Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Is there a specific name given to worlds that only allow a certain amount of people to play at the same time? For example, using a complex set of doors and gates, you can prevent others from entering because the levels that the players play would have lots of keys, and so would be constantly closing the doors, not allowing others in.
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I think you are talking about Co-op worlds
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Why does there need to be a name
Idk limited-player worlds?
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Why does there need to be a name
I'm thinking about creating a network of levels, and allowing users to filter the levels based on certain criteria. So for example the group "mini games" could have sub groups such as "co-op worlds" and "general". These filters would allow people to search for things easier.
However, it's a bit inefficient of me to ask just for one name at a time, as I have to categorize many many different types.
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BuzzerBee wrote:Why does there need to be a name
I'm thinking about creating a network of levels, and allowing users to filter the levels based on certain criteria. So for example the group "mini games" could have sub groups such as "co-op worlds" and "general". These filters would allow people to search for things easier.
However, it's a bit inefficient of me to ask just for one name at a time, as I have to categorize many many different types.
do you realise how useless all this stuff you say your doing that we dont even ever see done is?
ZOEY DOESNT ACCEPT ANYTHING
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do you realise how useless all this stuff you say your doing that we dont even ever see done is?
EDIT: whoa, I posted a lot of stuff. Oh my. I completely lost track of where I was. Yikes. Let's recap:
Done, or someone else is working on it
PlayerIO.js http://forums.everybodyedits.com/viewtopic.php?id=11636: Atilla essentially made this for me (us), but then not sure what happened
World Search http://forums.everybodyedits.com/viewtopic.php?id=11530 and http://forums.everybodyedits.com/viewtopic.php?id=27303: lrussell is working on this
Rabbit http://forums.everybodyedits.com/viewtopic.php?id=11533: all done
Penguin http://forums.everybodyedits.com/viewtopic.php?id=11587: all done (ThyChef made it) inspired by http://forums.everybodyedits.com/viewtopic.php?id=11593
PlayerIO on NuGet http://forums.everybodyedits.com/viewtopic.php?id=11588: Processor put it on NuGet
Dashboard http://forums.everybodyedits.com/viewtopic.php?id=11600: Atilla made a super nice mockup, then not sure what happened
Find out if a level is possible or not http://forums.everybodyedits.com/viewtopic.php?id=11508 ThyChef made a bot that could try to complete levels
EE Colorwheel http://forums.everybodyedits.com/viewtopic.php?id=11520: all done
Prevent keys from being spammed http://forums.everybodyedits.com/viewtopic.php?id=27369 forcesniper and I are working on this
Spider* https://github.com/Decagon/Spider: collects data from players and rooms
Lobbydb https://github.com/Decagon/Lobbydb: downloads the lobby
In progress/Hold
EEInfo http://forums.everybodyedits.com/viewtopic.php?id=11500: still planning to work on this over the summer, acquired appropriate programs.
EERecommender http://forums.everybodyedits.com/viewtopic.php?id=11506: I'm still collecting data (lots!), and I need to find out how to efficiently parse it. I don't really know how to do this.
EE Standardization http://forums.everybodyedits.com/viewtopic.php?id=11524: found a minor issue in the format of the file (concerning backwards compatibility and version number, among other things.) I can't mess up.
EEAntiVandal http://forums.everybodyedits.com/viewtopic.php?id=11521 might be exceedingly difficult. Put on hold. Might use goeyfun's instead.
Octopus analytics http://forums.everybodyedits.com/viewtopic.php?id=11498: have no idea. I have a lot of data, and it powers a lot of other stuff so it's a bit of a road block.
Cardinal https://github.com/decagon/cardinal: sorta done.
Terra https://github.com/Decagon/Terra trying to wrangle that mysql query into something C#-based
Cancelled
Approximate player physics: http://forums.everybodyedits.com/viewtopic.php?id=11599: cancelled, because precise player physics are very efficient
Dragonfly http://forums.everybodyedits.com/viewtopic.php?id=11519: Atilla said that she was thinking about it or made something similar, so I cancelled
Send playerIO packets super fast http://forums.everybodyedits.com/viewtopic.php?id=11510 cancelled, as it does not work
Actionscript for always on bots http://forums.everybodyedits.com/viewtopic.php?id=11597: Flash is dying, and I didn't have the AS3 trial for very long. Cancelled.
Owl https://github.com/Decagon/Owl I cannot design a good user interface. It would have to be command line based, and that would defeat the purpose.
Libee https://github.com/Decagon/libee I really don't have time for this one. It might be used internally within my projects.
Automatic decompilation of Everybody Edits to extract new blocks: I have too much stuff on the go
Everybody Edits code changelog: I have too much stuff on the go
I need to stop adding more stuff.
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