Since you probably don't want to download the whole SDK, here is the newest DLL (from Yahoo Games Network SDK v3.2.0, released March 4th 2015).
https://st0rage.org/~kylerm/BuzzerBee/P … Client.dll
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marcoantonimsantos wrote:BUG. Using maze tool[...]
Corrected for the next version. Until then, try to create mazes that make sense
Nou wrote:It keeps saying my auth token is not correct for the FB connection (freshly retrieved).
Maybe we can have a look at it together (because I do have a FB account).I think the problem may come from the PlayerIO version I'm using (a very old one): Could you try with the updated one?
You can download it here and repalce the PlayerIOClient.dll in the main folder of EEPainter from the "DotNet" one.
@Nou:
Since you probably don't want to download the whole SDK, here is the newest DLL (from Yahoo Games Network SDK v3.2.0, released March 4th 2015).
https://st0rage.org/~kylerm/BuzzerBee/P … Client.dll
Instacrash when I try to import something
No u.
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TiKen wrote:marcoantonimsantos wrote:BUG. Using maze tool[...]
Corrected for the next version. Until then, try to create mazes that make sense
Nou wrote:It keeps saying my auth token is not correct for the FB connection (freshly retrieved).
Maybe we can have a look at it together (because I do have a FB account).I think the problem may come from the PlayerIO version I'm using (a very old one): Could you try with the updated one?
You can download it here and repalce the PlayerIOClient.dll in the main folder of EEPainter from the "DotNet" one.BuzzerBee wrote:@Nou:
Since you probably don't want to download the whole SDK, here is the newest DLL (from Yahoo Games Network SDK v3.2.0, released March 4th 2015).
https://st0rage.org/~kylerm/BuzzerBee/P … Client.dllInstacrash when I try to import something
I bet this program just needs to convert all the code into newest PlayerIOClient and then no lag or connection issues will ocurr.
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TiKen wrote:marcoantonimsantos wrote:BUG. Using maze tool[...]
Corrected for the next version. Until then, try to create mazes that make sense
Nou wrote:It keeps saying my auth token is not correct for the FB connection (freshly retrieved).
Maybe we can have a look at it together (because I do have a FB account).I think the problem may come from the PlayerIO version I'm using (a very old one): Could you try with the updated one?
You can download it here and repalce the PlayerIOClient.dll in the main folder of EEPainter from the "DotNet" one.BuzzerBee wrote:@Nou:
Since you probably don't want to download the whole SDK, here is the newest DLL (from Yahoo Games Network SDK v3.2.0, released March 4th 2015).
https://st0rage.org/~kylerm/BuzzerBee/P … Client.dllInstacrash when I try to import something
Did it tell you anything when it crashed? Or did it just say something like "EEPainter has stopped working"
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Nou wrote:TiKen wrote:marcoantonimsantos wrote:BUG. Using maze tool[...]
Corrected for the next version. Until then, try to create mazes that make sense
Nou wrote:It keeps saying my auth token is not correct for the FB connection (freshly retrieved).
Maybe we can have a look at it together (because I do have a FB account).I think the problem may come from the PlayerIO version I'm using (a very old one): Could you try with the updated one?
You can download it here and repalce the PlayerIOClient.dll in the main folder of EEPainter from the "DotNet" one.BuzzerBee wrote:@Nou:
Since you probably don't want to download the whole SDK, here is the newest DLL (from Yahoo Games Network SDK v3.2.0, released March 4th 2015).
https://st0rage.org/~kylerm/BuzzerBee/P … Client.dllInstacrash when I try to import something
Did it tell you anything when it crashed? Or did it just say something like "EEPainter has stopped working"
The latter.
No u.
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Ah, well you'll probably have to look to TiKen for help, then, unfortunately.
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BuzzerBee wrote:Nou wrote:Instacrash when I try to import something
Did it tell you anything when it crashed? Or did it just say something like "EEPainter has stopped working"
The latter.
Guess I'll have to update the .dll then XD
I'll try this week. Exams coming ==
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Nou wrote:BuzzerBee wrote:Nou wrote:Instacrash when I try to import something
Did it tell you anything when it crashed? Or did it just say something like "EEPainter has stopped working"
The latter.
Guess I'll have to update the .dll then XD
I'll try this week. Exams coming ==
Nou wrote:TiKen wrote:marcoantonimsantos wrote:BUG. Using maze tool[...]
Corrected for the next version. Until then, try to create mazes that make sense
Nou wrote:It keeps saying my auth token is not correct for the FB connection (freshly retrieved).
Maybe we can have a look at it together (because I do have a FB account).I think the problem may come from the PlayerIO version I'm using (a very old one): Could you try with the updated one?
You can download it here and repalce the PlayerIOClient.dll in the main folder of EEPainter from the "DotNet" one.BuzzerBee wrote:@Nou:
Since you probably don't want to download the whole SDK, here is the newest DLL (from Yahoo Games Network SDK v3.2.0, released March 4th 2015).
https://st0rage.org/~kylerm/BuzzerBee/P … Client.dllInstacrash when I try to import something
I bet this program just needs to convert all the code into newest PlayerIOClient and then no lag or connection issues will ocurr.
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TiKen wrote:Nou wrote:BuzzerBee wrote:Nou wrote:something
Answer to this ^^^, which was posted after this vvv
marcoantonimsantos wrote:Nou wrote:TiKen wrote:marcoantonimsantos wrote:Blablabla[...]
Thank you Mercoantonimsantos for the more than useful update on this thread. Without you I would have never read this thing twice! (Including what I wrote of course).
What is wrong with you people?! Do you really need attention so bad that you have to point the fact that you already said that or already created a thread about that?!
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marcoantonimsantos wrote:BUG. Using maze tool[...]
Corrected for the next version. Until then, try to create mazes that make sense
Nou wrote:It keeps saying my auth token is not correct for the FB connection (freshly retrieved).
Maybe we can have a look at it together (because I do have a FB account).I think the problem may come from the PlayerIO version I'm using (a very old one): Could you try with the updated one?
You can download it here and repalce the PlayerIOClient.dll in the main folder of EEPainter from the "DotNet" one.
You can't just replace your reference with a newer version. Obviously if you replace the library the code will be different. One of the most obvious being that Logging in now requires playerIoSegments.
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Nou, I think I found my mistake ^^" Could you try with the new version ? Apparently you only need the token to connect: place it in the ID field (Password is disabled for FB anyway)
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Nou, I think I found my mistake ^^" Could you try with the new version ? Apparently you only need the token to connect: place it in the ID field (Password is disabled for FB anyway)
Importing works so far, so seems to be going right, I'll let you know if I run into any troubles, thanks!
*EDIT*
Found 2 bugs so far:
- Typo under the "View" tab: says tactival display
- Crashes when trying to save map as image (not responding)
Problem signature:
Problem Event Name: AppHangB1
Application Name: EEPainter.exe
Application Version: 1.0.0.0
Application Timestamp: 5511b1bb
Hang Signature: 9b76
Hang Type: 0
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1043
Additional Hang Signature 1: 9b76f2bc3e87efc37e8f3e9fa3c0056f
Additional Hang Signature 2: 67dd
Additional Hang Signature 3: 67dd7c5b33eeec13a37191a987af6ad4
Additional Hang Signature 4: 9b76
Additional Hang Signature 5: 9b76f2bc3e87efc37e8f3e9fa3c0056f
Additional Hang Signature 6: 67dd
Additional Hang Signature 7: 67dd7c5b33eeec13a37191a987af6ad4
No u.
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it crashes when importing images.
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Nou > It's as always due to the slowness of c#, be a bit patient, and it will eventually finish creating the image
lecture > This was a real bug though, thanks for noticing. It will be fixed in the next update.
Otherwise, since many things changed in this last update, I have more work to do to adapt EEPainter ==
The new version will come during the week!
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Nou > It's as always due to the slowness of c#, be a bit patient, and it will eventually finish creating the image
lecture > This was a real bug though, thanks for noticing. It will be fixed in the next update.Otherwise, since many things changed in this last update, I have more work to do to adapt EEPainter ==
The new version will come during the week!
C# itself isn't slow, it usually just means you're doing it inefficiently.
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did you give up on this? is there any other similar working tools with image rendering out there?
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did you give up on this? is there any other similar working tools with image rendering out there?
If you mean import images to blocks? Try EEArtist v2.4.
If you mean just look how the world looks like. Try Minimapv2.
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EEPainter doesn't work for me anymore. Anyone has the same problem or just me?
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EEPainter doesn't work for me anymore. Anyone has the same problem or just me?
It's because init and worldreading have changed. He need to update it.
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Sorry everyone, I am drowning in work related stuff and didn't found the time to work on this before this morning. I patched something quickly, so I hope it won't be too bugged.
lrussell > Well, it might indeed not be the most efficient way, but most of the problems are due to the graphic library I'm using. I can't change it because it'll take to much time. And time is getting valuable to me these past months T_T
lecture > Nope, just having tons of work ^^"
goodsmile > It should be working now
capasha > Thank you for answering them
(the list of color in the new version is up to date, so you can take it)
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