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#1 Before February 2015

Fdoou
Banned

What makes a good level of minigames?

Variety, Creativity, Fun, Decor, and Practice. and what else makes a good minigame level?

Last edited by Fdoou (Aug 17 2012 4:58:45 pm)

#2 Before February 2015

Zakleo
Guest

Re: What makes a good level of minigames?

Fun, originality, variety. That's it.

#3 Before February 2015

ILoveBacon
Guest

Re: What makes a good level of minigames?

lulz stuirz du. tuy r tu bust!

#4 Before February 2015

Fdoou
Banned

Re: What makes a good level of minigames?

But I'm making a level that shows the 4 elements of minigames, not 3!

#5 Before February 2015

Notsobad
Member
Joined: 2015-02-15
Posts: 474

Re: What makes a good level of minigames?

In my mind, attempt. I only like minigame levels that make the user think about how to complete the mini, and then they figure out how to attempt it. The minis would have to be complex enough to not have an obvious path from start to end, but simple enough to be completed quickly or with ease without causing a rage quit. After all, a mini is nothing if no one attempts to play it.

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#6 Before February 2015

tak4n
Member
Joined: 2015-02-17
Posts: 1,883

Re: What makes a good level of minigames?

Don't forget creativity...


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#7 Before February 2015

Fdoou
Banned

Re: What makes a good level of minigames?

Creativity = originality. But I like your word better.

Attempt needs a better word for it, and I intend to make an easy level. For teh nubs.

I lied in my earlier post to keep some of it a secret. There are 6 elements that I need, I didn't tell you two, and I need one.

Variety, Originality, Fun, Decor, [undecided], and Practice.

Remember that I need to demonstrate all these in minigames. Practice will have all the elements together.

Last edited by Fdoou (Aug 17 2012 4:58:30 pm)

#8 Before February 2015

Notsobad
Member
Joined: 2015-02-15
Posts: 474

Re: What makes a good level of minigames?

How about patience? A lot of minigames require patience.

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#9 Before February 2015

eeplayer17
Guest

Re: What makes a good level of minigames?

Difficulty, creativity, and gods that don't interfere with gameplay.

The last one's a big stickler for me. I was playing a level today, and finally got past a tough minigame that a bunch of people were stuck on. 10 seconds later, a god comes by and makes the mini a lot easier so everyone else can pass it. Now how is that fair to me? I rage quit immediately.

#10 Before February 2015

soccerfreak006
Guest

Re: What makes a good level of minigames?

Originality, variety, fun, just creativity really...

#11 Before February 2015

D-rock2308
Guest

Re: What makes a good level of minigames?

Also in-game art makes minigames more appealing as well.

#12 Before February 2015

tak4n
Member
Joined: 2015-02-17
Posts: 1,883

Re: What makes a good level of minigames?

Good teamwork, how good people collaborate with each other.


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#13 Before February 2015

Aoitenshi
Member
Joined: 2015-02-18
Posts: 2,058

Re: What makes a good level of minigames?

D-rock2308 wrote:

Also in-game art makes minigames more appealing as well.

This, I used this in my world and it was a huge hit. Try to merge art with mini, not just placing minis aligned with art.

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#14 Before February 2015

imgood9
Member
From: 'Murica
Joined: 2015-02-28
Posts: 472

Re: What makes a good level of minigames?

Puzzle Minis are another type of mini that most people have forgotten. Those minis make you think. All the other minis have been covered in this thread... so I have nothing else.

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#15 Before February 2015

Fdoou
Banned

Re: What makes a good level of minigames?

Variety, Originality, Fun, Decor, [undecided], and Practice.
Patience = practice
Art = Decor
I like the idea of teamwork, but I really don't work well with others. And how do I demonstrate this in a series of minis?
Puzzle minigames is a good idea too, but needs a better word.

#16 Before February 2015

ILoveBacon
Guest

Re: What makes a good level of minigames?

An illusion mini might be good.

#17 Before February 2015

Fdoou
Banned

Re: What makes a good level of minigames?

Variety, Originality, Fun, Decor, Choice, and Practice.

That's what I'll do. Multiple paths all to the same ending.

Thanks for all your help.

#18 Before February 2015

AsurcH
Member
Joined: 2015-02-16
Posts: 823

Re: What makes a good level of minigames?

creativity, originality, fun, the path and the most important of all,

fame.

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#19 Before February 2015

theditor
Member
Joined: 2015-02-18
Posts: 1,320

Re: What makes a good level of minigames?

Unoriginality, cheapness, annoyingness, eyerape.

//forums.everybodyedits.com/img/smilies/smile

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#20 Before February 2015

Fdoou
Banned

Re: What makes a good level of minigames?

^ Repetition, Unoriginality, Tediousness, Eyerape, Restriction, and Ignorance.

Last edited by Fdoou (Aug 18 2012 9:19:39 am)

#21 Before February 2015

Notsobad
Member
Joined: 2015-02-15
Posts: 474

Re: What makes a good level of minigames?

^^^ Just put carnival background behind the minis for eyerape.

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#22 Before February 2015

Zacoist
Guest

Re: What makes a good level of minigames?

Elegance.

#23 Before February 2015

Pikachitu
Member
Joined: 2017-11-27
Posts: 513

Re: What makes a good level of minigames?

Just dont put hooks

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#24 Before February 2015

Arceus64
Guest

Re: What makes a good level of minigames?

Freshness and motivation

Is this some kind of pony-related project?

Fdoou 142391572145711

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